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#11
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The FLX surge is a little more meaty than my regulars... I guess that makes sense. Try a regular esp one, after it beats in a tad bit, you'll have a great disc for long hyzer flips. Though, IDK if your bag can handle anymore discs :P
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Trespass | Surge | Escape | Rivers | XXX | Buzzz | Tursas | Suspect | Judge | Wizard |
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#12
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Trying to keep it simple! It's worked pretty well so far actually.
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Grip EQ: Renegade Trespass-X2 Villain Fury Shock Escape-X2 Trident Buzzz-X2 Mace Fugitive Judge-X3 Pure JOKERi
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#13
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I would post mine, but I'm too attached to some discs and then others I have in the bag for whimsy. haha. Hardcore DGer's take it super serious and are usually insulting.
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Trespass | Surge | Escape | Rivers | XXX | Buzzz | Tursas | Suspect | Judge | Wizard |
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#14
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Force
Pred Drone Nuke Tsunami Wasp Less Stable Nuke XL Comet Wizard That's a more asthetically pleasing setup (to me). Tsunami and Avenger overlap a lot. I'd try to get a Proline Tsunami that would beat into a straighter flyer; more like your Avengers. I picked the Tsunami over the Avenger because of its similarity to the Pred. For me, the Buzzz shots can be covered by a Wasp and Comet. At the same time, I carry a Buzzz and don't miss the Wasp or Comet slots. A heavy CryZtal Buzzz is plenty stable (replaced my Nebula). Any time I need more fade, it's less often a matter of having harder fade, and more often a matter of needing longer fade. When I need the longer fade, an XL does the trick. Not so understable as to flip when I might throw a Buzzz, but still plenty controllable. I'd replace the Challenger with an RFF Wizard. Or just use my approach Wizard. The two discs are nearly identical in flight (in my experience). They fly the same out of the box, and they beat in the same. With that setup, I'd be very tempted to grab a more neutral putter. Not a whole lot of thought behind this, but it was on my mind, so I'm going to say it: I'd put a Zone in there too. It's my favorite disc, so I'm absolutely biased, but an ESP Zone can fill almost all the roles of a Drone, and some of the Wasp's duties. A D Zone can pick up most of the other Wasp duties, and a lot of Buzzz duties. My bag isn't in front of me right now, so you received all the manic energy it usually gets. |
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#15
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I got a cryztal zone, and I'm LOVING IT. I am going to pick up an esp zone when I get to go to the nearest dg shop (35-45 minutes away)
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Trespass | Surge | Escape | Rivers | XXX | Buzzz | Tursas | Suspect | Judge | Wizard |
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#16
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I used to throw a zone, but I found I just liked the way the drone felt a little bit better.
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Grip EQ: Renegade Trespass-X2 Villain Fury Shock Escape-X2 Trident Buzzz-X2 Mace Fugitive Judge-X3 Pure JOKERi
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#17
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Instead of a Tracker, try an X Avenger. They beat in to be pretty straight.
Here's what I'd do with your bag if it was mine: Force - distance HW Nuke - max D ESP, Z, and X Avengers - go-to drivers Avenger SS - flippy utility Pred - overstable utility (take over Drone duties) XL - stable-understable driver Wasps - meh Buzzzes - meh Meteor/Fuse/Squall/Buzzz SS/beat to death X or D Buzzz (I prefer to have a faster understable complement to the Buzzz and Wasp than a FLX Buzzz) Comet - alright. S Wizard - drives (the Wizard is such a good driving putter and you already putt with them, this is an easy choice for me.) Wizards for putts Keep in mind that you throw farther than I do. |
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#18
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Is the X avenger still in production? I think I would probably really like those. Also I have been thinking about adding a ESP flash as my long distance driver. They feel great in my hand, and they are much more controllable then the nuke IMO. Also thinking my Ti force is going to get replaced with a Z. The Ti is just stupid stable with little glide.
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Grip EQ: Renegade Trespass-X2 Villain Fury Shock Escape-X2 Trident Buzzz-X2 Mace Fugitive Judge-X3 Pure JOKERi
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#19
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AFAIK it is. If it isn't, you can still find them in stores really easily.
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#20
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A beat x avenger can go 450+ no problem.
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# of courses "deuced" -> 3 |
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