Mister Rogers' DOMINATORhood
9 Helpful / 0 Not
Pros: 1. Variety. While there tends to be an emphasis on RHFH/RHBH anhyzer shots (writing as a predominantly RHBH thrower), I found myself throwing everything but rollers or overhand shots, which together probably comprise less than 2% of my shots anyways. The glacial terrain in this part of the state means plenty of topographical variety, and it is well utilized in the design, with uphill, downhill, cross-hill, valley, and hump shots. The first two holes feature water, #1 with a carry over a decent-sized pond but plenty of bailout to the left for the majority of players (the risk here, at least with the long pin, is deciding to go for it, which appears to require a late-fading RHBH anhyzer over the water with plenty of trees to the right to knock you into the drink if you cut too hard - thus, the only "pucker factor" you experience here will be self-induced on choosing to go for it since it's not really a big forced carry), and #2 is another RHFH-friendly shot through tight woods just over 200' to a slightly elevated pin a few feet from the same pond - that is definitely a hell of a way to kick off a round, with very reasonable holes (distance-wise) that present big opportunities with big risk! Hole #3 (Dominator) was a monster hole that combined classic holes #3 and #4 into a hole requiring power and strategy - uphill blind placement shot off the tee followed by another BIG placement shot across a field into a right-curving (of course!) wooded corridor. Several of the holes in the Dominator configuration felt Toboggan-esque, specifically #12 and #13. I loved seeing #7, a RHBH hyzer around a grove of trees with a little pond (puddle?) that was blind from the tee (and thus completely unbeknownst to me, a traveling solo player), which kind of reminded me of a miniature Blueberry Hill #13. In the Dominator layout there were a lot of OB roads marked, but I'm not sure if those apply to the classic layout; in any case, they added another layer of difficulty to a number of holes. The finishing hole, #18/24, is a unique suspended basket that would seem gimmicky, but with the steep drop-off directly behind the basket you definitely think twice about your layup shot, as there is nothing to stop you from skipping and sailing underneath the basket into potential yuckiness. One thing I particularly enjoyed about the Dominator layout was the requirement for placement shots on the really long hybrid holes…that shows either great foresight in the design or great improvisation with the existing design (which I think is more likely with the propensity for locals to play safari and discover these routes).
2. Maintenance. This appears to be a pretty popular multiuse park with fishing, hiking/walking, party pavilions, fishing, and even a little rock-climbing wall, but overall the course and other park areas I saw were pretty clean. The fairways were mowed, and while plenty of thick rough abounds, you will often find walking trails cutting through even the densest foliage. Trash cans were abundant, and litter was not.
3. Equipment. The DISCatchers are in decent shape but a little dated (i.e. the kind where a fluke DROT can drop through, and wouldn't you know it I did just this during my round!); the tees, while varied, are all pretty level and don't present any major hazards; there's a beat-up little clubhouse near a beat-up practice basket with "Round 9" putting practice bricks in the ground ("beat-up" being a good thing as it signifies long and constant use, meaning a solid base of DG in the community); the tee signs are descriptive with color maps, accurate distances, and OB marked; bag hooks are available at some tees, always nice; long poles sticking up from the baskets on some blind holes aided tee shots. The course is pay-to-play from Memorial Day through Labor Day, so I assume that some of that money goes into the upkeep - and I hope that with Worlds coming nearby soon, not to mention the increasing popularity of the sport, this course will be upgraded in the near future.
4. Location. Not far off I-80/90. Really easy to find in a well-marked park, plenty of signs from nearby highways direct to this park, and signage once in the park directs you to the disc golf course and eventually the practice basket and hole #1. Several parking lots should ease congestion on busy days.
5. Navigation. Pretty intuitive, though I did experience a few hang-ups playing the Dominator layout (see Cons). There is a large colorful course map at the start that one can easily snap a photo of with a smartphone and use in the absence of a hard copy, and even the tee signs indicate adjacent pins/tees.
