Pros:
Sunrise is a beginner friendly course that also offers a challenge to intermediate and advanced players. For the beginner, the mostly wide open, flat holes, are friendly and offer little chance of losing a disc. For the more advanced player, the course is long. The course does not give generous par's either. The par's on the signs are appropriate.
The course is relatively well maintained. The tee pad's are far from ideal, but I have seen much worse. They are gravel, long and offer good traction. Some of them will hold water for about a day after rain though. Most of the baskets are nice with no issues. The two damaged baskets are fixed by the local disc golf community with stumps.
While a little low on variety, there is plenty of room to shape your own shots and create your own line. Which can be enjoyable.
Quality holes:
2: Very long forehand shot, basket is in the open, but any backhand or direct approach is guarded by a wall of trees. Much too far and tall to go over the top of. Not a guaranteed par. The approach is not really difficult but the tree line close behind the basket makes typical hyzer approaches or even some flat releases, interesting.
4: Wide open par 3... 370' up a big hill. Play around 410'. Good hole for unleashing power.
5: 390' downhill, basket is guarded by trees. Over driving is not rewarded, you have to think our your approach shot.
6: Honorable mention: 380' HARD dogleg right. It's only on here because its tough. You do not want to throw your disc in the trees on this hole. The interior of the forest is talented at eating discs.
8) Fun little throw across a very small amount of water, through willow trees, the gap is huge though, Just a nice scenic easy par. Tough to birdie with willow branches.
13) Down an artifical hill around 390' get to unload on a drive
Cons:
Do not go after a downpour.
Do not go at dusk, the gnats will eat you alive. (Not a problem what so ever during the day)
Avoid this course like the plague during geese migration, its not worth it.
Locals are very friendly but sometimes slow walkers, there are not many holes in which they interfere but you'll have to wait.
Has limited replay value.
Saturday's and Sunday's you are very likely to get stuck behind a group of 8 high schoolers. They're friendly enough, and I'm glad they're out enjoying the sport, but they are novice's and very very slow. They usually don't know what "Can I play through" means. Not a problem on weekdays.
If you throw in the water, its gone. Very deep, only 3 holes with water in play, and to be honest, a first year player can avoid the water.
Bad holes:
1: Zzzzzz
3: This is the worst teepad on the course, With the only tunnel shot on the course. The tunnel its self is do-able, but with the bad tee-pad its better to just play up 5 feet, if your disc goes into the woods on the right, good luck my friend. If it goes on the left you'll find it easy.
10) Really boring par 4, no obstacles at all. You get to unleash on a drive with no punishment at all. Sounds nice, but its ZZZZ snore.
15) This hole is terrible. It's a 300 foot drive directly to the basket. Except for the massive wall of HUGE trees in the way about 220'. There are two gaps in the tree's meant to for the approach shot. The far gap is about 5 feet wide, low ceiling, and the entrance is 310' from the teepad. The easier gap has two trees in the middle of the gap, and you have about 10 feet of space with a decent ceiling. To throw most likely a 50 foot shot minimum. It's all around a bad time. I've played the course 100 times at least and never birdied, sometimes I still bogey.
17&18: Too easy Zzzz
Other Thoughts:
Gps does not direct you to hole 1. You're looking for appletree lane.