Pros:
Centennial Park is a fantastic park-style Disc Golf course. Well mowed fairways, benches, good signs, good baskets, 2-3 pin placements on every hole, some of them par 4 (actually long holes), and next-tee indicators on most if not all baskets. This course has clearly seen a lot of love in the last few years. There's a practice basket, but it's a little far from the first tee and is a little in the way of hole 12.
First standout: The trees and woods are put to great use. The woods are present on roughly half of the holes, but they're not thick and most of the underbrush has been cleared out. It encourages aggressive shots while still being fun to play when your disc goes off the fairway. Hole 4 can be a bit of a pain, with annoying woods with a small pond that I didn't know existed until my disc went in. Even when woods aren't present, there's still plenty of trees on all the fairways except on a couple of holes. This all makes it a fun place for players of all skill levels, even on the long holes. As a result, there's little lost disc potential.
Fun, long holes. Several shots, especially 7 and 13, are far and downhill, sometimes with lines to go over the trees, other times when even slower arms can still throw it far if they get the right angle. And as with all downhill holes, a small mistake turns into a large loss of distance and/or accuracy. Other holes are long but tight despite having few trees, especially 8 and 17.
Several unique lines. 10 is a creative uphill shot, 4 has a pin raised on a stump, and 15, though I played it in the short pin, has some interesting options for the longer pins. Changing up pins gives a lot of variety to holes that might otherwise get old.
Cons:
First and foremost, safety. This is a popular multi-use park with paths, playground, picnic shelters, and a skate park. The course tries to stay away from it all, but often has non-discers walking across the fairways. Some long pins get dangerously close to other hole's tees or fairways, leading to a little confusion as to what basket to throw to, but also needing to be on the lookout for other groups. Hole 13 is the worst offender; it plays across a paved path and near a basket and three other tee pads (depending on pin placements).
There's not a lot of shot shaping. A lot of holes just have a bunch of trees scattered around, which leads to some holes all feeling the same. It makes for a fun round but doesn't have the variety a world-class course would. Hills are used well on some holes, but I felt like many of the uphill holes (2, 5, 6, 14) were pretty boring.
There's a big difference between the long and short pins on some holes, but the short pins are sometimes pretty boring. Only a couple of those will be in play most of the time, but having seen where other short pins are, I'm glad I was there on a day when there was a mix of long, middle, and short pins in play.
Other Thoughts:
This is about as good as a traditional park-style course can get. It's great, but has reached its upper bound.
There's some old tee pads that are no longer in use, but a few of them change the hole significantly if you want to play them as alternate tees.
The safety issues get worse when the course is crowded, which it often is from what I can tell. The tee pads of 3/7 and 2/14 are right beside each other, which is fine but adds to the issues of safety, and with COVID right now, adds to bunching up on tee pads when the course is rather crowded.
The presence of so much else going on in the park make it a great place for families that have some members who want to play Disc Golf. Just have the non-players stay clear of throwers.