Pros:
- Course is set in a good sized park, with plenty of land devoted to the disc golf. There is a walking path, and the entrance road, but other than that there shouldn't be any interference.
- While there are only a couple different patches of forest that come into play, there are a lot of trees here used to shape lines. The woods are mostly in play on #5, which is a hyzer into a clearing, #6, which is a little RHFH flick through the trees, and to the right of #11 as rough.
- Rest of the course has a wide variety of trees, with some very concentrated sections. #10 and #15 have a ton of trees on the right side of the hole, for instance, that make a RHBH anny the best shot. #2, #7, and #12 are better suited to a RHBH hyzer shot, to get around some trees. A pretty good mix overall, from pretty open to fairly tight.
- Some baskets are protected by some trees as well; #3's basket is within a ring of mature trees, #2 is directly behind a clump of trees, and #11 has a lot of trees right before the pin.
- Very good mix of hole lengths, there are five holes at or under 200', and four holes over 300', including two over 400'. Places to bomb some drives as well as lay some touch on approach discs.
- Rubber pads are decent, baskets are good. Navigation can be tricky the first time through, but a short study of the map should be plenty to get around.
Cons:
- Course is pretty much as flat as can be. I didn't really notice any elevation changes on any holes, maybe a sliiiiight up or downhill slope.
- The road and paths are in play in many spots, which is good to add some challenge (OB), but isn't the best in terms of the overall experience. Lots of cars driving by on a busy day.
- A few holes are kind of close to each other, like #3 through #5, and over by #13. Not too bad, but the course gets a lot of play. Heads up!
Other Thoughts:
- A pretty fun course to let some discs rip! The lines are there, and are fair, it comes down to having the right mix of accuracy and power to reach all the pins. There should be multiple holes for even the biggest arms to throw the high speed stuff, but some shorter holes to keep it fun for the noodle arms.
- Definitely best for beginner/intermediate players; expert players will be able to easily cruise through.