#21  
Old 03-21-2013, 03:02 PM
Cgkdisc Cgkdisc is offline
.:Hall of Fame Member:.
 
Join Date: Jul 2009
Location: Twin Cities
Years Playing: 25.5
Courses Played: 586
Throwing Style: RHBH
Posts: 7,691
FYI: Houck doesn't even have a player rating...
Reply With Quote
  #22  
Old 03-21-2013, 03:22 PM
BionicRib's Avatar
BionicRib BionicRib is offline
Double Eagle Member
 
Join Date: Jun 2011
Years Playing: 14.4
Courses Played: 188
Throwing Style: RHBH
Posts: 1,692
Mash.......

not everybody takes your approach when writing reviews and not everybody has your experience in the game. Skill level doesn't really mean jack, if somebody has done their homework on design in general, learning the "craft" should translate to better reviews. Opinions will obviously vary and I do understand what this site is trying to do, but there is always room for improvement. Thats more or less what I am getting at.

4 years ago....before I really got interested in design. I was a decent player, but had little to no understanding about course design. I thought I knew enough, but over the last 4 years my opinions have changed on things I thought I was sure about. Educating players/designers (which of course will take time) is what should and is going on more and more. Hopefully over time this translates to parks/landowners/(players who think they know everything), to seek out the proper knowledge, or experienced designer to help them with a course.

Call me idealistic, but thats just how I see it.
Reply With Quote
  #23  
Old 03-21-2013, 03:32 PM
Dave242's Avatar
Dave242 Dave242 is offline
* Ace Member *
 
Join Date: Aug 2007
Location: Lake Forest, IL
Years Playing: 20.3
Courses Played: 366
Throwing Style: LHBH
Posts: 4,346
Quote:
Originally Posted by BionicRib View Post
4 years ago....before I really got interested in design. I was a decent player, but had little to no understanding about course design. I thought I knew enough, but over the last 4 years my opinions have changed on things I thought I was sure about. Educating players/designers (which of course will take time) is what should and is going on more and more.
Cool thoughts....and discussion-worthy. I'm gonna start a thread about this.
Reply With Quote
 

  #24  
Old 03-22-2013, 09:24 PM
GB Phil G GB Phil G is offline
Newbie
 
Join Date: Aug 2009
Location: Green Bay
Years Playing: 14.3
Courses Played: 101
Posts: 41
Mr Berry. I personally applaud you for creating frustrating holes. For creating holes that a person can't execute. No thats incorrect. A hole that a person has never SEEN executed or done themselves! Tight fairways are easy to make. But whenever I see a person park winters hole C, i nod in amazement. Tailings hole 13 is another rare park job. Any golfer, regardless of skill or experience will remember (or block from memory) how badly those hole demoralized them. And any golfer would definitely remember the day they dominated a hole like that. As I try my hardest to hook people on the game its never me that does it. Its holes that people like Mr Berry design that reels new golfers into the game and elevates them to the next level.
Reply With Quote
Reply

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:35 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.