#881  
Old 11-24-2013, 07:25 PM
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JedV JedV is offline
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Quote:
Originally Posted by MrFixIt View Post
I dropped the Amp in favor of a Fury *gasp*
I found I had to really power up the Amp to get it to fly correctly, losing control in the process.
Still have the Volt bagged for now.
My situation too.
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  #882  
Old 11-24-2013, 07:41 PM
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in4d in4d is offline
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What run do you guys have?

If its not the first run i would be interested in a trade, PM me
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  #883  
Old 11-24-2013, 07:41 PM
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McJesus McJesus is offline
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If you beat an amp in you get just as much glide as a fury, more distance, and not a finicky on power. I honestly don't think most people give the amp enough time to "get good".
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  #884  
Old 11-24-2013, 07:48 PM
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in4d in4d is offline
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Quote:
Originally Posted by McJesus View Post
If you beat an amp in you get just as much glide as a fury, more distance, and not a finicky on power. I honestly don't think most people give the amp enough time to "get good".
My amp started off hard to get that turn to hold, but i stuck with it and now its "broken in" i guess you could say. I get a straight flight that turns into a big turnover and finishes flat. It also holds an anny release most of the way to the end with a flat finish unlike a lot of other under-stable discs that just turn and burn.

the problem is that they just take time to get to that perfect stage where it holds the lines better.

Thats why i like to trade people for their used Amps because that probably means their almost to the sweet spot for me
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  #885  
Old 11-24-2013, 07:55 PM
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iacas iacas is offline
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I just noticed today that between my first set of Amps and my second set, Inflight changed the numbers. 376 to 366, and the turn went from -52 to -46 or something.

My second set also seems to turn the appropriate amount while the first set was almost a Volt.
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  #886  
Old 11-24-2013, 08:18 PM
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dekdo dekdo is offline
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Quote:
Originally Posted by McJesus View Post
If you beat an amp in you get just as much glide as a fury, more distance, and not a finicky on power. I honestly don't think most people give the amp enough time to "get good".
My amps were really flippy.. They needed too much height and room to work to get out to fairway distance.
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  #887  
Old 11-24-2013, 08:47 PM
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in4d in4d is offline
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Quote:
Originally Posted by iacas View Post
I just noticed today that between my first set of Amps and my second set, Inflight changed the numbers. 376 to 366, and the turn went from -52 to -46 or something.

My second set also seems to turn the appropriate amount while the first set was almost a Volt.
Thats funny because the newest runs that i have are a lot more under-stable than the first runs.. the inflight charts are not even close most of the time.

I recommend going directly to MVP for the charts..



This is exactly the flight i get out of my Amps
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  #888  
Old 11-24-2013, 09:32 PM
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iacas iacas is offline
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Quote:
Originally Posted by in4d View Post
Thats funny because the newest runs that i have are a lot more under-stable than the first runs.
That's what I said. My first runs were more Volt-like (i.e. not a lot of turn). The later runs are more understable.
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  #889  
Old 11-24-2013, 09:54 PM
tu-f-o tu-f-o is online now
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every single MVP disc seems to require too much effort.
Well, I've only tried a couple, but seems that way.
They drop too quickly
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  #890  
Old 11-24-2013, 10:22 PM
bfowler bfowler is offline
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My 172 N Amp is the best disc in my whole bag. It flies on whatever line I put it and is the easiest disc I have for laser beam straightness. Mine didn't start out flippy and after 4-5 months of heavy use still isn't flippy.

My Fury on the other hand was a little flippy from day 1 but was a dream to hyzer flip. Now after the same amount of time it's a lot more flippy. Now I hyzerflip it to get it to turnover and go right after about 200 feet.

The fury is my understable workhorse but the Amp is my main workhouse period. I've got a really beat in Volt that flies similar to my Amp.
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