0 Helpful / 2 Not
Cons: Water does come into play on a few holes, I know that shouldn't be a con but it is for me because I love going in the water for my discs in my boxers (sarcasm) lost 3 today out there.
Other Thoughts: This course is definitely not for beginners. It's going to cost you $4 to play so that should tell you they've put some real effort into making it difficult. I consider myself to be a decent disc golfer and this course is not easy for me, even with 7.5 years experience.
0 of 2 people found this review helpful.
4 Helpful / 0 Not
Pros: - Course is set in a multi-activity center that is a pay-to-play; the other things to do like mini-golf and a ball golf driving range aren't really in play. A few holes have the potential to come close to the driving range, so heads up!
- The most prominent feature of this course are the numerous creeks and ponds that come into play, and they come into play often. #5 and #6 both play with the creek close on the left, #8 and #16 have water crossing the fairway near the basket, #14 and #15 are long hyzers over the creek on the left, #13 has the creek on right, #10 has a small pond before the green, etc. etc. There are many chances to get wet here, and provide most of the challenge.
- While there aren't too many wooded holes, there are enough trees here and there to make things interesting. #11 is a very tight, downhill double mando, and #10 is a long dogleg right around some woods. #8 has many gaps to hit when going over the creek, and holes #2-#5 have smattering of trees and bushes to force line shaping or protect the basket.
- Lines are pretty open, but there are some places where a left or right shot is required. A lot of open/RHBH hyzer shots, to be sure, but holes like #4, #10, and #18 are good for a LHBH drive or approach.
- A few spots with decent elevation changes; like the uphill green to #9, the uphill drive and approach on #10, and the downhill floater shot on #11.
- Pretty good teepads; the mini-golf turf pads are great, the concrete blocks are slotted which is a little awkward. Good baskets (with lights?), navigation isn't too bad but the map helps. Some rakes near water hazards to help retrieve discs.
Cons: - Apart from a small section, the course is pretty flat, and pretty much open. The biggest hazard by far is the water, which presents some gnarly sloped terrain by some of the riverbeds.
- A little cramped in a few spots, like around hole #9 and #13. Some baskets in sight aren't the correct ones to shoot at, which is where the map comes in handy.
Other Thoughts: - All in all, a pretty fun course that allows for some basic line shaping, and more importantly hitting landing zones. Players with bigger arms will be able to challenge the rivers and try to clear some of the longer hazards, others will have to lay up and play for an open approach. Advanced players will be able to cruise through, beginners might be in for a long round.
4 of 4 people found this review helpful.
6 Helpful / 0 Not
70% of Earth is H2O. 15% of that is Twin Creeks. :|
Pros: - Twin Creeks DGC is located on a crazy sort of amusement property replete with all sorts of kids' activities, strange species of deer in a fenced-in area that one of the holes plays alongside, and a pro shop that sells beer and snacks. For the most part, the DGC does a good job of avoiding the other activities on the property.
- Water. Two creeks, two lakes, and 14 chances to get your disc wet out of 19 holes. Expect to throw alongside water, to have to drive over water, and to lay up prior to making an upshot over water. While none of the water carries are incredibly long, and all of them have bail-out safety zones that are easily reachable, to score well here most players will have to take a few risks around the water hazards. The creeks are swiftly flowing in places, mostly with steep banks that make retrieving a wet disc a bit of an adventure.
- Elevation. Elevation, while not crazy, is diverse enough to really spice up the round. #9's basket sits on a nice little hilltop, creating a fairly fast green. #10 plays uphill to a defined landing zone short of a swampy little pond. The basket sits on the other side. #11 is a short downhill ace run, provided you can zing it straight through the narrow gap in the trees between two mandatories.
- Adequate tees, signage, etc. Bathrooms in the proshop.
- I did mention the pro shop sells beer, right?
Cons: - There are a few spots where the course flow is obviously a bit of a safety issue. One hole's tee (#15, I believe) is directly in the killzone of people teeing off on #14. #14 forces a long water carry or a lay-up. The lay-up area is basically #15's teepad. One or two other spots likewise have some awkward flow or overlap.
- The banks of the rivers make retrieving discs a bit of a dicey proposition except for those with the utmost agility. While I personally don't find this a con, others of more limited mobility might find this a bit off-putting.
- While the designer did the best with the land available, several of the holes seem like variations on "back over the creek...again".
Other Thoughts: - A solid, and at times challenging course that will test your ability to hit landing zones, avoid the multitude of water hazards, and navigate a few tricky, technical, tunnel-like shots. Definitely a full day of fun for the entire family on offer at Twin Creeks!
6 of 6 people found this review helpful.
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