To clarify what I meant---
You can charge $20 per player. If you have 10 players in a division, that's $200. You can pay it back to the top 5 on a sliding scale. The winner might get $40.
Or you can charge $50 per player. Same 10 players, $500 total. You can pay to top 5; the winner might get $100.
Very much oversimplified, of course; there's a lot more that goes into financials, including players packs. But I've done both, and my impression is that more players will come to the $50 setup, and fewer will complain about the meager payouts.
I should say that I see about 4 variations of Am payouts:
---High entry, mostly going to high prize payouts to the top 50%.
---High entry, mostly going to big players packs to everyone.
---High entry, a hybrid where part goes to players packs, the rest goes to prizes. This is the predominant model around here.
---Low entry, no players pack, trophy only.
The TD comes out about the same, in any of these.
My preference would be the last one, but personally I don't seen any evil in any of these formulas. TDs are free to try the first 3, probably the 4th too, and players free to vote with their entries.