6. Pay to play. Some consider this a con, but I certainly do not, especially with the usage some of our courses get these days. A modest fee is totally understandable, especially if other park patrons in a multiuse facility are being likewise charged as is the case here from what I understand.
Cons: 1. Tees. While many are just fine as far as being level, there is a bit too much inconsistency here as far as size and texture that I just couldn't ignore, as much as I wanted to overlook it. Brick, concrete, rubber, blacktop, some bordered with timber, one sinking at the back right corner, one too short with insufficient follow-through space…frankly, I was kind of amazed that a State Finals would be held here without first improving these, and I almost wonder if this course would have been included in the upcoming Worlds with better tees (but that's beside the point!).
2. Safety. As noted above, a few holes play close to OB roads, which for the most part are just paved walking paths that didn't seem to be really busy. However, one major issue I noted (at least in this layout) was #17 (#23?), which played not only with the busy park entrance road directly to the right, but plays OVER an intersection of this same entrance road on the approach to the pin, and there was some event going on in the hilltop pavilion, so plenty of traffic was coming to and fro while I tried to make my approach across this road to what admittedly is a very tricky pin location. The walking path near the first and last holes seemed to be the busiest. One other possible conflict would be with the skate park near hole #2, which really would take a bad shot, but if a new player is already bad under pressure and pulls the classic "noob hyzer" it could spell trouble.
3. Navigation. Maybe it was just the Dominator layout combined with first-timerism, but I got a little confused, most notably at #3 - I noticed the sign saying it was a big 700-some-footer to #4's basket, which of course didn't help me at all, so I walked up the hill and saw one basket to my left in a field, figured that was the "classic" pin, and then walked farther to the left and spotted the basket indicated on the sign. I went back and played the hole as I thought it should be played, but then had trouble finding #4's tee, which would have been #5 in the classic layout and playing to the basket I originally spotted and mistook for #3 (this sounds confusing, I know, but hopefully a local or two will understand my frustration at this junction)…I again backtracked #3's fairway to make sure I hadn't played wrong, then eventually figured it all out. Another area was after holing out on #9 and then finding #10, where again I did a little wandering around.
4. Equipment. Again as noted above, the DISCatchers are a bit old though they still catch just fine (my only real issue, which I might have not noticed if it hadn't happened, was the DROT falling through).
Other Thoughts: This was a great course to play, and I definitely look forward to coming back and updating my review based on the 24-hole layout (which was what I came here expecting to play and was rather surprised by the Dominator layout, but still thoroughly enjoyed myself). I think with the bonus holes added and some of the length removed (and thus fun factor added back in for a player like myself), I will have an experience closer to what I expect from a 4.5-rated course. As it stands, the golf on this layout, while incredibly challenging and scenic, rates just under that, and compared to other courses I've played I think it's closer to a 4.0. I am confident that the 4.5 rating is there, but I will just have to experience the full thing in order to rate it as such. In any case, the 4.0 is still a really high rating, and I highly recommend this course to anyone traveling through. Even shortened to its classic layout, I can see some of the holes being a bit daunting to the beginner, so it's not necessarily an everyman's course, but if you're local and you're going to start learning the sport, this would be a phenomenal place to hone your skills.
9 of 9 people found this review helpful.
It's just that good
10 Helpful / 0 Not
Pros: I give Rogers Lakewood a 4. I would give it a 5, but the rough is unnecessarily killer at this time of the year and it's a beating if you have an errant throw and there are definitely improvements to be made with the tees..
Like the other reviewers stated - there is plenty of variety to please most golfers. Not going to get into a whole course breakdown, but here are some of the holes and touches that I like and notes on others.
- Hole 1 is in a good starting spot right by the lower parking lot. Problem is that this lot gets real full with a shelter close by, a boat launch, people fishing and disc golfers. Hole 1 parking usually stays shady in the afternoon, but parking is better at hole 2 (skate park) and hole 17 at the top of the hill.
