#21  
Old 07-20-2011, 11:51 AM
garublador garublador is offline
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Originally Posted by MNcyclone View Post
This question is a bit unsettling to me. I would never want to strive to be a good INT player, if I were just starting out I would try to improve in a way that would make me a good open player. At any rate, since the question was how to be a good INT player, here we go...

Being a good INT player means getting pars. Any bogeys you throw should be offset by a birdie. That being said, you aren't hunting for birds, you are looking to be nice and steady. A 54 will win INT on a moderately challenging course.

Putting from outside the circle is not at a premium here. This usually only comes into play when you are going for birds. Driving 400'+ again is for getting birds out of long holes, unless you are playing 600' holes where INT players are in for some bad scores anyways.

Shaping drives is a good skill to have. The thing is that shooting for pars you really don't need to shape drives that much. On any given hole two straight shots will generally get you to the target without crazy lines. This same rationale goes for being able to throw lots of shots. Who needs crazy rollers or flicks when two straight rhbh shots will get you a putt at par?

Which brings me to my choice, parking upshots from 200' out. If you can park an upshot from 200', that means any hole 400' and in is a par. It also means holes 200' and in are birds. You are shooting for par, this is the way to go.
I agree with this as well. Being competitive in intermediate doesn't really require you to be good, it just requires you to mess up the least. Being accurate within 200' and putting well within 20' is probably enough for you to do well in INT. Most of the people are either rec players who aren't working to get better or people who haven't developed the consistency to compete in advanced. So, all you need is consistency with minimal skills. I also agree it's a pretty low goal to set.
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  #22  
Old 07-20-2011, 11:57 AM
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Originally Posted by CwAlbino View Post
rh/bh (put this there to specify bh or fh, but I put rhbh instead )

hyzers

Any throw (righthand backhand) where the disc comes out of the hand at an angle in / direction from flat --- and finishes left without flipping to flat.

Variations:
Overstable disc where it continues to dive farther in it's angle away from flat

Stable disc where it holds the line you put it on, it may drop the angle more as it slows down



hyzer flips and their variations

A disc that is released at the same angle as mentioned above in hyzer

difference: The disc flips up to level ----

Variations:

After the disc flips to level, it can either

-Stay flat until the end
-Stay flat and then finish left
-Stay flat and then finish right (hyzer flipped late turnover)
-Flip over into a turnover and finish right (also can be thrown high and left for a very long turnover/anhyzer)
-Flip over into a turnover and fade at the end, variations of how long it stays in the turnover changes the shape of the S line


flattened hyzers

Also a hyzer release. This is a shot that is almost a hyzer flip. It never quite makes it to flat ---. This allows for more glide, more carry, and a very long and smooth hyzer out and around. This can be touchy because if you flip it over completely it can be disastrous.

spike hyzers

A very extreme hyzer. This shot requires good shoulder planes and follow through. Anytime you throw the hyzer high or at an extreme enough angle to not skip (or have the chance to skip), it is a spike hyzer. The disc should go up and down almost vertically. A very good up and over tool

stalls and elevator shots

Stalls are just anytime you throw a shot "too high" on purpose, so that it stalls and fades or drops. Most useful as an upshot, an understable disc thrown with a little palm down flick (ultimate lid shot) can go out straight and then drop straight down (elevator shot).

Mark Ellis goes over it a little at 7:05 in this video
http://www.youtube.com/watch?v=pEwqQ21pe4U

turnovers/anhyzers

I'll lump these in with anhyzers. A turnover is anytime a disc is thrown on a hyzer or flat release, and finishes right. An anhyzer is when the disc is thrown on an anhyzer \ release, and still finishes right (without being a roller).


pan shots

These shots require a slightly more stable disc, an overstable disc is often too much. When thrown on an anhyzer release, it goes out like anny should, but it starts fading. It should reach the ground just before or as pans out (hence the name) ---.

sky anhyzers

These are just really high anhyzers. It takes a lot of nose down, and always finishes right. Sky Rollers are essentially the same shot, but it turns over completely and will roll for quite some time once it hits the ground.

rollers (bh,fh,thumber,cut,S)

