1. Variety. While lacking in topographical diversity and abundant foliage typical to disc golf, the course presents a decent mix of obstacles and "airways" ranging from straight to left- and right-finishing shots, as well as a few subtle elevation changes and some water shots (including a fun carry on one of the later holes). The prevalent sandstone pillars are used to create many multi-route holes. All baskets are within reachable distance from the tees, but not all baskets are necessarily reachable with the lines available, with a few exaggerated doglegs that really take a placement shot then an upshot. Playing with walls and ceilings offered a truly unique and unparalleled disc golf experience and gave new meaning to the DG term "tunnel shot," and it was a blast to watch some of the ricocheting shots. Any little change in elevation was used especially well with pin locations, and while there was no extreme uphill or downhill shot, the designers seem to have utilized what they could. Most other reviewers have mentioned "The Rabbit Hole," which is a standout hole and fortunately not an overused gimmick down here (though gimmicks might succeed in distracting from some of the repetition and blandness of the golf in general), and it is arguably the signature hole.
2. Equipment. Gateway Titans are in great shape; I wish we had these on courses all over Wisconsin like they do in this area! The rope lights didn't appear to affect the catching ability of any of the baskets. Tee signs, where they existed, showed some minimal information. Most tees were sand marked with either boards or rocks, or had a patch of carpet/Astroturf to throw from; while not an ideal teeing surface, it's not the worst if you can adapt, and indeed when I played Toboggan it involved teeing off from sandy patches of Michigan soil, so the tees here weren't much worse than a course that received a 5.0 rating from me.
3. Uniqueness. Disc golf in a freakin' cave! As a geology major, the combination of caves and disc golf was too much for me to resist, though I can understand the attraction of this place to all the disc golfers who don't necessarily care about geology/industrial relics. My wife and I and some friends have an annual tradition of taking a Memorial Day voyage to various disc golf destinations; for several years it was Highbridge, then we incorporated Flip City, finally last year making Ludington and Mason County our destination, and for this year we decided to hit Crystal City and whatever St. Louis-area courses we could hit, then do Lemon Lake. We drove down from Wisconsin and headed straight to Crystal City at around 9:00 instead of checking into our nearby hotel (there is abundant lodging in Festus). The drive up to the complex was awesome, and I was the only person who was aware of "the bridge," so when I pulled up to it my wife asked, "Are you sure you're supposed to drive over this?! Wait, maybe we should back up and check the GPS!" while I chuckled and stopped halfway through and said, "Don't worry honey, this is the right way." Driving through the tunnel to the parking lot added even more excitement, and it was busy on this night with some live music, a bonfire outside, laser tag, and a few groups playing volleyball. I snapped photos inside the entrance like a stereotypical tourist, just amazed for the first half hour or so while we wandered around, had a few warm-up drinks and chatted with the bar staff (there was another group from Colorado that had driven out just to play the DG, and the employees were impressed that two different groups had road tripped to play there; not many of the workers seemed to know much about DG itself), then made our way to the first tee. I've played plenty of night/glow rounds, but this again was a new and exciting twist to the familiar, with illuminated Titans lurking eerily down poorly lit tunnels and around dark corners (we had some discussion of the film "The Descent" to keep the adrenaline pumping). LEDs purchased at the entrance and taped to transparent plastic were sufficient (I don't think we had any incidents of the lights popping off after hitting a wall), though I also carried and frequently used my LED Mag-Lite. Underground water holes are another very original concept, and walking to your lie after the forced carry on #16 via a path flanking the pond felt like something out of a video game (like "Borderlands" or some first-person horror shooter); I guess only those who've played it (slightly buzzed on $3 cans of Shock Top) and can relate to this sentiment will know what I'm getting at with that, but that hole might actually have been my favorite. The fact that there are TWO full courses down here is a definite bonus; alas, I only had the opportunity to play one.
4. Amenities. Okay, nothing country club here except the bar, which is pricey but not outrageously so with a semi-decent selection of drinks. Ample parking, though I could see it getting crowded with multiple large groups going out for the various activities. For a wee or worse, you'll have to settle for port-a-potties (one of which, according to my wife and another female companion, was "atrocious"). Multiple other activities, mentioned above and in most other reviews, make this a place where anyone can enjoy themselves. It appears that the facility is open to change and improvement (especially looking at the older reviews), and business seems to be decent, so I imagine the owners will enjoy long-term success with this multifaceted "recretainment" complex and will improve the courses to meet the demands of serious disc golfers.
5. Cleanliness. Obviously if you're picky about sand, you might not consider this the "cleanest" place to disc - and you'd be right, so be prepared to get SANDY. But as far as litter, I didn't see too much with my flashlight, and the trash cans appeared to be used by most groups. The water wasn't gross, either, just muddy.