Leagues, maybe still do, but I don't know - usually parked at the top of the hill by 17 and started from there. If you have a large group you can split and start at 17 and 14 since the tees are back to back at the top of the hill by the parking lot.
Holes 2,3,4,5 are pretty straight forward - rough starts to show some teeth on the uphill 3. Hitting a tree and having it kick back into the woods is a fairly common occurrence. 4 and 5 are long but straight.
Hole 6 is probably the beginning of the bad rough and the first place you'll probably most likely lose a disc - use a spotter if possible and definitely try the 'Pro' route of a huge hyzer over the trees.
Holes 11, 12 and 13 make use of some space that was *horrendous* rough in the past while adding some nice variety to the beginning of the back 9. Being that they opened up the rough over here - the huge downhill hole 14 is a little easier to 'give it your all' and not have to worry about losing your favorite disc. 14 still has some dense rough at the bottom right of the hill so try to stay away from there but deeper in and you'll probably end up on either 12 or 13 fairways.
17 is the other hole where having a spotter is a good idea - the rough on the left hand side - over the road is thick.
If you get out early, you can pretty much have the course to yourself. It's pretty quiet once you are out past hole 2. You probably won't run into other people than disc golfers till 19.
If no one is using the shelter at the top of the hill by 17 - it's a good place for field practice. You can use the service road as a tee since it's paved. There are some decent landmarks for estimating distance. It's 370' to the skate park road from the corner of the basketball court and 400' to the 19 tee sign.
Course is fairly easy to navigate - first place that's not obvious at first is 10->11 since you have to backtrack a little down 10 fairway, but it's obvious when you see it. There is a walking path by 10 basket that might confuse someone if they are not paying attention.
Also 23->24 is a little odd - it used to go from 20->24 which was (holes 17->18) when the course was 18 holes so the tee for 24 is near the basket for 20. If you don't look over the road you might miss 21.
The course is clean and there are plenty of trash cans at the tees, there are bag hooks, nice signage.Some of the signs need to be replaced.
Tees can be a pro and a con here - the short tees aren't well marked. There are some red landscape timbers that are buried in the fairways for some of the holes but they are well worn. Some tees are really nice brick and others are wood (spongy on 10) covered in rubber.The nice tees are the pro and the shorts and the wood ones are the cons. 7 has an Am tee that's fairly nice since the Am tee used to be the only tee on 7.
Cons: A long time ago - 4 and 5 used to have the entire clearing mowed. This opened a bunch of roller routes and made people pull out all their tricks since the wide open space was very forgiving. I kind of wish they would try this again.
A lot of the holes seem to have not gotten the maintenance that they used to get. The 4 and 5 example above is one instance. Perhaps that was intentional. Hole 8 used to have a pond that's just a dried pit now. It really made 8 a nice looking hole.
Have to be careful on 21, there is a shelter by the basket that people rent out and park on the fairway for 21 if it's a large enough group. There is a clear straight route to the right though if you need to avoid some cars.
Hole 19 is downhill, straight at the skate park parking lot. Cars have been hit in the past.
Other Thoughts: My rating on this is biased - this is pretty much my home course. This is where I really started getting into DG. I had played for years before, but would never have called myself a disc golfer. I am somewhat spoiled since it is such a nice course. PNC is the only closer course, but it's not as nice.
It's hard to review this course, it's changed a lot from when I first started playing it and I know it'll probably change some more, but I'm excited to see what goes on here. And will keep coming back.
The entrance fee is $7 for out of county residents. You can exit and re-enter the park, but ask for a pass at the front gate before you leave.
I don't believe there is any place on site to get any refreshments and it's a long course. Bring plenty.
Park also doesn't seem to mind beer consumption although they post on their website that it's discouraged but from experience, they don't care.
Dogs are allowed on leashes.
There are some walking trails that make use of the woods where the rough is around 4-10 and 17-19.
10 of 10 people found this review helpful.
