Pros:
This is a course that would be hard to be disappointed by if you're only looking at the disc golf. The holes are pretty fair, well designed, and have the basics of what you need. It would be easy to get bogged down by some of the atmosphere of the park, but the pros of this course outweigh them.
The things you'll be pleasantly met with at this course are good hole design (with one notable exception), concrete tees, in shape baskets, and a reasonable amount of seclusion from the rest of the park.
A little over half the holes play in the woods on the back and right border of the park (from the main parking lot, looking out at soccer fields). A few of them play along the woods and in the fields around other park activities. The wooded holes were pretty nice- open fairways, fairly short (or still fair when long). I played in December, so maybe the fairways were more open than normal, I had a couple thumber lines that might not be there in the spring/summer.
The tees are fairly narrow, maybe a little short, concrete (short tees) but I never needed more than a step or two, and never felt crowded or like I had to take extra short steps on a drive. The gold tees were less well-marked, and looked natural to me.
The tee signs were fairly helpful. Mostly accurate, but still learned I needed to walk up a few fairways. A bend on the tee sign might really be more of a drift in real life. Also some of the distances seemed a little off. I think a few holes are shorter than the posted difference. Use your own visual judgement on how hard you should throw.
The baskets have seen some things, but they still do their job. They're a mix of Mach 5's I think, and old DisCatchers. Basket 9 is HIGHLY elevated. Looks like a lot of work was put into it.
Navigation is pretty straight forward. The map is very accurate, and really helps. The one tricky part, from 8 to 9, I actually didn't pull the map out for bc I saw that it was by 7 tee, and then when I looked in that direction, a trail was marked with ties on trees, and "Hole 9" sign about 20 yards down the trail assured me I was going in the right direction.
Cons:
My biggest by far- Hole 8. It's just the silliest design. A 90degree turn about 200 feet or so in front of the fairway. There's no cutting the angle, there's no hyzering into the gap, the ground won't even allow for a skip. There is no two-ing this hole without a lot of luck and maybe bending physics. It's a real interruption in the round.
The end of the course plays near some other park amenities. Hole 17 is right up against some tennis courts. There's a high fence the whole way, unlikely you'll go over it, highly likely everybody is going to watch your shot. Hole 18 plays over a walking path, and next to some soccer fields. On a crowded day you'll be waiting to throw, on a really crowded/windy day, you might not be able to.
I mentioned the tees, they aren't great, but really they aren't bad either. I'm only mentioning something so if you haven't played this course you won't show up and suddenly be disappointed when you saw they had concrete tees, and are expecting luxuriously-sized launchpads.
There's some trash around the shared areas of the park, but back in the woods part, it's pretty clean. Some of the trash is pretty weird, but I remember it being worse last time I was here to bag Ace Run
Other Thoughts:
This was a really nice course. A great compliment to Ace Run on the other side of the park. I don't know which one I would say is better, because I ended up playing them both in different conditions (drizzly and muddy and hot, vs sunny and great day). Both courses are great plays, and if you're travelling along I-12 and need a break- these are 5 minutes from the highway.