Pros:
close to Chicago, very challenging, narrow fairways, forces you to use a variety of shots, playing here will likely make you a better player.
Cons:
so many trees that it seems as though the gods of fate have more influence on how well you do than any amount of skill you may have.
Other Thoughts:
Summit park is a must for any student of existentialism. Kierkegaard portends that individuals are responsible for giving their own lives meaning and that one should live that life passionately in spite of nontrivial existential obstacles and distractions such as despair, angst, absurdity, alienation, and boredom. Summit exemplifies these existential obstacles quite well. For instance:
Despair: Did you not happen to throw a perfect drive with your mid? The amount of error you are allowed at Summit is practically nil. After playing this course a couple times, you will become familiar with despair. Nearly every single shot will be affected by you hitting a tree. Where it bounces is anyone's guess - but more often than not, your disc will be in some nasty shule. Futility sets in when you get excited about a par, and then you realize that you were just incredibly lucky.
Angst: The general feeling of angst will creep in during the later holes at Summit park. You will remind yourself frequently telling yourself how boring disc golf would be if there were no trees... but the feeling of strife remains. Around hole 13, you no longer blame the trees, but a sinking feeling overwhelms you as you try very hard to find something specific to blame. You may believe you hit the perfect line, but when the disc inevitably hits a tree and then manages to avoid all trees and land 30 feet into the shule, your feelings will have a lot in common with a rich, white, emo kid from the 'burbs who paints his fingernails black - because that's what his soul feels like.
Absurdity: Look at the picture for hole 8. What you see is a wall with the largest "fairway" you've seen. The hole is not long - it's easy to overshoot... the problem is that there is an opening about 280 feet down the fairway with the pin tucked in about 50 feet. It is tucked in surrounded by impenetrable shule and is at an acute angle back from the "fairway". The only way to ace this hole is if you were to throw 40 feet beyond the pin - straight.. then use telekinesis to halt your disc in midair about 10 feet off the ground, then slowly bring it back 120 degrees for about 40 feet. You can't have the disc more than 10 feet off the ground or else you'd hit a tree. Hole 9 is not much better. See that picture... what you don't see is that the pin isn't over there to the left.... Oh no.. it's pretty much straight ahead 200 feet beyond that first batch of trees. If you are able to bend your shot such that you can park your disc within 30 feet of the pin on your drive - you will be my new messiah.
Boredom: I would be very interested to play this course with someone who can only throw back hand and is left handed. There are hardly any holes in which are left to right. After awhile, each hole begins to blend in to each other. What's this? You may ask... another "fairway" that is littered with trees? Another right to left hyzer shot? Didn't I hit this tree in the middle of the "fairway" already?
Alienation: The person who made this course hates you. The designer wants to see you suffer. Sure, you will be tempted to come out on a nice day to play a free course with nice baskets. There aren't many courses close to downtown Chicago, after all. Remember bloody knuckles? The person who stops punching the fist of the other person "loses" - as if tolerating more pain than another is somehow desirable. Coming out of the woods, you will feel as though you've survived more than anything. Did you throw par? You most likely feel as though you were lucky rather than skillful.
Should you be able to rise above these existential obstacles, you will likely be rewarded with a fulfilling day of disc golf. If you really, truly enjoyed yourself and threw as well as I did - you either have no sense of competition or should check yourself into a mental ward.