4 Helpful / 1 Not
Pros: This course has some excellent terrain which includes rolling hills, water, woods, and thick rough. There is a really good mix of holes on this course. It's one of those courses that all skill levels are going to like playing.
I was really impressed with the work done on this course since the last time I played there. The tee pads used to be really awful and this was an average course.
There are some really memorable holes on this course. It starts with #1 throwing across the water. Hole #14 is a monster downhill hole that you won't forget. #19 is another fun downhill shot with an island green. Playing all roads out of bounds makes this hole great! Hole #22 has a nice built up elevated green. You finish and Hole #24 has a frame with a sweet haning basket that makes a nice death putt to finish.
More golf is always better. 24 holes on this property.
Tee signs are solid with distances and showing both pin locations.
The baskets are Innova Dicatchers that have inner chains that have been modified. They catch just fine.
Distinct tee pads that are mostly concrete or brick.
Cons: The one big issue I have are the tee pads. Some of the tee pads are short and uneven. Some have steps up that cannot be approached from behind. One tee is rubber. Every tee pad seems to be different. Some are short.
4 of 5 people found this review helpful.
7 Helpful / 1 Not
Pros: This diverse 24 hole course has superb variety and a something for everyone. It's starts out with a couple shots with the lake in play, there are numerous elevation changes some of which are quite large, there are plenty of wooded holes ranging from lightly wooded to heavily wooded and everything in between, the variety of hole length is quite dramatic, and there are ob roads that come into play on a few holes. The shot variety is excellent with a seemingly even balance of hyper, straight and anhyzer shots.
The vast majority of the holes really make you work for your birdie and a few have good risk/reward.
The course has benches and bag racks on nearly every hole and two basket placements on many of the holes. Tee signs list the distance to each placement and have a nice accurate hole diagram. Some of the basket placements take advantage of elevation changes to make some tough putting greens.
There are a number of other cool and unique features on the course like the arched tree you have to throw under on hole 12, the cool tee pad map on hole 18 and the hanging basket on hole 24.
Cons: The tee pads are widely inconsistent with some concrete, others are brick and some are rubber. A couple of them gave me problems, but for the most part they did their job just fine.
A few of the baskets are showing their age but it looks like the club has made some upgrades to them and seem to catch just fine which is the important thing.
The ground was muddy and wet in areas but I believe it had rained recently before my trip so that is to be expected.
It can be a bit tricky to find the start of the course. There are tons of signs pointing you in different directions as you enter the park, but none point you towards the disc golf course.
Other Thoughts: Overall this is an excellent course that's tons of fun! I highly recommend stopping here for a round.
I was wanted to rate this course a 4.5 because the fun factor is very high and it has 24 quality holes, but the tee pads and complete lack of pro par 4's remind me it should be rated a 4.
7 of 8 people found this review helpful.
1 Helpful / 3 Not
Pros: This is a large course with every type of hole you can imagine. most holes are deep in the park free from most contact with other park visitors. over the years the course designers have been cutting back the brush making it easier to play almost all year round. you only have to play to play from Memorial Day to Labor day.
Cons: could use a bit more trimming back of the brush on some holes. water does come into play on some holes mainly on holes 1 and 2, hole 24 but only if it rolls down hill past the basket. this course can get a bit leafy in the summer best if played early spring or late fall, very easy to lose a disc if your a beginner.
Other Thoughts: this is my home course, i have played it dozens if times. the course is the best its ever been since i started playing it. could use a little grooming on a few holes.
1 of 4 people found this review helpful.
8 Helpful / 1 Not
Pros: Aesthetic- Beautiful course, integrates water and winds through thick old growth woods. Impressive vistas throughout
Teepads- Will be in pros and cons- Most of the teepads that were bricked were super nice. Of good length and generally oriented well.
Signs/Nav- Nav was relatively easy. There were a few holes that did require guidance because the next hole wasn't evident. Some baskets had "Next Tee" written on them.
