#121  
Old 09-11-2011, 03:15 AM
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Technohic Technohic is offline
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Do you find the Axis hard to turn? How much less stable is it than the Vector?

I was just curious as I saw you used the Ion on hole 11, but I can't remember if it is just way downhill like 18 there or not.
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  #122  
Old 09-11-2011, 03:25 AM
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Yeah 11 is downhill, if I didn't throw so high and hit that branch an Ion could easily glide up to the basket.

At first I had a little trouble turning it, but I could make it hold an anhyzer. Played around with some hard, flat throws today and got some pretty nice right turning shots. Those are late in this video:

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It's noticeably less stable than the Vector. It's more like an Ion in that it will, for the most part, hold the line you put it on, just faster. A vector will fight out of a few degrees of anny much quicker than an Axis will. Notice the glide at 1:08. I'm probably going to play around with these sorts of shots tomorrow.

Last edited by Mike C; 09-11-2011 at 03:27 AM.
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  #123  
Old 09-11-2011, 03:31 AM
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Awesome. I can't wait to get a hold of one. I think it will round out my bag nicely.
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  #124  
Old 09-11-2011, 08:19 AM
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Quote:
Originally Posted by Mike C View Post
Innova rates the regular Roc 4 4 0 3
Based on that I'd say the Axis would be something along the lines of 5, 4.5, 0, 1.75
What about flight rating for Vector? I am curious. I am guessing 5 4 1 4

Straight mids:

Buzzz ?
Mako 4 5 0 0
MD2 4 5 0 2
MD1 4 4 0 2
Core 5 5 -1 1
Ibex ?

Understable mids:

Fuse 5 6 -2 1
Comet ?

I used to use Mako, then I switched to Core (Fuse, Core, Pain) and now I have Fuse, Core, Vector. Like other said here that Core is quite sensitive to headwinds and it looks like Axis would fight headwinds better than Core. We could get Axis close to zero fade with good spin and right speed (like Mike said that Axis is like a longer Ion which is great). Looks like I will have Fuse, Axis, Vector for my mids slot. Cannot wait!
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  #125  
Old 09-11-2011, 08:24 AM
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Quote:
Originally Posted by Mike C View Post
At first I had a little trouble turning it, but I could make it hold an anhyzer. Played around with some hard, flat throws today and got some pretty nice right turning shots. Those are late in this video:
It is hard to see in video but I was wondering if you attempt to roll with Axis, especially the forehand roller?
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  #126  
Old 09-11-2011, 09:33 AM
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Added for straight mids:

Aftershock 5, 4, 0, 1
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  #127  
Old 09-11-2011, 11:52 AM
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Quote:
Originally Posted by 811rv View Post
It is hard to see in video but I was wondering if you attempt to roll with Axis, especially the forehand roller?
Yeah, there's a forehand roller in this video, and a few FH and BH rollers in this video. It makes a nice roller disc BH or FH, I just need to practice them more so I'm more familiar with how much to stand it up for the line I need.

If the Axis is about 5, 4.5, 0, 1.75.....I'd put the Vector about 5, 4, 0, 3.5. Vectors fade hard but they'll go dead straight for 350'+ for before the fade kicks in if I want them to. But I'm also not the best at pulling flights ratings out my...
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  #128  
Old 09-11-2011, 12:21 PM
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About the MD2 profile comparison, to me it seems that the MD2 has a blunter nose along with the flatter wing. Axis looks like it has the top taken straight from the Comet.
Quote:
Originally Posted by New013 View Post
the buzz would have to still be in my bag to get replaced... if it can put the md2 or mako to shame then i'll convert.
It's going to have to take 30 mph headwinds without turning to compete with my C-MD2s...

But yeah, I'm pretty sure these could walk all over the P-MD2's.
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  #129  
Old 09-11-2011, 12:31 PM
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Dome is much different on comets than axis.
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  #130  
Old 09-11-2011, 01:20 PM
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It almost looks like you're hyzer flipping the Axis in the first field video. Is that right? Does it have just a little bit of turn?
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