Pros:
Nice course in a clean, well-maintained city park with skate park, basketball court, ball fields, walking trail and lots of paved parking.
• Variety: Decent, but not great. Mostly open to semi-open holes with a few scattered trees to avoid. Many light to moderately wooded holes plus, two short, densely wooded, technical holes. Reasonable balance of L/R/straight - most holes allow for multiple lines off the tee but present a couple of obstacles you need to work around, but only a few restrict you to pretty much one or two routes that you have to hit if you want a low score. Has a few pretty good tee and pin placements to make good use of natural elements.
• Dual Tees occasionally change the look and line, but some just add length. Both red and blue span a decent spread of distances, but can be mixed and matched to accommodate a range of skill levels, and provide a richer selection distances. Dual pins on half the holes help keep things fresh for locals.
• Features two respectable water carries from the longs while offering "bail-out"routes from the shorts, allowing distance challenged players the thrill of throwing over as much of the pond as they feel comfortable with while forcing them to take the longer way'round.
• Aesthetics: It's nice a pleasant enough walk around the park, but nothing I'd describe as scenic.
• Equipment: Concrete tees were OK, baskets were in good condition, and tee signs provide the hole's vitals and help you find your way around.
• Reasonably fun and relatively challenging - not a bad place for novices or advanced players looking for a casual round.
Cons:
• Elevation: Kudos to designers for capitalizing on the very subtle changes in topography, but if elevation really wets your whistle, you'll be disappointed. Create a mound, elevate a pin and create a rollaway green.
• Extra Holes: I think hole "B" is a nice addition to the course, but the other 5 seem run of the mill - not necessarily bad, but other than providing some fun birdie opportunities, they don't really make it a better course. For example, the pin for hole "A" could have been nestled into the woods a bit to put more emphasis on placing your tee shot. As it is, 5 of them serve to screw up the flow without adding much in terms of disc play.
• Navigation and Next Tee signs - as with many fairly open courses, where to go after you hole out isn't always obvious, and finding the next tee was a bit iffy in several spots. Seems like the original 18 holes actually flow pretty well, but the extra holes (A-C and D-F) were obviously added on and don't flow well with the rest of the course. I won't say the map is an absolute must, but it'll definitely save visitors quite a bit of time. A few Next Tee signs would help.
• Could use more holes that that are less forgiving of tee shots that are off target. Players who max out at 250 -300ft can often miss their line, and still place a upshot for a makeable putt to card a 3, while actually hitting the line may not really give them a really good look at 2. That said, for players who can get 300-350 off the tee, being off target on those same holes will cost them birdie opportunities.
Other Thoughts:
Fore Palms gets much more right than it does wrong, and fits quite comfortably among other very good courses I've played. Definitely worth a visit if you're in the area, but destination disc golf... not so much. That said, there don't appear to be better alternatives anywhere in the area. Likely the best course in an area that's simply not a hot bed for DG.
Things to consider: not much in the way of shade - plan accordingly to maximize comfort and enjoyment.
Coexists pretty well with semi-shared use of the park, although there are a few spots where you may need to wait a while for people travelling along the path to clear out of the range of bad shots.
Relatively open layout means wind is likely a factor pretty often (definitely the case during my round). Frustrating to some, challenging to others.
Suggestion for improved routing (don't read this unless you look at the course map):
The flow from 3 to A, then to B & C, and then over to 4 is non-intuitive and crosses the walking path three times. Reversing the tee and pin positions on hole "A" would greatly improve flow. That would have you going from 3 to B, to C, then crossing the path to A, (which if reversed), would point directly toward 4... then renumber accordingly. The resultant routing would have you walking to the closest tee (i.e. more intuitive) and only crosses the walk path once.