Pretty self explanatory
bh = thrown with a backhand, either using your body to increase the angle on a stable->overstable disc or flipping over an understable disc to touch down at varying points of the pre-roll flight
fh = forehand
thumber= a forehand roller that will finish the other way because it's thrown with the thumb on the rim instead of the fingers
cut = A roller that rolls in the direction of the bottom of the disc and finishes bottom down. Most discs are top heavy and will want to finish top down, a cut roller is best done with a thin disc (like a flick)

overhands

tomahawk and thumber are both thrown like a baseball (remember to follow through). The grip is the difference, tomahawks are with the standard forehand grip, the thumber grip you put your thumb on the rim. The disc will have the opposite flight pattern for each, and depending on what angle you release or the stability of the disc, it will turn at varying speeds or finish farther left/right.

grenades

Throw a backhand hyzer, now turn the disc upside down and put your thumb on the rim while maintaining the normal backhand type grip. This will make the disc go really high and almost vertical in angle then drop straight down. Good for up and overs.

scoobies

There are quite a few different shot variations for just this one name, but in general it's just a disc that is slid on it's top toward the pin. It can be a short shot that you slide from the release, or a thumber/tomahawk scoobie that hits the ground on it's top and slides toward the pin or under something.

loft, push, spin, pop putts

All variations of putts

loft, thrown high and with spin. Usually just a straight up and down shot with not much variance left and right. Bad in the wind, very minimal blowby

push, less spin, more body momentum. Accurate at close range and not much blowby

spin putt, lots of spin, longest range putting style. Also very streaky. There are many variable in a spin putt, up/down/left/right/power. Most players have some sort of spin putt for longer distances, the blowby can result in putting multiple times at the same basket.

pop putts, very similar to push putts. Uses body momentum and finger spring to minimize any left/right movement and make you worry only about up/down. blowby should be about the same as push putting
Great list. May I sticky it in the technique section?
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  #23  
Old 07-20-2011, 11:58 AM
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GLong GLong is offline
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Originally Posted by garublador View Post
Being competitive in intermediate doesn't really require you to be good, it just requires you to mess up the least.
very true. and although it is a low goal to set, you have to start somewhere. it's all about perspective. if you are 860 rated, 930 golf sounds pretty good
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  #24  
Old 07-20-2011, 12:05 PM
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sidewinder22 sidewinder22 is offline
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Originally Posted by zenbot View Post
Great list. May I sticky it in the technique section?
Only if you change scoobies to what it really is...a roller shot.
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  #25  
Old 07-20-2011, 12:13 PM
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Originally Posted by sidewinder22 View Post
Only if you change scoobies to what it really is...a roller shot.
Yeah, I saw that. It seems there are two definitions for the Scooby shot. I think we had a discussion on it here a few years ago.

If only there were a way to find old threads.
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  #26  
Old 07-20-2011, 12:20 PM
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sidewinder22 sidewinder22 is offline
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Yeah, I saw that. It seems there are two definitions for the Scooby shot. I think we had a discussion on it here a few years ago.

If only there were a way to find old threads.
Or you could listen to Hosfeld, Greenwell, craigg, or No Spin...:
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  #27  
Old 07-20-2011, 12:23 PM
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Originally Posted by sidewinder22 View Post
Or you could listen to Hosfeld, Greenwell, craigg, or No Spin...:
Easy tiger. I agree with you. I'm just saying that the term is widely (mis)used when discussing upside down shots that slide.

Don't go getting all Foghorn on me.
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  #28  
Old 07-20-2011, 12:25 PM
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  #29  
Old 07-20-2011, 12:30 PM
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CwAlbino CwAlbino is offline
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Originally Posted by zenbot View Post
Great list. May I sticky it in the technique section?
Yes you may. And i do believe i said right in the description that the scooby is a name for many shots. You can link that first video under scooby and my description as a "slider" or whatever name you know of for those.
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  #30  
Old 07-20-2011, 12:31 PM
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@ MNclone's comment....

Really?!?!....a 54 places in am 2 there?
Not tryin to be whatever, just truely surprised.

From what I've seen around here, our rec division shoots slightly under.
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