Originally Posted by jenb
I've also been brainstorming new formats that generate competitive experiences based on how people are playing that day. For example, all one division first round. Everyone gets carded randomly. Card winners go in the top division for the second round. Card losers go in the bottom division. Tiered payout yields no motivation to bag the first round. Everyone in the top division cashes for more than the players in the middle division. Everyone in the middle division cashes for more than the players in the lowest division. Only card winners the second round cash in the lowest division. Something like that. Sort of a pooled match play system. No ratings required.
Aside from the random carding, this is somewhat akin to how a flights tournament works. The problem with random carding is that much like random doubles, the cards aren't guaranteed to be equal caliber.
Under your system, someone who ends up finishing third on a strong card is essentially out of the money, even if they shoot lights out the rest of the tournament. Someone who ends up winning a weaker card is essentially guaranteed cash, even if they stink it up the rest of the way.
Needless to say, this thread has been an entertaining read, as it seems to be one 'solution in search of a problem' after another.