Baskets- again, pros and cons here. Most of the baskets seemed to be M-14's with nice deep baskets and double chains. Powdercoating on the innerchains made the baskets highly visible.
Challenge- Holy Challenging. This course will challenge EVERY shot in your bag... A lot of turn-overs, hard anny's and hyzers, water, woods, hills, elevation.
Special Mention- Elevation--Best use of elevation that I've seen in a while. there is a TON of risk/reward here with the water and woods, not to mention a ton of "rollaway" potential
Special Mention- Uniqueness- From throwing from a TeePad in the middle of the road under a tree arch, to elevated pins, to suspended pins, protected baskets, blind throws, you are never left bored...
Cons: TeePads- there is one pad that is bordered with 2x4's but is sunken, and very slick. The variety of teepads here is a bit wonky. Some of the teepads are "flypaper" and can be uneven, even mushy with the wood underneat not having support underneath.
Baskets- The variety is a bit wonky as well. there are some different baskets here have more shallow baskets than others. I find positives and negatives with the yellow inner chains, it makes the baskets more visible but the ring that holds the inner chains seems bigger than normal which makes bounce outs more common. just my opinion.
Uncontrollables- Trees/schule- THICK at times, great others. nothing can be done about this.
Other Thoughts: This is a Great course, I was thoroughly impressed. We went down to Indiana to play with Jukeshoe and he was a more than gracious host and guide! We made the right decision to hit up RLW and will most certianly be back...
8 of 9 people found this review helpful.
7 Helpful / 4 Not
Put on your big boy pants. It's disc golf time!
Pros: Sweet Monkey Gods is this a great course! However, be prepared to be worn out, beaten, sucked dry and spit back out. This is a course for big boys. Quick list of what I liked, and then a more detailed breakdown in other thoughts.
Championship Caliber course.
Great tee pads.
Cons: It's Three hours from my house.
Other Thoughts: Hole 1 plays sort of over the water, It shouldn't come in to play, but I saw a couple of folks pansy out and toss one in the drink. Really, you shouldn't drown one here. But if the bigness of the course gets in your dome, you might be going swimming.
Hole 2 plays next to a skate park and by the pond. On the plus side, I got to see a little kid do a drop in for the first time on a half pipe. The down side is that he was immediately smashed in the noggin by an errant throw. The basket on this one sits next to the water. Go long, get wet. That's what she said.
Hole 3 goes WAY up hill. Like...WAY up the dang hill.
Holes 4 and 5 Play in a field that is covered in the thickest, gnarliest, toughest rough that I have ever seen. For the love of all that is holy; STAY IN THE FAIRWAY.
Hole 6 is literally one of the rings of hell. Sure, there is a fairway. Sure there is. If that's what they want you to believe...then fine.
7 has two different tee pads, and I found the Am pad to be much harder than the Pro pad. But then again, I can screw up a one man parade.
Hole 8 is jail from start to finish and has a neigh impossible line around a zillion skinny lil' trees. Throw right, you are OK. get left and just jump in front of a bus. You'll feel better.
9 goes over a road and back up hill. Cool little hole, and a bit of a respite from the rest of the course that destroys you like a Styrofoam cup.
Hole 10 is long, long, and long. Also, the fairway is narrower than a 10 year old's ass. Just jail from tee pad to pin. hit the gap, and you are good to go. That's what she said.
Hole 11 is a sweet little hyzer hole that makes you think that you can play disc golf.
Hole 12 has two tee pads and are probably my favorite holes on the course. the am pad plays underneath a log from the tee pad. Just an amazing view. Also, I birdied both pads, so of course I loved it.
Hole 13 can die in a house fire. Uphill, long, jail the entire way down, and the pin sits on a cliff in the long position. I'd rather get taken to jail and made a large man's girlfriend than to play this hole again.
Hole 14 is 4598409584095 feet downhill with woods all the way down and a HUGE right hand turn. Hang glide to the bottom. It'll be MUCH faster.
