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Old 11-17-2010, 12:04 AM
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Putter's 21 (Disc Golf/Horse Shoes)

It might exist already but I've never seen or heard of it so I decided to draft some rules and give it a name... PUTTER'S 21 Tell me what you think please.

PUTTER’S 21
1. This game is played by two, three or four players. (More if desired)
2. Only if an even number of players are involved can (T)eams be made.
3. Place two Disc Golf Baskets 50 feet apart.
(Distance between baskets can vary for player ability)
S4 Each player has one, preferably two discs each.
S5 If playing as (S)ingles, all players stand by the same basket of the two previously placed baskets.
S6 All players shoot from the same location, from one basket to the other basket.
S7 The starting order does not matter. Player one shoots one disc then player two shoots one disc and so on. Once all players shoot one disc, player one will then shoot their second disc and so on until everyone has shot both discs. The player that has the most points will shoot first, second most points will shoot second and so fourth as the game progresses.
S8 If a player makes their long shot it counts as three points. If a player makes both long shots they will receive six points total.
S9 If a player misses one or both of their long shots they still have an opportunity to gain points by making their putt from where their long shot landed. If they make their putt from where their long shot landed they gain one point for each putt made. The completion on this process is called one round.
S10 The first player that reaches 21 points and leads by three after a completed round is the WINNER!

T1 If playing as teams of two, partners of each team will stand at opposing baskets, using two discs per team.
T2 Players at the same basket will proceed to shoot as if they where playing one on one as directed above.
T3 The point system for teams is the same as the individual game. Although now, if the long shot is missed by any player their teammate by the other basket will attempt to putt in their teammate’s missed shot from where it landed.
T4 This process continues until a team has reached 21 and leads by three.
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Old 11-17-2010, 07:23 AM
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bcr123psu bcr123psu is offline
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I love games. It goes along with not missing out on fun. Any chance you can post some kind of diagram to help us get our heads around this? I think it makes sense, but I want to be sure before I give it a rip.
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Old 11-17-2010, 07:41 AM
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shinypickle shinypickle is offline
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good idea
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Old 11-17-2010, 08:34 AM
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billnchristy billnchristy is offline
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Who regularly hits 50' putts? Even Climo is probably <50% at this range.

I know you said you can adjust for ability, just saying you are reaching too high, maybe 40' but you would probably be surprised at how hard a 30' is to hit consistently.
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Old 11-17-2010, 11:05 AM
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Quote:
Originally Posted by hedfan1 View Post
Is this a fecetious comment? I hope so.
Not facetious in the least. I play different bar/tailgate/backyard games all the time (and have created a few that I'm working on patenting) and if you check out my sig, I'm a big advocate of fun. I was serious about the diagram if you have a chance to upload one. Thanks!
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Old 11-17-2010, 11:09 AM
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What if you lost a point if you miss that follow up putt? Would encourage players not to go 30ft past the basket. So it would be 3 pts if you hit the 50 fter, If you don't you have 1 pt if you make the follow up, lose 1 pt if you miss that follow up.
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Old 11-17-2010, 01:14 PM
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I like this idea and have played a 'make shift' game that is very similar.

I have also played with two baskets and teams of two with a similar set up and throwing rotation to the drinking games "caps" or "beer pong." It makes putting practice fun and competetive.
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Old 11-17-2010, 01:16 PM
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Quote:
Originally Posted by hedfan1 View Post
Is this a fecetious comment? I hope so.


The idea is to not regularly hit the 50 foot putt. That is why it is worth 3 points instead of 2. It's a big enough insentive to go for 3 points but makes you want to be able to get one point if you miss. The idea is to learn how to go for those 50 foot putts and still be able to keep your disc landing close to the basket if you miss. Then practice your short putts for 1 point when you do miss.

When I'm playing I want to go for birdies but ensure I get par.

We play H.O.R.S.E. as well but that doesn't teach you how to putt like your in a round of DG. If you miss your shot, you miss it. There is no incentive to keep your disc from shooting 30 feet past the basket. People tend to putt differently when playing H.O.R.S.E. or just shooting the long shot over and over.



In DG you don't want to over shoot the target by 30 feet, right? This game is suppose to help you work on that, while increasing your accuracy for longer and shorter putting. Do you give your self a birdie if you just hit the basket? Almost making it is still missing it...

I'm just giving you my reasoning for the way I set up the rules, and defending them.

Got it.
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Old 11-17-2010, 02:20 PM
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I like this idea. I've done pp360 for so long that I'm getting tired of it and the other one--42?--was too complicated for my simple brain. I'm going to try this
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Old 11-17-2010, 02:46 PM
bthoma1 bthoma1 is offline
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Yeah we play a very similiar game around here. But we make it easy and make you have to use one of your partners putters.
So there are four people. 2 v 2. You and your partner stand on oppisite ends just like the other two.
Before you start you both pick a putter and you both have to throw one of yours and one of your partners.
So then I would throw both putters, then my opponent who is standing next to me throws both of his.
If you make either on you get 3 points, if you make both you get a 1 bonus point.
If you chain out its 2 points and if you hit high or low its one point.
BUT, if you hit the pole it's -1 point and to get really competitive if you don't hit anything at all its -1.

That's how we play round these parts.
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