#4321  
Old 03-16-2013, 01:48 PM
pask2155 pask2155 is offline
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Quote:
Originally Posted by BigSky View Post
Posts like the ones above might cause a player to assume MVP's discs aren't good in the wind. The truth is that they can be good, in certain winds. Although none of their discs are billed as true wind fighters, yet.

For those who have thrown the new Shocks, how do they do in the wind?
I have a new shock a 174g and it does pretty good in the wind. I think it is as stable as a PD in the wind. So it's no firebird or predator but it works for headwinds up to about 10mph with confidence. 15mph it gets iffy. You really have to hyzer flip it a lot. But it's still manageable.
  #4322  
Old 03-16-2013, 01:57 PM
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Mike C Mike C is offline
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All based on personal experience fwiw...

Anode - BH I can drive them 350' comfortably, another 30' if I push em. I can keep them straight into a 5-10 mph headwind with some hyzer up to 325' with no issues, past that it's doable but tricky. Stronger winds will usually make them turn. They get pushed around a lot because the rim is so thick, but a lot of times that translates to just losing altitude quickly rather than turning and burning.

Ion - Same as above as far as D goes, but they handle the wind a little better. If I'm throwing clean that day I'm confident throwing them 325' into a 10mph headwind, but during a full bag round I'd disc up.

Tangent - Not enough experience to say for sure, but I get them out to 375-390' on a calm day without turn, and light headwinds seem to have little effect on its ability to hold the line. It's one of the only dead straight discs I feel comfortable throwing into mild headwinds and crosswinds, especially the heavier ones. I think the bead might account for some of this.

Axis - Domier, more OS Axis do quite well in mild winds, but 15mph or more seems to mess with them a decent bit. Similar D as the Tangent for me with a bit more predictability into wind. Thrown with a bit of hyzer, 30' high and 325-350' of power my fresh N Axis will track right a bit then finish straight or slightly left. It handles wind similar to a KC Pro Roc that's seasoned a bit but still has 0 hss.

Vector - These are a bit shorter, probably more like 350-360' on a typical power golf line. My domier, more OS ones won't turn unless it's pushing 20mph winds, but they do get pushed around a decent bit because of the blunt rim (Blunt compared to a driver). My flatter, less overstable ones aren't quite as wind resistant, but still tend to turn up to flat then fade late rather than flip over in a moderate headwind. Mine are about on par with a Fresh KC Pro Roc for headwind fighting, some a pinch better and some a bit worse depending on dome and wear.

Amp I am still working with so I can't say but in mild winds they are still workable, I know that much. No comments on max D or heavy winds yet.

Volt - This one surprises me. I get 400'-410' on an average throw, can push out to 450' but tend to use my Quasars past 400-420. Now in calm conditions I can get them to hold any release angle, and can get exceptionally straight flights, as straight as any other driver I've thrown regardless of speed or stability. Now the cool part is I can throw them hyzer 375' into a headwind and while they will flip to flat, they won't turn over to the right. I've been working them more lately and their wind resistance is surprising. I was using new shocks for most wind shots but last two rounds used Volts more and it's pretty unique how straight they are in calm conditions while being able to manage a 10-15 mph headwind. Only other straight flying drivers I've seen that can do that are beat QOLFs and seasoned Teebirds, but both of those turn a pinch easier in a headwind fro
what I remember.

