
|
|||||||
| Register | Members List | Social Groups |
| - View All Groups | ||
| - Your Group Messages | Search | Today's Posts | Mark Forums Read |
![]() |
|
|
Thread Tools | Search this Thread |
|
#201
|
||||
|
||||
|
^ and don't forget, both shots need to be very much on target to be 50 ft out. Even with a 450' drive and a 400' upshot that managed to stay out of trouble, many people would still be well over 50 ft out. Reality is most folks would be throwing a thumber trying to get outta jail.
__________________
My personal top five. I just want to be as happy as a dog with its head out a car window. |
|
#202
|
|||
|
|||
|
I tried a run at being serious from 1998-2000 and got to play in the 2000 worlds in Ann Arbor as an Am-1 player on the same tees as all the pros. Ken Climo beat me by 0.7-something per hole as he won the whole thing and I took 140th in Am-1. :-)
|
|
#203
|
||||
|
||||
|
Quote:
When I think of courses I played from the shorts, and only admired the true championship layouts: Idlewild Renny Hornet's Nest vs, Charlotte's Web layout. Leviathan ...the gap comes clearer into view. Thinking about how many strokes that works out to for the whole tourney = BIG GAP
__________________
My personal top five. I just want to be as happy as a dog with its head out a car window. Last edited by BogeyNoMore; 01-05-2013 at 01:44 PM. |
|
#204
|
||||
|
||||
|
Increments in disc golf are sometimes misleading.
People think that the difference in going from 150' of distance to 250' of distance is the same as going from 350' to 450'. It's not. Distance happens in big chunks starting out, and then it becomes small increments. Clean up one element of technique, gain 15'. Fix something else, gain 15'. Same with scoring. Going from bogeying everything to parring most holes happens pretty quickly in DG. But then birdies are a whole other matter. The difference between +7 and +4 for a round isn't much. The difference between -4 and -7, and from -7 to -10 for a round is huge. I think this question falls in the same category. The climb from being a noob to being pretty good isn't too hard in DG. The climb from being good to being a top pro doesn't look like a wide chasm, but it is, and it's the little things, the increments. |
|
#205
|
||||
|
||||
|
Says the 1017 rated player. LOL.
It's hard for us my friend.
__________________
Amp / Axis / Ion / Tangent / Tensor / Volt / Vision / Zone "One does not simply dislike an MVP disc..." -whentherainscome- |
|
#206
|
|||
|
|||
|
Okay, everybody do your best Lizard Lawyer voice!
|
|
#208
|
||||
|
||||
|
Some of you guys need to watch a really good player on a tough course, and then you'll realize that your gonna need a whole lot more than just time to practice and play in order to play at their level. Its not just hours and hours of practice that make the best the best.
__________________
Wraith - PD - Firebird - Teebirds - Banshee - Gator - Buzzz - Aviars I'm just a man with a mind for victory and an arm like a cannon. |
|
#209
|
|||
|
|||
|
Quote:
I remember very vividly getting to watch Scott Stokely in 1999 or so throwing a Magnet well past a 350' hole at Hudson Mills. I couldn't reach it with my driver. (I've got VHS footage of that throw from the side of the tee. His big arm just whips through the frame like a rocket ship, then you hear everybody whisper, "...that was a Magnet...that was a Magnet...that was a Magnet..." Anyway, one of many things that's very, very cool about our sport is how average players like me can find themselves on the same card as a very good well-known player sometimes at a local tournament. (Do they still pair up Ams and Pros on the first card of B-tier tournaments? I haven't played in one in 7 years...) That's not happening in any other sport. |
|
#210
|
|||
|
|||
|
Quote:
|
![]() |
| Bookmarks |
«
Previous Thread
|
Next Thread
»
| Thread Tools | Search this Thread |
|
|
All times are GMT -4. The time now is 04:44 AM.
















