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View Poll Results: Gimmicky or Not
Artificial OOB (yellow ropes etc) 12 14.12%
Man made walls 1 1.18%
baskets on slopes 0 0%
baskets near water 0 0%
elevated baskets 5 5.88%
hanging baskets 8 9.41%
sunken baskets 7 8.24%
basket in trees 4 4.71%
pavement or sidewalk oob 1 1.18%
low ceiling roller holes (cedars etc) 0 0%
single mandos 1 1.18%
double mandos 0 0%
triple mandos 12 14.12%
mounds 1 1.18%
baskets on cliff edges 1 1.18%
throws off the tops of mountains 0 0%
Island Holes/Peninsula(artificial oob) 1 1.18%
Island Holes/Peninsula (natural) 0 0%
artificial obstacles used to force specific shots 8 9.41%
heavily wooded plinko style holes 9 10.59%
sculptures and art on the course 2 2.35%
Buildings used as design elements 3 3.53%
forced carries over massive oob 5 5.88%
Ski Hill Golf 4 4.71%
BUNCR designed 0 0%
Voters: 85. You may not vote on this poll

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  #1  
Old 01-15-2013, 11:57 PM
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Define Gimmicky Design

Please go in depth and elaborate on why it's gimmicky.

I've seen the term gimmick thrown around a bunch but rarely does anyone ever defend it. IMO I like a lot of the so called "gimmicky design elements" I've seen out there. I don't care for some others. I think we may learn there are some very different ideas of what is good and what is gimicky floating around in players minds.
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Old 01-16-2013, 12:47 AM
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Theres a ton of other ideas I missed....such as drop zones and silly drop zones
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Old 01-16-2013, 01:20 AM
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So do we vote for what we think is gimmicky, then? Poll says "or not," but I assume you'll read it as the ones we voted on we deem gimmicky.
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Old 01-16-2013, 01:22 AM
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gimmicky to you
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Old 01-16-2013, 01:24 AM
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I really screwed this poll up lol

I really only wanted a discussion about gimicky design and the poll was meant to get attention

I failed
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Old 01-16-2013, 01:25 AM
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^ I got your back Opti!

Let me start by saying, just 'cause its gimmicky don't necessarily mean it aint fun. And sometimes it's in the execution. An idea that seems cool on one course doesn't necessarily translate well on another - possibly because of how it's executed.

I'm not a fan of these:
Artificial OOB (yellow ropes etc)
• baskets near water/ baskets on cliff edges - I'm not saying the pin should be perfectly clear for a full 30 circle, but if you can put a shot within 20'-30' of the pin, you shouldn't lose a disc. Maybe a bad lie, crappy shot, but not a lost disc.
• triple mandos - doubles can be fun, but triples.. Flyboy's arch isn't really a triple, it's just one mando - through three objects.
• Island Holes/Peninsula(artificial oob) - although they can be fun
• BUNCR designed - I don't believe in bunkers in DG, maybe that's just me.
• forced carries over massive oob - do you really need to penalize noodle arms? isn't needing extra strokes on ling holes enough "penalty?"
artificial obstacles used to force specific shots

I know the next two lines will seem contradictory:
1) Generally, I don't like artificial.
2) I like courses that add unique touches that give them personality and make them fun.
As I said, the difference is in the execution - and sometimes the player. One might hate what another loves.

Some examples I like: hanging baskets (but no more than one on a course) Flyboy's inground basket was fun
Paintball obsatcles at Cabin Creek
Rock sculptures at Flip City

Not a fan of:
some of the OB at Idlewild
sand (grown over by grass)bunkers at Ponds of Lakeshore

Last edited by BogeyNoMore; 01-16-2013 at 01:30 AM.
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Old 01-16-2013, 01:27 AM
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Hahaha no worries. In that case...

Gimmicky

- Yellow string. I want my OB to be natural.
- Triple mandos. Design a new hole if you need three of them.

The rest I honestly don't mind or have no experience with. Baskets on slopes are a great design feature that really increases the pucker/risk factor when approaching. My home course would be a completely different animal without them.
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Old 01-16-2013, 01:40 AM
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Quote:
Originally Posted by onemilemore View Post
Hahaha no worries. In that case...

Gimmicky

- Yellow string. I want my OB to be natural.
- Triple mandos. Design a new hole if you need three of them.

The rest I honestly don't mind or have no experience with. Baskets on slopes are a great design feature that really increases the pucker/risk factor when approaching. My home course would be a completely different animal without them.
^agree with all three, especially sloped greens.

When I first started playing, I didn't get them at all - hit 8' from pin, roll 80' away downhill.
I thought it was all luck. Then I realized there are ways you can throw that maximize the chance of landing flat, but there's always some risk you'll bounce/roll. It's about weighing that risk against your ability/confidence. Learn when you should lay-up, or go for the pin... as well as understanding what and how to throw on certain greens.

Last edited by BogeyNoMore; 01-16-2013 at 01:44 AM.
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Old 01-16-2013, 03:27 AM
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you can only select one... we need a mod in here stat to make it multiple options.
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  #10  
Old 01-16-2013, 03:34 AM
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artificial ob - it's one of those things where i have to see it to know if i don't like it. sometimes it's no big deal sometimes it is.

man-made walls - like the plexi-glass wall i told you to stick up?

sunken baskets - i've seen it twice and both times it felt kind of gimmicky

triple mandos - gimmicky.. sometimes even double mandos is gimmicky... sometimes one mando is gimmicky

artificial obstacles - like poles put in to block a route, i got no problem with that.

buildings that come in the way of the course is more than likely not a good thing, though i can see where it can be a good obstacle... maybe.

the rest i don't really have a problem with.
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