Open Bombers & Tight Woods
4 Helpful / 0 Not
Pros: Multiple Pads, Multiple Pin Placements, Scenic Park, Water Holes, Nice Baskets, Good Flow, Mostly Easy to Follow, Not Crowded, Bathrooms & Trashcans, Course Area dedicated to Disc Golf
West City Park is a large park in Jefferson County that has made room for a big, long open bomber disc golf course. Each hole has Pro & AM concrete tee pads as well as 2 basket locations. If you play the Pro pads and the baskets are in their long positions, this course can really stretch out. Even though you get a lot of practice throwing big bombs out here, there are also quite a few technical holes (primarily on the back 9) that will test your accuracy.
There is a scenic lake (that loves to eat discs) situated right between the baskets for hole 9 & 18. Most of the rest of the holes are safe, but you can run into trouble with the river on holes 5, 6, 13,14,15 & 16. I'd recommend bringing a couple discs that you wouldn't mind losing for your first visit. Some of the greens can be very fast and you can go from putting for a 3 to pulling your putter out of the river 100' down the hill if you're not careful. The last hazard to watch for is wind. Since a lot of the course is set in open large fields, there are huge gusts of wind that you'll have to contend with.
Though the course area is mostly dedicated to disc golf, there is a walking path around the park as well as soccer fields and playgrounds, so be careful and be courteous.
Cons: Somewhat Redundant, No Running Water, Open Fields, Prairie Grass
Overall, this is a great course, but it can get a little repetitive throwing across open fields on a bunch of holes. Luckily, there are numerous technical holes tucked in the woods that split up the big open bombers. There is also a good use of elevation here, so even the big open holes usually force you to hit a gap and play up to the basket about 150' The only problem is, you typically can't see the basket from the pad and have to walk a bit to find it. That said, common sense will almost always point you in the right direction. Also beware the tall prairie grass scattered throughout the bottom bowl of the course. Its not as bad as it used to be, but it does still love to eat discs.
Other Thoughts: This is a fun course and the best option for this part of town. If you're going to be South of St. Louis, West City and Jokerst are off the same exit and worth the trip to play. The local club, the Jefferson County Sharpshooters is made up of some great guys that would typically be happy to guide you around if you need it. Just search for them on facebook.
Traveler's Tip: As you Exit Hwy 55 and head down Route A, you'll pass numerous fast food restaurants. When you get to the bottom of the hill (where you turn right), there will be a Phillips 66 on your left. This is the last place to get food/drink before you get to the course. Take advantage of the stop for the bathroom and food/drinks.
4 of 4 people found this review helpful.
4 Helpful / 0 Not
Long and a little too open
Pros: The course plays in an out of the way section of a large park. A handful of holes play in tightly wooded areas. They offer some different lines with narrow gaps to hit and some nice punishment for errant shots. A few holes bring the river into play, with rollaway potential on some greens and a couple drives where a bad kick could easily end up wet. There is some rough, mostly not too thick but thick enough that you'll pay for errant shots.
Many of the holes play fairly open. There are a few reachable shots and some longer holes where you can really air it out. Some have pins tucked into tree lines, so you have to set up your approach and can end up taking extra strokes if your drive cuts in early or late. A couple others bring some ponds into play, again with roll away potential around the water. The large hill between the upper and lower fields is used a couple times to make some fun hillside pin placements and add a little challenge.
Dual tees on each hole is a nice touch, especially when they're all solid concrete pads. Signage at the tees is decent, with hole layout and distances for all tee and pin combinations. A few of the dual pin placements changed things up significantly, as did a handful of the dual tee locations. Gateway titans are some of my favorite baskets, and the ones here are fairly new and in good shape.
Cons: There are some safety issues, with the park road and walking path coming into play on several holes, and a couple holes that play alongside one another in the field without much separation. On long holes where players are going for max distance, accuracy is likely to suffer and exacerbate the safety problems.
Some of the alternate tees and pins don't really change the hole, I would like to see short tees that made the longest holes a little more beginner friendly (I don't really see the need for 750' and 800' tees on the same hole).
There is some repetition here, it's fun to air out long drives, but there are too many holes where that's the only challenge and there aren't really any obstacles. The course seemed a little heavy on RHBH hyzers, both in the woods and on many of the approaches to the holes with pins tucked into tree lines. It would be nice to have the pin position marked on the kiosk or the tee signs, with otherwise accurate signage it's frustrating to have to guess where the basket is.
There are some long walks between holes, and no signage to aid in navigation. Make sure you print a map or have it pulled up on your phone to avoid some wandering and frustration.
Other Thoughts: This course offers a nice mix of challenges, and definitely caters to big armed throwers. Beginners might find the length frustrating, though the shorter wooded holes offer a nice break from that (and also more potential frustration with some thick rough). More experienced players will definitely be challenged here, with length, water and some technical shots. I would recommend a stop here if you're in the area, especially if you want the chance to rip some drives.
4 of 4 people found this review helpful.
5 Helpful / 0 Not
Pros: - Course is set in a busy city park that has a lot of other activities present. A busy road/walking path, some paths through the woods, baseball diamonds, etc. Most of the disc golf is far enough away to avoid interference, but it's definitely possible.
