#11  
Old 09-06-2013, 09:16 PM
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Druid Druid is offline
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Is slowing down and throwing slower discs supposed to add distance for him, or is it supposed to improve form and possibly add distance sometime in the future? Just a question. Not criticism.

Destroyers and nukes are crazy overstable for your arm speed. Why not try something less beefy but still fairly fast? I bought a Mamba for my buddy to throw and his distance improved pretty quickly. He still has the tendency to try and throw the disc into an anhyzer though, like you're doing. (Really bad idea with a Mamba) It's a tough habit to break, but if you can hyzer flip other discs already, it should be easier for you to adjust.
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  #12  
Old 09-06-2013, 09:30 PM
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Get a 163 or 167 star Mamba and release it with a little hyzer angle. It's speed 11 but the rim doesn't feel like it.
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  #13  
Old 09-06-2013, 10:35 PM
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Quote:
Originally Posted by Druid View Post
Is slowing down and throwing slower discs supposed to add distance for him, or is it supposed to improve form and possibly add distance sometime in the future? Just a question. Not criticism.
It may be a step backward to move forward. Ultimately it's about efficiency, and the slowing down/working from a standstill with slower discs will clean form and make you more efficient throwing on plane. It's much harder to improve efficiency while moving fast and he can't move much faster than already to increase distance from more forward momentum. Also the throw should start slow so you can change directions and finish fast accelerating through impact. It sounds counter intuitive but a longer/slower swing generally produces more power than a short/fast swing.
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  #14  
Old 09-06-2013, 10:58 PM
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Originally Posted by sidewinder22 View Post
It may be a step backward to move forward. Ultimately it's about efficiency, and the slowing down/working from a standstill with slower discs will clean form and make you more efficient throwing on plane. It's much harder to improve efficiency while moving fast and he can't move much faster than already to increase distance from more forward momentum. Also the throw should start slow so you can change directions and finish fast accelerating through impact. It sounds counter intuitive but a longer/slower swing generally produces more power than a short/fast swing.
This. It's in (been in) my head. Now just gotta be patient and try to execute a balanced hit without the nagging "go harder" undermining the process.
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  #15  
Old 09-06-2013, 11:04 PM
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Quote:
Originally Posted by sidewinder22 View Post
It may be a step backward to move forward. Ultimately it's about efficiency, and the slowing down/working from a standstill with slower discs will clean form and make you more efficient throwing on plane. It's much harder to improve efficiency while moving fast and he can't move much faster than already to increase distance from more forward momentum. Also the throw should start slow so you can change directions and finish fast accelerating through impact. It sounds counter intuitive but a longer/slower swing generally produces more power than a short/fast swing.
That's what I thought. Thanks.

When I read longer/slower, I thought of Will Schuserick, and when I read short/fast, I thought of Steve Rico.
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  #16  
Old 09-07-2013, 06:37 PM
TreeNicker TreeNicker is offline
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Concept of acceleration mechanics

During the course of a disc golf throw or any kind of throw, momentum and energy work inside an acceleration curve which needs to be a build up through out the entire motion. The fluidity of a perfect exponentially increasing build up of energy creates a maximization of disposable power. I'm not much of a disc golf mechanic guru but I have a background with javelin and baseball pitching mechanics. The throw in its entirety is called a Kinect chain which requires a point of origin to start the momentum and travels through multiple phases of muscle movements to eventually release all the energy into the disc. Understanding how energy is transferred allows you the fundamentals of building your own mechanics that work with your strengths. With a X step backhand you will be limited in your power by the amount of energy created with your footwork as well as power created in the X. Energy will then travel through the hips, which if released too early will limit the amount of energy created by your X step. Then the upper body not including the throwing arm needs to also come around and start releasing the energy build up to your arm, which is the very stop of the Kinect chain. The later you can release your arm and let energy build up through the rest of your body the faster your arm will go, which gives you a better chance of creating more revolutions on the implement.

Understanding your self and the fundamentals of mechanics and applying these concepts to your throw with a minimum of 10000 reps of practice, before your body completely automates the process, will get you on your way maximizing your body's efficiency.
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  #17  
Old 09-07-2013, 11:00 PM
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Originally Posted by Jazzbones View Post
As for hyzer flipping, I can flip up a leopard (300'), a buzzz (250'-270') or putters (200'-250') somewhat consistently, but even those get squirrelly for days on end and in any kind of wind forget about it.
The tunnel shot is one of the lines a good hyzer-flip excels at; the reason I think you should keep practicing 'flipping' something up is you get immediate feedback. Almost any line can be hit with a hyzer-flip, and it works with everything from the Magic to the Destroyer. If your HF drives are 'squirrelly' - evaluate what the disc is 'telling you'. Practice getting to know the 'turn' of each of your discs by attempting to hyzer-flip them to a straight line; if the disc turns early to the right you are either torquing it instead of snapping it on a hyzer. If the disc never gets to 'flat' and fades out, you need to use less hyzer in order to hit that flat line. If the disc 'flips' up to flat and rides like a laser in a straight distance line, you've found the correct angle/power for that disc.

A Leopard is a great way to gauge your form/snap - especially in Pro or DX. If you throw a Leopard flat with good form and up to speed, it should get moderate distance, turn over, and likely not come back. If the Leopard is going straight for you when thrown flat, you aren't getting it up to speed. Repeat with a similar disc in each speed until you find the highest speeds that you CAN get up to speed and make fly like intended and to the numbers.

Here is what hyzer-flip distance to the extreme looks like at 2:10s from Dave Feldberg, notice the disc flip up, ride straight like a lazer, flex, and then fade out. For hyzer-flip distance shots, there is nothing sweeter than seeing a disc fight back to flat and slowly do that controlled flex; pure distance.

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  #18  
Old 09-08-2013, 10:53 AM
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ballerina leg not transferring weight through swing and throwing planes are way out of line. Disc comes from hyzer to anhyzer in your hand with reachback low to high then high to low and you can see where the disc flight is manipulated nearly every throw-- let em flyyyyy and work on what everyones said above. GL'
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  #19  
Old 09-08-2013, 07:55 PM
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OP and I are about the same distance wise. One thing that has finally starting to click with me is getting my hips into the throw. I've been throwing w/o any body in the throw for so long, even though my form was smoother than a baby's bottom I was terribly maxed out cuz it was all arm. I've been redoing the Beto drill, just working from the hit back with a standstill and one step with the emphasis on stepping into the throw with my back leg. This has been a big help with locating some semblance of a hit which previously was nebulous and it practically forces me to get my hips involved. So tough not to go too fast too soon though.
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  #20  
Old 09-08-2013, 08:03 PM
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http://seattledischeads.weebly.com/misc.html

Watch the first video with Feldberg. I think you may need to lung off your back leg more and pop your hip forward.

Hope this helps!
-Freddy
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