0 Helpful / 4 Not
Pros: The new tee pads are awesome. Thought that hole 8-10 wer great holes. I also really liked the tee shots on holes 2 and 3.
Cons: I guess the thing I liked least was that there are too many roll away possibilities. Also the footing was treacherous in many of the steep areas. It seems as though it was not the best use of the property.
Other Thoughts: played ok though and had a good time but definitely not my favorite.
0 of 4 people found this review helpful.
2 Helpful / 5 Not
Big Time Revamp!!
Pros: The course is a huge improvement over the old course. Great baskets and great long concrete tee pads throughout the course. Nice mix of shots with several tough approaches. There are some nice par 4's where you can birdie if you can make to nice shots. Nice use of elevation and hillside baskets.
Cons: Pretty sketchy area. I wouldn't advise playing alone or toward dark. I've heard stories about stolen discs and weird/scary encounters but haven't personally had anything happen.
The course doubles back on itself on the back 9 and you end up walking back down a fairway of a blind tee shot hole, not the best planning there.
Other Thoughts: Probably the best course in Knoxville and anywhere inside of 40 minutes. Great course. Tough and fun. I had trouble giving it a 4.0 solely because the surrounding area and questionable people strolling around. As far as the disc golf goes it's a 4.0 for sure.
2 of 7 people found this review helpful.
1 Helpful / 3 Not
The Redesign has made this a much more fun course
Pros: * A lot more technical then before,
* more distance.
* very shady for those summer days/evenings.
* Elevation, both up and down!
* Great use of an existing city park,
* all new CEMENT tee pads :D... (the old tee pads were rubber and rotting)
Cons: * Neighborhood
* No real bathrooms, just some portajohns on hole #4
* Bums live on hole #2
Other Thoughts: Wow! All in all, they did a great job utilizing some unused parts of the park, and have made this a very challenging course. I learned on the Old Morningside, but the added distance and elevation on the redesign just REALLY requires you to take your game (and will help you take your game) to that next level!.
1 of 4 people found this review helpful.
10 Helpful / 2 Not
BEST course in Knoxville, aka, Stan McDaniel has been unleashed on TN
Pros: Morningside Park is truly a special disc golf course - 18 holes of fun, frustration and challenge. Put it all together, and I wish I could have more of it.
- Amazing hole layouts. With the exception of one or two holes, it seems every basket is placed to give the optimal challenge. #1 is a good warm-up hole (or what will be #1 once the work is done, and the basket is installed), after that things get tough real fast. #2 is a 460-foot par 4 uphill hole (plays closer to 550), which starts out over a narrow opening over shrubs/rough. From there, the elevation really kicks in on your second shot. Two great shots will give you a potential birdie putt. #3 is essentially just as long (445 ft), but plays slightly downhill, so it plays much shorter, and in turn is a long par 3. Scattered trees do come into play, potentially knocking down tee shots or second shots. This is one of those par 3.5 type holes, where you're pleased with a 3, disappointed with a 4. From there, the challenge continues.
- Great, rolling hills throughout the course. Including #2, there are five holes that are challenging uphill shots (2, 8, 10, 12 & 18). That doesn't include a number of holes that start out flat, or downhill, and could leave you with uphill second shots - #7 & 10. One of the devious aspects of this course is that anytime there's an elevation factor on back-to-back holes, you're always going uphill first. So, once you get to a downhill hole, you've just been beaten down.
- A great blend of fun & challenging and risk/reward. If you can enjoy getting your lunch handed to you, it speaks well of the course. There's an amazing four-hole stretch (10 - 13) of four completely different looks, all challenging, where anything, and any score could happen. #10 is another of those long uphill holes - 440 feet, plays much longer - where you're pleased with par. #11 has the making of being the face/most well-known hole on the course. Your tee shot is over & through an opening in the trees back to an uphill basket on the edge of slope/between two trees. If you're aggressive and straight, you might see a birdie, or easy three. An errant shot will be deep in the rough, or leave you a long, challenging uphill second shot. #12 is a long, uphill, dogleg hole. And that leads to #13...
- There are some evil/good frustrating holes on the course #13 is a downhill, dogleg right, 280 foot hole. There's a road to the right, so the natural thought is to through a left-to-right fade shot. The challenge here is that there's a low hanging tree, right in your path, forcing you to throw below the branch level (and risk leaving your shot short), throw straight (and risk it fading back to the left), or throw a crazy hook shot (and hope it comes back near the basket. On #16, there's a bench, and several trees, that are just on the edge of the preferred flight path, just enough to throw your shot off. On these two holes, you feel you should be doing better than you probably will shot. Or maybe that was just my problem.