- A section of the course is in the woods, or amongst trees, to force some tight lines. The most obvious are #12, a snaking, tight fairway with a small hump in the middle. Tough to stay clean. #13 isn't quite as tight, but still requires an accurate shot to stay out of the rough. #10 and #11 are set within a dense grove of smaller trees, not easy to get through here. #2 is a sharp blind hyzer into the woods, and #8 is a tight RH flick shot up the woods.
- A bunch of other holes come out of, or shoot into the woods as well. #3 is a gap shot from the woods, then back in the woods to the pin. #5 is a long hyzer out of a gap as well. #7 and #17 both finish uphill into woods, and #18 is tucked behind some mature trees.
- On top of the wooded holes, there are lots and lots of bomber shots here. Lots. Plenty of elevated teepads for BOMBs; even the biggest arms will find many chances to air them out. With 6 holes at or above 700', it is a distance competition on many holes.
- Water is present in many spots, and is definitely in play. To the right of #13 and #14 especially, and also by baskets like #5, #6, #15, and #16. Also in play to the left of the basket on #18. Some sloped greens make it even easier to roll/slide in on upshots.
- Nice dual concrete pads, good signs, great baskets. Navigation can be a little tricky, like around #13-#14, having a map makes it easy.
Cons: - While it is nice to have long holes, this course takes it to the extreme. Lots of long, wide open shots that are great for bombing, but pretty boring otherwise. Little to no obstacles, it gets pretty repetitive.
- Some pro pads are just longer, and don't add too much. Not a big deal, some are very different. It would be nice if the shorts were a little shorter, to be honest. Ha.
- #7 and #17 are almost the identical hole, and are right next to each other. Heads up for stray shots here!
Other Thoughts: - A well balanced course, with length, length, and length! Pretty much split between open bombers and wooded to semi-wooded holes. Seriously though, bombs away. Definitely lots of character with water, pretty big elevation changes here and there, sloped greens and protected baskets. The only real knock is some wide, wide open holes, and others that are pretty open. Beginners might get frustrated with the long length and some bad hazards.
- Really torn between a 3.5 and a 4... I'm going 3.5. Too many similar shots I guess.
5 of 5 people found this review helpful.
0 Helpful / 2 Not
Good course coulf be great
Pros: Makes you play Golf! Lots of good golf holes. two pads per hole and two pin positions. Flows well for the most part. The park is great.
Cons: A few of the pins are in bad spots when considering saftey and weather. Hole 12 is a joke at best.
Other Thoughts: Overall I had a blast and will be back, would love to see a lil adjustment on some pin placements.
0 of 2 people found this review helpful.
8 Helpful / 0 Not
West City Park-great in so respects, ok in others
Pros: -dual concrete pads, two pin placements per hole
-championship course length (I consider over 7000' for 18 holes in this category)
-good mix of wide open holes (9 holes) and semi technical to super technical holes (9 holes)
-decent use of elevation from rolling hills to steep uphills and downhills, but mostly flat otherwise
-a lot of water hazard variety, 2 holes around a pond, 6 holes involve 1 or 2 shots near moving water.
-variety of lengths from <150' to >800'
-great pin placements for many holes, lots of greens perched on hillsides and several with dangerous upshots and putts involving water
-ok shot variety, mostly big open drives but the technical shots offer some opportunities to throw rollers, anhyzers, spike hyzers, sidearms, and overhands
-new pavillion right at hole 1, kiosk at hole 1. Holes 1, 9, 18 near parking lot (9 hole loops)
Cons: -holes in the lower bowl are in a floodplain area, thus it is a sloppy mess when the river is up.
-would be tough to navigate if playing w/o a guide for the first time, lots of holes with large walks btwn pin and next pad, on top of which there are no next tee signs, particularly problematic areas are 3-4, 8-9 (9's sign is not at the pad yet) 9-10.
-several "semi-shared" fairways (18, 9, 1), (17, 7) really you are just throwing in huge treeless fields (undefined fairways) so errant shots may end up in another fairway.
-more r-->l shots than any other, r to l favored on creek holes, and technical holes, not really a factor on field holes
-The con that carries the most weight for me though is just the lack of variety, too many treeless where you pull out your longest disc on the tee and then throw it again before the upshot. Shot placement is not of huge importance here on the field holes (half the course).
Other Thoughts: Overall I really enjoyed the course, the field shots were a lot of fun, it was like a driving range, I just wish errant shots were punished a bit more. Also the club (JC sharpshooters) is full of great people who love their golf and their courses, get ahold of them for a guide.
8 of 8 people found this review helpful.
11 Helpful / 2 Not
Pros: Hole 1: From elevated, throwing long across an open field. OB road to left, lake to right (but not in play). Basket at far side of field. Next tee to the left of basket.
Hole 2: Short throw. OB road on right, trees to left. Pin is tucked in trees on left, down a slope. Cool little hole. Next tee is to right and up from basket.
Hole 3: Shooting down slope, through a narrow chute of trees and into an expansive field. Pin is deep left across field, surrounded by trees and slightly elevated. Next tee is back and right from basket.
