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  #61  
Old 12-07-2012, 08:30 PM
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Menacewarf Menacewarf is offline
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Originally Posted by Menacewarf View Post
I figured the SSE and rating interval according to the DGCR method and got an SSE of 29.8 (-4) and rating interval of 9.3. This puts par, a score of 34 at a 963 rating. Today I shot a +3 which rates to 935 and is ironically about my rating.
These numbers seem decently on and at the extreme end puts a -8 at 1038 rating. Thanks for checking this out. Yea jake you should come play. Maybe it won't snow for a whole nother month?
Upon thinking about it I think this is displaced by about a stroke or two too easy. Par should be more like 940 I think.
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  #62  
Old 12-07-2012, 08:34 PM
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Originally Posted by JAKE master View Post
hyzer rte on 9, over the dirt mound?, kind looks cleared in the direction
Yup. Straight off the tee pad. not fully cleared yet but still worth an occasional try as it is. I want to evolve this hole carefully to offer a nice ballence between risking the hyzer and playing conservatively through the tunnel. As is, is very imperfect but the concept is there.
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  #63  
Old 12-08-2012, 12:56 PM
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Originally Posted by JAKE master View Post
looks so different in the reverse direction on some of them. nice job, kind of wish i was going to maine for xmas
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Originally Posted by DavidSauls View Post
I'm tired just looking at those pictures. Very impressive work there.
Thanks guys. It is really fun now that I have all the baskets in one loop and that the lower course is more fair and ballenced than it was before.

Ideally I am looking to design holes and a layout that is targeted somewhere between my skills (low end advanced) and my girlfriends (woman's int). In reality more toward the high side of that spectrum but with a focus on removing punishing areas for inaccurate or lessser power players to keepit fun. I have it very much in mind that I want this course to be fun for someone who has never played before. That is my only hope were it to succeed as a pay to play someday, and if not that then to just attract new friends and family to enjoy playing.

On the other end I hope to use the terrain, multishot holes, and good design to make the course fun for ma1 or ma2 or even men's pro players. The way this 10 hole lower layout has played out really may work well for this. the lower ten will be the base layout, while the upper 8 will not only be more physically demanding (higher on the hill) but can also be targeted for a different level of play. For example 500-600 foot par fours perhaps instead of the 400-500 foot par fours of the lower loop.
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  #64  
Old 12-08-2012, 12:59 PM
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nice thinking with the upper and lower holes. that is what we did/are doing at the peace trust house. having the first 9 be more beginner friendly and the back 9 be the more demanding step up in skill.
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  #65  
Old 12-15-2012, 05:29 PM
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Originally Posted by JAKE master View Post
nice thinking with the upper and lower holes. that is what we did/are doing at the peace trust house. having the first 9 be more beginner friendly and the back 9 be the more demanding step up in skill.
This works best when the layout allows. Either a choke point, outer loop type setup or two loops starting from the start area.
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  #66  
Old 12-24-2012, 09:41 PM
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I don't quite have enough data yet but I've started looking at the score average for individual holes.



Holes 3,4,9,10 are par fours.

I found this in an old thread posted by Chuck

Quote:
Originally Posted by Cgkdisc View Post
For a given skill level, I believe this is how various scoring distributions rank with increasing preference. The values X & Y can represent 2 & 3, 3 & 4 or 4 & 5

Y.0 where this is almost 100% of 1 score
X.8-Y.2 where the Y score is over 80% (primarily 2 scores)
Y.2-Y.4 more due to luck (primarily 2 scores)
X.4-X.6 more due to luck (primarily 2 scores)
X.6-X.8 more due to luck (primarily 2 scores)
X.8-Y.2 more due to luck (primarily 3 scores)
Y.2-Y.4 more due to skill (primarily 2 scores)
X.4-X.6 more due to skill (primarily 2 scores)
X.6-X.8 more due to skill (primarily 2 scores)
X.8-Y.2 more due to skill (primarily 3 scores)
X.9-Y.1 more due to skill (primarily 4 scores with more birdies than bogeys plus double bogeys)

Statistically, more scores with decent percentages (>5%) are better for scoring spread if they are produced primarily due to skill elements versus luck.
I figure since I am designing for who is playing the course, mostly me, I should just strive to get the hole averages as low on chucks list as I can.
So im thinking I should try to get all of those .36's down a couple of tenths at least through softening. Any other observations y'all see?
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  #67  
Old 01-19-2013, 11:48 PM
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  #68  
Old 01-20-2013, 12:10 AM
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  #69  
Old 01-20-2013, 12:17 AM
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  #70  
Old 01-20-2013, 04:55 AM
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Was that image done in Ms Paint?!? That is some pretty baller MS Paint skills.
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