rh/bh (put this there to specify bh or fh, but I put rhbh instead
Any throw (righthand backhand) where the disc comes out of the hand at an angle in / direction from flat --- and finishes left without flipping to flat.
Overstable disc where it continues to dive farther in it's angle away from flat
Stable disc where it holds the line you put it on, it may drop the angle more as it slows down
hyzer flips and their variations
A disc that is released at the same angle as mentioned above in hyzer
difference: The disc flips up to level ----
After the disc flips to level, it can either
-Stay flat until the end
-Stay flat and then finish left
-Stay flat and then finish right (hyzer flipped late turnover)
-Flip over into a turnover and finish right (also can be thrown high and left for a very long turnover/anhyzer)
-Flip over into a turnover and fade at the end, variations of how long it stays in the turnover changes the shape of the S line
Also a hyzer release. This is a shot that is almost a hyzer flip. It never quite makes it to flat ---. This allows for more glide, more carry, and a very long and smooth hyzer out and around. This can be touchy because if you flip it over completely it can be disastrous.
A very extreme hyzer. This shot requires good shoulder planes and follow through. Anytime you throw the hyzer high or at an extreme enough angle to not skip (or have the chance to skip), it is a spike hyzer. The disc should go up and down almost vertically. A very good up and over tool
stalls and elevator shots
Stalls are just anytime you throw a shot "too high" on purpose, so that it stalls and fades or drops. Most useful as an upshot, an understable disc thrown with a little palm down flick (ultimate lid shot) can go out straight and then drop straight down (elevator shot).
Mark Ellis goes over it a little at 7:05 in this video
I'll lump these in with anhyzers. A turnover is anytime a disc is thrown on a hyzer or flat release, and finishes right. An anhyzer is when the disc is thrown on an anhyzer \ release, and still finishes right (without being a roller).
These shots require a slightly more stable disc, an overstable disc is often too much. When thrown on an anhyzer release, it goes out like anny should, but it starts fading. It should reach the ground just before or as pans out (hence the name) ---.
These are just really high anhyzers. It takes a lot of nose down, and always finishes right. Sky Rollers are essentially the same shot, but it turns over completely and will roll for quite some time once it hits the ground.
Pretty self explanatory
bh = thrown with a backhand, either using your body to increase the angle on a stable->overstable disc or flipping over an understable disc to touch down at varying points of the pre-roll flight
fh = forehand
thumber= a forehand roller that will finish the other way because it's thrown with the thumb on the rim instead of the fingers
cut = A roller that rolls in the direction of the bottom of the disc and finishes bottom down. Most discs are top heavy and will want to finish top down, a cut roller is best done with a thin disc (like a flick)
tomahawk and thumber are both thrown like a baseball (remember to follow through). The grip is the difference, tomahawks are with the standard forehand grip, the thumber grip you put your thumb on the rim. The disc will have the opposite flight pattern for each, and depending on what angle you release or the stability of the disc, it will turn at varying speeds or finish farther left/right.
Throw a backhand hyzer, now turn the disc upside down and put your thumb on the rim while maintaining the normal backhand type grip. This will make the disc go really high and almost vertical in angle then drop straight down. Good for up and overs.
There are quite a few different shot variations for just this one name, but in general it's just a disc that is slid on it's top toward the pin. It can be a short shot that you slide from the release, or a thumber/tomahawk scoobie that hits the ground on it's top and slides toward the pin or under something.
loft, push, spin, pop putts
All variations of putts
loft, thrown high and with spin. Usually just a straight up and down shot with not much variance left and right. Bad in the wind, very minimal blowby
push, less spin, more body momentum. Accurate at close range and not much blowby
spin putt, lots of spin, longest range putting style. Also very streaky. There are many variable in a spin putt, up/down/left/right/power. Most players have some sort of spin putt for longer distances, the blowby can result in putting multiple times at the same basket.
pop putts, very similar to push putts. Uses body momentum and finger spring to minimize any left/right movement and make you worry only about up/down. blowby should be about the same as push putting