Hole 15 is a super long hole back across this huge hill. Trees sit in front of the box, and this 500 ft hole can turn into 5 drives REAL fast if you hit one of those trees. It ain't good.
Hole 16 goes UP the huge hill and it's a giant killer. I can't tell you how long this hole plays when the wind is blowing in your face. I almost hired a courier service to take my disc to the basket instead of throwing it.
Hole 17 is a LOOOONG, TIGHT left turn of a hole that will eat your discs. I saw no less than 12 discs get eaten in 96 holes of golf out there. Devil hole.
Hole 18 is Satan's playground. Long, uphill, 2 foot wide fairway and a huge left turn after it gets out of the woods with trees completely surrounding the hole. Bring a chainsaw.
Hole 19 is downhill and open. That''s about it. Not all of them can be perfect! This was fine though.
Hole 20 was a big uphill shot and kind of wide open.
Hole 21 is a cool little shot that sits behind an entire grove of mature trees. I also liked this hole, as I birdied it twice.
Hole 22 is super sick. OB all the way down on the right, mature trees all the way down to the pin and an elevated pin that sits in a landscaped box. Sick to death hole that demands precision and distance.
Hole 23 is a LONG hole with OB all the way down the right, behind the basket and to the left of the basket. Mature trees spot the fairway, and hills will eat your lunch.
Hole 24 is a sweeping right hand turn with trees lining both sides of the fairway. The shot is tough and the putt is harder, as it ends in a hanging basket, suspended over a mulch bed. Amazing hole!
Seriously people, forget any negative reviews. If there is a down side to this course, it's that beginners will get destroyed out there. Not even close.
Also, out of 24 holes, there are literally 22 different kinds of tee pads. Concrete, brick, rubber, wood, astroturf, etc. But they all worked out well.
7 of 11 people found this review helpful.
1 Helpful / 0 Not
Great Place For A Little Fun
Pros: Great use of elevation
Nice tee signs
Nice long concrete tee pads
Nice use of water
Offers a variety of different shots
Cons: A bit tough to navigate
Old and a bit rusted DisCatchers
Some holes too close to pedestrians
It is pay to play
Other Thoughts: Now this course was my first ever course played in Indiana. Not gonna lie but I was a bit surprised. It is a very nice and very well kept course. You can tell the take slot of pride in their course. Came here on vacation, and not one bit disappointed. The one thing I recommend is bug spray. I came here in the beginning of July and they were EVERYWHERE!!! Never the less it doesn't take away from the experience. It will definitely make you throw every shot in your bag. It utilizes the area. I would have to say that hole #14 was my favorite. You throw down a monster of a hill. Then a few holes later you come right back up. It will use the land. This course isn't extremely tough, but it is a bit of a challenge. If I am in the area again I will for sure play again. I loved it. Hole #2 plays along a skatepark. It is very easy to actually go into the skatepark. It can definitely be dangerous. Just beware of this. Besides that it was an awesome course. If I'm up here again I will stop by for another great round.
1 of 1 people found this review helpful.
7 Helpful / 1 Not
Twenty-four holes, representing a broad variety of hole-types. Two tee locations per hole, concrete, signage, benches at the longs, toeboards at the shorts. Practice basket.
Paid park personnel hardly knew a thing about the course, such as where it started, or how to obtain a map.
This course appears to be the pride and enjoy of an alien discoursologist - visit a course, remove a few typical holes, visit a different type of course, extract a few more holes, repeat several times, then proudly put them altogether in a single, albeit large, display case. Want to throw over water? Welcome to hole-1. Like the novelty of playing to a hanging basket? The final hole will provide that opportunity. In-between, you'll find: Flat holes playing in the shade of extremely tall hardwoods; Downhill bombs followed by their corresponding uphill shots; A plethora of sharp left- and right-turning shots required to reach baskets up/down/across wooded ridges; Longer holes with mid-distance chokepoints that need to be hit in order to have reasonable approaches to the basket; Other long holes requiring you to miss an obstacle early and/or late, but leave the majority of the flightpath unmolested.