New Shock - MVP might not want to call this a dedicated wind fighter, but I will. I think the new Shock is like a seasoned Predator. I have thrown mine bh and fh into 20-25 mph headwinds without issue, and it is my go to control driver for a strong headwind (20-30 mph). This disc is very, very reliable for me into a headwind. In calm conditions these are probably around 380'-390' on an average throw and I can rip them hard and flat for 400+ if needed. Into a 20mph headwind I can throw them flat with 400' of D and they aren't turning. In a 30mph headwind I can throw controlled shots in the 325-375' range with a hyzer release. It took getting used to, because even when the FR Shocks were out I honestly didn't have an MVP disc I was comfortable throwing 350'+ in a 25mph headwind, but this disc feels made for that. I considered dropping my XXX for a bit even, but have since decided I'll keep it because its still useful. But for ayers that don't throw past 400' or live in hurricane land, I could see this being their headwind driver. They fall in between PD/1.2QOLF/Starfire type discs and Predator/Firebird types of discs. More D and easier to throw than the more OS discs but a bit better into wind and a piggier fade than the first category. I am really happy with them and have been throwing them A LOT. They also go surprisingly far for how OS they are, definitely easier D for me than a Pred.
  #4323  
Old 03-16-2013, 02:07 PM
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Menacewarf Menacewarf is offline
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I sensed that coming. Nice summary Mike.
  #4324  
Old 03-16-2013, 02:09 PM
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New013 New013 is offline
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If you want a stable mid that handles wind like no other get a cmd2.
  #4325  
Old 03-16-2013, 02:34 PM
nolangherity nolangherity is offline
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ill have to pick up a new shock i guess, and maybe a domier vector
  #4326  
Old 03-16-2013, 02:41 PM
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discspeed discspeed is offline
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Quote:
Originally Posted by nolangherity View Post
ill have to pick up a new shock i guess, and maybe a domier vector
IMO the best overstable Vectors are Protons/Eclipses with higher overmolds (more bead exposed, higher PLH) and domes that start out flat at the edges and rise up to a decent dome in the center. I've had higher shoulder Vectors that were quite domey and not very stable (old FRs). The one in my bag right now is a 177 pink Eclipse. It has not shown any high speed turn in any situation yet, and it's been in my bag for almost a year.
  #4327  
Old 03-16-2013, 05:17 PM
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in4d in4d is offline
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Quote:
Originally Posted by discspeed View Post
IMO the best overstable Vectors are Protons/Eclipses with higher overmolds (more bead exposed, higher PLH) and domes that start out flat at the edges and rise up to a decent dome in the center. I've had higher shoulder Vectors that were quite domey and not very stable (old FRs). The one in my bag right now is a 177 pink Eclipse. It has not shown any high speed turn in any situation yet, and it's been in my bag for almost a year.
Yes. I have an older Orange Proton vector that has a flat top and higher over-mold placement (PLH) and this thing is beef, its a great for anytime i need something more stable than my Beat FR Eclipse Green/(Yellow) that's been in the bag forever and just flies neutral with good fade at the very end. i use that when im afraid i might turn over my beat axis :P .. but i also just put a fresh new eclipse axis in the bag and that overlaps my beat vector.. hehe

this summer is going to be hella fun with all this new MVP in the bag.

I just tried my new run Shocks today also, and OMG they are beeefy! They start fading almost right away after release thrown under 400. definitely a wind fighter. im very impressed with MVPs changes to the shock. I will have to take it to some 400-500 holes and see how it handles full power >
  #4328  
Old 03-16-2013, 07:09 PM
PCDG13 PCDG13 is offline
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I realize most of this has been covered but I've seen mixed experiences and was wondering IF there are any hard rules for MVP disc flight characteristics between plastics,dome,weight,PLH? if someone could direct me to some good info on this or give me a basic rundown on the following it would help me out a lot.

What's the flight difference between a neutron, proton and eclipse of the same disc?
What's the flight difference between a flat and domey version of the same disc?
Is there really a difference between colours of the same disc?
Of all these differences are any of them substantial or would a noob such as myself not even notice?

Thanks
  #4329  
Old 03-16-2013, 07:23 PM
JoshEpoo JoshEpoo is offline
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Quote:
Originally Posted by PCDG13 View Post
are any hard rules for MVP disc flight characteristics between plastics,dome,weight,PLH?
A higher PLH virtually always means a more overstable disc, and will trump all other factors. Bigger domes are also generally indicative of a more overstable MVP disc. A big difference in either trait will be fairly noticeable to most players.
 

  #4330  
Old 03-16-2013, 10:23 PM
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Menacewarf Menacewarf is offline
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