Pros:
There are 9 reasonable holes of disc golf here.
-Amenities: Natural tees are well-marked and fully functional. Really nice hand-drawn signs--kudos to whoever did those--include a serviceable map and questionable distance estimates. Chains are a mix of DISCatcher Sport and Wham-O--the DISCatcher half catch pretty well.
-Multi-Tees: There are 2-3 different tees on each hole. The red play rec or beginner level, the blue and gold upper rec to low intermediate.
-Variety: The very few terrain features are used well here to lend maximum interest. There's a downhill play on (1), uphill play on (7), guard trees on (8), right turn on (5), and most notably a blind island hole in the parking lot on (6). The tree line is used to try to force some level of shot control.
Cons:
The course doesn't have much to work with.
-Terrain: Mostly just a flat, grassy field. The course is largely driving 300 feet on flat ground and avoiding a faulty release. Not much reason to play besides convenience or practice.
-Chains: The Wham-O's are terrible.
-Wind: Wide open fields are susceptible to lots of wind, which may make it tough for beginners to putt.
-Maintenance: Several baskets were leaning over on my appearance. The pole on (9) had completely broken, leaving the basket on the ground. Also, the grass was very tall, a bit of a nuisance. I'm not sure whether it normally gets mown. I will note on the flip side that the bricks marking the tees were all in good shape.
-Rough: If you do find the woods (by shanking a backhand or floofing a forehand), it'll be thick and hard to find a disc.
Other Thoughts:
I admire whoever made this course happen. It's easy enough for beginners to learn, and hard enough to keep a developing player practicing their driving and putting--which I imagine were the goals for a high school course. Replace the Wham-O's and add minimal maintenance, and you have a 2.0. Not really a course to drive to, but I hope the students and locals get good practice out of it.