Course Extinct
Lyndeboro, NH 
Feel Good Farm DGC Share
Uploaded By: solomon.trenton Hole #5 (Taken 12/2010)
3 / 240ft.   -- / --   -- / --   -- / -- Par / Distance:
Hole #5 Basket to Tee



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 Getting there

1    12/19/2010   12/20/2010
Review By: solomon.trenton
Played: 75  Reviewed: 68  Exp: 5.9 Years
5 Helpful / 0 Not
Pros: First off, lets talk about the course: amenities later. This is a very fun course, especially considering it is in its infancy. All of the baskets are of the portable type and brand new. A spare portable basket is currently sett up as a practice basket with several discs lying around. There is a good use of terrain here. Several flat holes, with some minor elevation and some where there is a lot of elevation. No two holes are alike. Each one has its own unique characteristic. Hole three is a sharp dogleg left straight uphill, five has no discernible way to get to the basket off the tee, seven is a huge tight "s", and nine throws over a pond to a protected basket to name a few. A row boat is available on the bank of the pond as well. There are scorecard, a disc return, and a place to pay right next to hole one in a screened house. There are multiple porta potties available on-site (including several handicap ones). There are plenty of horses roaming around as well as an airsoft field (that encompasses 70 acres), a rock wall, and an old metal playground: just to name some of the amenities. The owners are also exceptionally nice and a pleasure to talk to.
Cons: My biggest complaint would have to be the tees. Some of them were decent where others I wasnt even really sure where to tee off. There were roots and stumps in the middle of some of them as well, making for even more tricky footing. Minimal signage could be upgraded (in the process now) including actual tee signs (only one and two have signs). Make sure to watch out for random horse manure in case your disc lands right next to it. Some of the holes could be opened up a little bit: most notably hole six. There is very little use of OB (pond on nine) and only one mando (hole two). Holes four through six are all clustered together and could present a problem with a lot of people playing or an errant throw. It is confusing as to where you are supposed to park once you enter.
Other Thoughts: Enter through the gate on your right and make sure to close it behind you. Look for the red and white tent from the road, this is where you want to be.

5 of 5 people found this review helpful.


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