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Old 12-15-2013, 07:39 PM
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banknwank banknwank is offline
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Rediscovered my sidewinder

I have been revisiting my disc stash lately and giving discs , that I didn't like in the beginning, another try. My power has improved in my first season, so maybe stuff that didn't work before might fit my game. I was snagging up all the under stable stuff I could find. But some of them were still too fast for me to get them to work. For more powerful guys, the sidewinder might turn and burn or get roller duty. For me, @300 distance, it pops up nice and straight and has a consistent comeback at the end. If hit with above my average snap, it might work a little to the right but still finishes left. It may have found its way into the bag.
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  #2  
Old 12-15-2013, 07:56 PM
tu-f-o tu-f-o is offline
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Congrats on your revelation
Sidewinder is very underrated. I would say ANY power level player who is GOOD should be able to bomb these with accuracy with a hyzer flip.
This is my favorite distance driver, and I think it is very unique in its flight.
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Old 12-15-2013, 08:07 PM
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Allurex Allurex is offline
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Sidewinders are my old reliable for turnovers. Easy hyzer flips to flat and over, beat in to rollers, and can really be bombed almost as far as Max-D Drivers because they glide so much.
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Old 12-15-2013, 08:54 PM
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thugjitsu thugjitsu is offline
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I can't imagine myself rolling with any other disc. The only other disc that I feel like I can control on the ground would be a roc but that's much slower. Left turns, right turns, big s rollers, straight rollers, sky rollers. It just does it all. Mine never really sees flight unless I need a wicked anhyzer in a tailwind.
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Old 08-25-2014, 12:40 AM
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banknwank banknwank is offline
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Rediscovered ....... Again

I admit it, I change up my bag a little too often. But it's part of the discovery process in the game. I also have to admit that, for the second time, I have come full circle to my side winder again. I have, even with excessive disc experimenting, found a little more distance and skill in the game over the last year. That being said, I still don't have too much snap for my side winder in star plastic at 168 g. It's reliable at 320ish distances and I can still throw it into mild winds without it burning. I threw it on every single drive today with good results. It only got away to the right one time on about a 400 ft down hiller.
At what distance do you start to loose a sidewinder to a turn and burn? I would guess it takes close to 400 to get a reliable right turner. ( assuming reasonable form without too much oat or anny angles)
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Old 08-25-2014, 04:35 AM
tu-f-o tu-f-o is offline
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what do you mean lose a sw?
i can h flip my 168 star from straight to slow right turn at the end, and i only threw it like 280-320ft on a drive.
i think this disc is very sensitive to dome, weight, and plastic for how fast/early it starts to turn.
also of course depends on your snap/speed/form.
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Old 08-25-2014, 08:02 AM
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mattc mattc is online now
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I am guessing he means how much power can it handle on a flat release.
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Old 08-25-2014, 10:06 AM
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banknwank banknwank is offline
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Quote:
Originally Posted by mattc View Post
I am guessing he means how much power can it handle on a flat release.
Yes, that's what I am asking.
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Old 08-25-2014, 03:18 PM
tu-f-o tu-f-o is offline
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probably not very far but it can bomb on a h flip
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  #10  
Old 08-25-2014, 06:19 PM
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Toro71 Toro71 is offline
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Might want to peruse this thread:

http://www.dgcoursereview.com/forums...ght=sidewinder

There are some Champ 'winders out there with a good bit of HS stability.
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