The tee locations are nearly as eclectic as the holes themselves - while most tees are brick, there were a variety of other surfaces, too. Benches, baghooks, teesigns, trashcans - all the amenities a tee location needs.
Favourite holes: I really liked the 7-9 combination. #7, starting in open, on a ridge, ending amongst tall trees, basket on a ridge of equal elevation, requiring a gentle right-turner upon entering the wooded valley; #8 requires a dead-straight throw about 200', then a very hard left to park the basket - turn too early, or late, and get knocked down by one of the many small trees defining the obvious flight path; #9, similar to number 7, except you start in the woods, with the basket in the open, in a slightly higher location. A sharp right turn is needed to reach the basket, with one large tree knocking down any disc which turns too early, and large bushes in the background that'll catch any disc which begins turning too late.
Least favourite: The short, but dreaded #2, with the fence running the entire length of the left-side, guarding an ob-skatepark, and trees/water running along the right-side.
If you prefer your courses to have a theme/be a bit homogeneous, you might not enjoy the entire course (although you'll find some holes you'll like), but if variety-is-the-spice-of-life is more your motto, come here and have all the variety you can handle!
7 of 8 people found this review helpful.
11 Helpful / 1 Not
Fun, Challenging, and Beautiful
Pros: Roger's Lakewood is one of my all-time favorite courses for plain ol' fun. Due to the massive variety in hole-types and distances, Lakewood overall is accessible to a wide range of skill-levels. On the most difficult holes, newer players will have to patiently find creative ways to make par but will be rewarded now and then with a fun, tightly wooded shot where anyone who hits the line will have a putt for birdie. Pro players aren't going to find too many 'gimme's' though and will be on their toes trying to collect '2's.
While some of the very front and very back holes can sometimes be crowded with non-discers, most of the wooded central section of the course is located in disc golf only areas where you are more likely to see wildlife like foxes, raccoons, and frogs than pedestrians.
Finally, there are a couple of really memorable holes, mostly mentioned in previous reviews (such as 14 & 15) which will stick with you. 14, while not as long as other top of the world shots, remains one of my all-time favorites because of the beautiful view and the very real possibility of landing in monster shule!
From the start, the course designer and the local club have done an excellent job of keeping Lakewood in stellar condition. You'll almost always find fresh woodchips, clean fairways, and all of the little improvements that make the course shine.
Cons: The main drawback of the course at Roger's Lakewood is the lack of any multiple shot holes which require a drive to a landing zone and then a second well executed drive or long approach to the pin. Nearly every hole at Lakewood can be achieved in '3' with a 'just okay' drive and approach shot. There are several holes indeed which are very unlikely birdie '2's from the long tees such as hole 16 which plays straight up a tubing hill. The length and large elevation change prevents most players from reaching the putting green, but at the same time, a bogey is a rare event because of the (too short) distance for par 4 and the lack of any punishing features such as OB. Nearly all players with great, good, and just okay drives will get the par and move on.
Hole 10 approaches the qualification of a hole with a defined 'landing zone' but, again, because of the too short distance, does not give adequate reward to those who card the '3'. Add another 150' or so to this fairway and you've got a great par 4 hole with a well-defined landing area, punishing rough, and a tricky approach shot. As it stands now, players can bomb a hyzer or big flex over the trees to try for the '2' and if they don't hit the fairway, are usually close enough to get up and down for a boring par.
To get a little picky, some of the tees can be slippery when it rains - take care especially on the faux grass astroturf tees!
Other Thoughts: Lakewood definitely makes my best-of list of courses which are a blast to play and are accessible to a large range of players from AMII's to average pro's. There is a little bit of everything out here which gives it broad appeal and a well-rounded feel - you likely won't be disappointed!
11 of 12 people found this review helpful.
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