Hole 4: Basket is across field and slightly right of tee. Undeveloped rough to the right. Next tee is right of the basket.
Hole 5: Trees and water to left, field to right. Pin is set back on the left in the trees, against the water. Next tee is right of the basket. Similar to 5, trees to left, water behind, field to the right. Pin set into trees on left against water. Next tee to right of pin, in the field.
Hole 7: OB on right, field to left. Pin is across field and up slope, protected by trees. Next tee is to right of pin and down.
Hole 8: Short throw up slope through a tight channel. Basket to the right. Next tee at crest of slope, across road and in field.
Hole 9: LONG. Pin is straight from tee, but you won't see it. It is at far side of the field. Pond to right, Baseball diamond to left. Pin is behind a couple small trees.Next tee is to left of pin. Go around baseball diamond, across road.
Hole 10: Throwing downhill from small clearing into dense trees. Pin is located in the center of this copse. Next tee is to left of pin.
Hole 11: Throwing from copse of trees into small clearing. Pin is straight ahead, but you are throwing from jail. Next tee is about 40 feet beyond pin and to the right in the trees.
Hole 12: Probably my favorite. Narrow channel made of tight, skinny trees on both sides and arching over the top. Fairway curves back and left from tee. Pin is positioned to the right of the fairway. (Reminds me of another troublesome hole 12, the Blair Witch hole at Endicott) The next tee is to the left.
Hole 13: Short hole. MANY young trees fill the fairway. To the right, a huge drop off to the river/creek below. One bad hit and your plastic is swimming. Next tee is past the pin.
Hole 14: Ace Run. Much like 13, many trees, water to right, just a narrow left arcing gap to get to the pin. Crest the slope to the road, then walk right towards next tee.
Hole 15: Throwing from elevated, field to left, trees and river to right. Pin is situated in those trees against the water. Next tee just beyond the pin.
Hole 16: Shorter version of 15. Next tee is in the field to left.
Hole 17: Long. Throw across field, through the trees up the slope. Pin is at the crest of the slope at the end of a narrow channel. Next tee is across road from pin and in the field.
Hole 18: Long. Across open field and then across the pond past the pavilion.
Cons: Could definitely use better signage and more (ANY!) restrooms. Also, the park doesn't mention Disc Golf anywhere on its signage. A few holes seem repetitive.
Other Thoughts: I enjoyed playing this course, and will come back. Even though some of the holes repeat themselves in layout, one will be long, one will be short, so the throws will be different. The big field throws are not my favorite, but the wooded shot here are unique and very challenging, making it all worthwhile. The course is a little RHBH generous, but the water risk will make you think about your throws.
11 of 13 people found this review helpful.
13 Helpful / 1 Not
Good and bad
Pros: Shot for shot, this is one of the better courses I've played. There is a good mix of long open shots and tight technical shots. O. B. water and roads tighten some fairways, and there is some nice elevation changes. The course plays very tough, especially from the long tees and/or long placements.
Cons: The layout of this course is terrible. There are many long walks between holes, and in many cases the next tee is not visible from the last hole. There are no markers or indication of which way to to reach the next hole. The complete lack of markings and lack of maps or scorecards make finding your way around this course next to impossible. The tees for # 9, # 10, # 12, & # 15 were notably perplexing to find. I've played many poorly laid-out courses with hard-to-find tees, but this one was far and away the worst. All the aimless wandering takes away a lot of the enjoyment of playing disc golf.
Hole #1's tee, hole #9's tee and # 18's basket play very close to pavilions. When I was there there were picnics going on, and you had to intrude into these groups to play the holes. It seemed to me that there was enough space to at least move the red tees away from the pavilions.
The tees are dirt and not marked well. The pro tees are very hard to find.
While the course is very challenging, it consists mostly of hyzer routs for RHBH throwers. Only three pins play to the right of the tee, and two of those holes have mostly open fairways. A few tough turnover lines would improve the golf in my opinion.
Holes 3 & 4 have been flooded most of this Spring, and holes 5 & 6 have been unplayable at various times. This has been a very wet spring, so this may be the first time this has been an issue.
This is a very large park, over 100 acres with a lot of amenities. There are several directional signs to various attractions, none of which mention disc golf. First-time visitors will spend several minutes driving down speed bump laden roads at 10 MPH searching for signs of a disc golf course before you find any. If there is a picnic in the pavilion by tee #1, you will have to find a distant place to park and walk several thousand feet to the course (which is just one of many long golfless walks that lay ahead of you.)
Other Thoughts: On the SSA history for Jefferson Barracks, Rounds 3-4 of the 2006 Gateway Open have an SSA of 58.98, which is 4.78 strokes higher than the next highest SSA at Jefferson Barracks. Those rounds were actually played at West City Park, so for comparison West City Park plays almost five strokes tougher for a 1000-rated player than Jefferson Barracks set up in the C and D pins. The quality of the shots are not in question, as it is a fabulous test of your disc golf skills. However, the lack of markings and the terrible flow of the course force me to lower the rating of this course significantly.
13 of 14 people found this review helpful.
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