ERicJ
06-18-2008, 07:56 PM
Recently a ball golf guy was telling me about a variation of the Three-Putt Poker (http://golf.about.com/od/golfterms/g/bldef_3puttpoke.htm) game they play that I thought sounded interesting. Their rules award good drivers as well as putters. I've tried to modify the rules for disc golf and adjust the credits according to the approximate level of difficulty of accomplishing the task.
I'd be curious to hear some feedback...
Disc Golf Poker
This game assumes an easy way to measure or guesstimate a 10m putting circle.
To start everyone contributes to an initial buy-in, e.g. $3, to the pot and receives one playing card.
There are opportunities to earn playing cards on each hole as such:
"Great Drive": A tee shot that lands inside the circle is worth 2/3 of a card.
"Great Putt": A shot in the basket from outside the circle is worth 2/3 of a card.
"Good Putt": Holeing out with one putt from inside the circle is worth 1/3 of a card.
"Two Putt": no action
"Three Putt": Once you've landed inside the circle, for each putt or throw over two, you must contribute another $1 to the pot.
"Ace": Hitting an Ace earns you the rest of the deck after the other cards have been distributed.
After the round add up all your card credits.
(Always round down partial card credits.)
Deal out the number of cards to each player that they have earned.
Deal a three card "Flop" common to everyone.
Best poker hand takes the pot.
Per the original rules you can play for nine holes and then start over for the second nine.
Modified Ball Golf Poker Rules
To start everyone contributes to an initial buy-in, e.g. $3, to the pot and receives one playing card.
Getting on the green in regulation is worth 1/3 of a card.
Hole out from outside the green is worth 4/3 of a card.
Hole out with one putt from the green is worth 2/3 of a card.
Two putts is nothing.
$1 additional to the pot for each putt over two.
Hole out from >100yds gets the rest of the deck (after other cards have been distributed).
After the round add up all your card credits.
(Always round down partial card credits.)
Deal out the number of cards to each player that they have earned.
Deal a three card "Flop" common to everyone.
Best poker hand takes the pot.
I'd be curious to hear some feedback...
Disc Golf Poker
This game assumes an easy way to measure or guesstimate a 10m putting circle.
To start everyone contributes to an initial buy-in, e.g. $3, to the pot and receives one playing card.
There are opportunities to earn playing cards on each hole as such:
"Great Drive": A tee shot that lands inside the circle is worth 2/3 of a card.
"Great Putt": A shot in the basket from outside the circle is worth 2/3 of a card.
"Good Putt": Holeing out with one putt from inside the circle is worth 1/3 of a card.
"Two Putt": no action
"Three Putt": Once you've landed inside the circle, for each putt or throw over two, you must contribute another $1 to the pot.
"Ace": Hitting an Ace earns you the rest of the deck after the other cards have been distributed.
After the round add up all your card credits.
(Always round down partial card credits.)
Deal out the number of cards to each player that they have earned.
Deal a three card "Flop" common to everyone.
Best poker hand takes the pot.
Per the original rules you can play for nine holes and then start over for the second nine.
Modified Ball Golf Poker Rules
To start everyone contributes to an initial buy-in, e.g. $3, to the pot and receives one playing card.
Getting on the green in regulation is worth 1/3 of a card.
Hole out from outside the green is worth 4/3 of a card.
Hole out with one putt from the green is worth 2/3 of a card.
Two putts is nothing.
$1 additional to the pot for each putt over two.
Hole out from >100yds gets the rest of the deck (after other cards have been distributed).
After the round add up all your card credits.
(Always round down partial card credits.)
Deal out the number of cards to each player that they have earned.
Deal a three card "Flop" common to everyone.
Best poker hand takes the pot.