Hit = the point in which the disc is ripped from your hand. Simple as that. To have good hit you would have to control all the different variables.
Snap = When you apply spin to the disc after the Hit. Too have good snap would mean to make it have a lot of spin. Spin is what makes are discs fly. More spin = more lift and glide.
Zero Pure Hard - Zero Pure Soft - Opto Pure - Opto Fuse - GL Core - GL River - GL Saint - Tour Stag - GL Riot
1st Ace - Knob Hill #15A 1-27-13