#21  
Old 01-03-2013, 03:40 AM
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bdodson bdodson is offline
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drone, vector, warship, core, fuse. my favorite part of the lineup for sure
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  #22  
Old 01-03-2013, 05:18 AM
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LoPan12 LoPan12 is offline
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Quote:
Originally Posted by bdodson View Post
drone, vector, warship, core, fuse. my favorite part of the lineup for sure
You don't find too much overlap between the warship and core? Out of curiosity, don't have any Cores, and Warship was too close to my Buzzz.

I've got Drone/Buzzz/Fuse for my mids. Sometimes a Pain hops in, but it keeps getting bounced by my Jokeri. Love that disc...I should try to throw it more than just on get-outta-jail shots...

I feel like GL Fuses are slightly more glidey, and a little easier to turn over. That being said, any Fuse is very easy to OAT if you're not being careful...it's a very good disc at telling you "you suck today"...
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  #23  
Old 01-03-2013, 09:30 AM
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SteezeOG SteezeOG is offline
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Fugitive is closer to what you described. Same great plastic, straighter flight that both a Fuse and Core. The only downfall is you can get the Fuse in baseline plastic already and the Fugitive only comes in the opto equivalent right now. Once the other plastics launch you would be set. Give it a shot.
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  #24  
Old 01-03-2013, 09:58 AM
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keltik keltik is offline
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I use lat mids and most of the descriptions here are very accurate.

The core is a bit different from the other two lat mids in that it is almost fairway driver fast and I can get 375 out of it on a good throw. the domey ones are more stable but they still have some high speed turn. I don't really use the Core as a mid anymore. I tend to use it as a short fairway driver.

the fuse is more useful as a mid. the domey ones are more stable but will glide and hold a turnover like no other. the Comet is more stable (read straight) but the Fuse is still a good disc if you like that profile. I can get big distance with the Fuse as well.

The Pain is actually kind of an odd-wad for Lat mids. It is slow and has a deep rim. It's taken me longer to get used to it.

the Warship is a good disc. I have limited experience so far but it has yet to disappoint.

I also have a Fugitive but haven't thrown it as much. shows promise.
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  #25  
Old 01-03-2013, 10:13 AM
jcburton24 jcburton24 is offline
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If you are looking to only carry one mid to cover lots of shots then I would suggest the Core. The Fuse is really only good for straight and turnover shots while I can cover about anything with the Core. I use the Pain/Core/Fuse combo for my mids.
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  #26  
Old 01-03-2013, 11:45 AM
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MrGlass01 MrGlass01 is offline
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i have found a flatter tp warship can do fuse lines and much more. Its not as finnicky has almost as much glide as a fuse and can hold a straight line better than the fuse. I roll pain axis warship for my mids and have everything covered. Again the key to a more understable warship is the dome. flatties are money for fuse replacements.
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  #27  
Old 01-03-2013, 02:01 PM
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keltik keltik is offline
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That seems to be a common theme with the Euro mids. Flat=flippy dome=stable
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  #28  
Old 01-05-2013, 10:32 PM
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kingjames1014 kingjames1014 is offline
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just picked up a Gl fuse today. looks pretty flat to me. gonna see if it can be my u/s mid to pair with my Vector and Axis.
compared side by side with a Comet they are very smiular.
(don't tell MJ i picked the Fuse over the Comet)
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  #29  
Old 01-05-2013, 11:14 PM
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chris540 chris540 is offline
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Quote:
Originally Posted by bdodson View Post
drone, vector, warship, core, fuse. my favorite part of the lineup for sure
Replace the Core with an Axis and i have the same mid setup.
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  #30  
Old 01-05-2013, 11:16 PM
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bholy08 bholy08 is offline
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I used to use a really beat dx roc for anny midrange shots. Now I use a GL Fuse and never looked back.
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