The BRP hole is cool, if done very sparingly. Holes like that put a premium on a throw that flies and lands straight, very difficult to execute. And it looks very cool.
But you wouldn't want a lot of them. The second hole plays more interestingly because you may be trying to execute some sort of S-turn. More importantly the 2nd shots, especially after bad drives, give you to the chance to be creative and execute something unusual to pull off a save.