- Expanding on the above comment, there are some great risk/reward holes. #7 is a great downhill hole to a basket on a mound, which makes the hole a lot more level basket to tee. You can be aggressive with approach shots & putts and risk sailing/rolling down the hill/past the basket, or you can play the safe shot and just land on the hill. #14 is a pretty tight fairway, which has a major slope on the right side. Throw in a lot of trees, and you can start left, and still end in trouble on the right.
- One of the most unique parts of the course, and the park, is how it's laid out. The course is essentially a giant figure 8, that crosses over road twice (or once under, if you walk through the giant pipe from #6 to 7) and runs next to a third road. The way it winds through the park (it feels more like a greenway), you can park along the road and start your round on almost any hole. You can park in the middle road (Hazen Rd makes a loop, look at the map), and start on #7, or you could park in the back (Isabella Cir) and start on #13. Now I don't know how safe these roads are, so do it at your own risk.
- The course is essentially broken into two parts - hole #1 - 6 & #16 - 18 are in the front of the park (near the parking lot, playground, etc.) and #7 - 15 are in the back. So, you can play a quick nine, it just won't be the conventional method. For the most part, the loop of #7 - 15 is much more difficult, #2 & 3 notwithstanding.
Cons: Only two minor issues with the course, others are with the park.
- The holes around the front of the park (near the parking lot, playground) seem like they might be hard to play if/when the park is crowded. The potential unplayables are mainly #5, 16 - 18. #1, 4 & 6 might have lesser potential risks.
- As great as the course is, it ends on a relatively low point with the last three holes. They're three of the five shortest holes on the course, and three of the least challenging - all are easy pars. #16 is a potential ace run, #17 is a decent risk/reward, and #18 is straight uphill, and potential roller risk. A lot of this is due to the lack of space and potential risks of crowds, but it's still a slight letdown. Even if #2 & 3 were turned into #17 & 18, that would be a much better, tougher stretch to end with. Something to think about.
- This course has almost no amenities. There's some work being done at the front of the course, so maybe things will get better. Still, there are no water fountains, only a couple port-a-jons, and that's about it. The positive side is that on the back of the course (#7 - 15), there are only walking trails, so you shouldn't have to deal with crowds too often back here.
- The parking lot is small and far away from the back of the course. As with many parks & disc golf courses, err on the side of caution and don't leave anything valuable in the car.
- There are a couple long walks, mainly the walks across the road from #6 to 7 & #15 to 16.
- Currently no baskets for #1 & 5 as of May '12. This is a temporary thing, so it's not even a real issue that should impact your playing experience.
Other Thoughts: Morningside is far and away the best course in the Knoxville area. This is the type of course that should be showcased, bringing people in to town to play. Just as Renaissance and Hornets Nest are the big-name/must play courses for anyone visiting Charlotte, Morningside should do the same for Knoxville. It's that good. Having a crown jewel like this also helps raise the profile of the other good courses in the area - Victor Ashe, Roane County, etc.
- I didn't know what to expect when I got here. Before it's redesign, it had a sub 3 rating. I was cautiously optimistic when I heard Stan McDaniel was doing the redesign. This course stunned me and my buddy by just how great it was. Think Hornets Nest with an elevation factor.
- Out of the 120 courses I've played, this course is one of the best. Anyone in the region - Nashville, Asheville, etc. - needs to make the two hour drive to play. Now I have an excuse to make a return trip to Knoxville. And I can't wait to head back.
10 of 12 people found this review helpful.
6 Helpful / 1 Not
The Much Needed Update
Pros: This is the completely new and redesigned Morningside course
Baskets 1 and 5 are still not there due to sidewalk construction, so this review is based on what is playable and considered the "course" currently.
-Brand new huge concrete tee pads at all holes
-Brand new yellow Innova discatchers
-Uses much more of the park than the old layout thus playing longer
-Four par 4s
-Lots of elevation change
-Great use of land
-The Charlotte course master/designer Stan McDaniel designed it!
-Lots of trees, meaning lots of shade
-Haven't experienced large crowds at all (possibly due to it being so new, but most Knoxville courses don't get nearly as crazy as Nashville courses)
Cons: -No permanent signage yet, and temporary signage is all just laying near the teepads under twigs and branches
-No signage means navigation is tough unless you have map or play with someone who knows
-Too many straight shots (even though these shots still have plenty of obstacles)
-1 and 5 still unplayable
-No practice basket
Other Thoughts: It's really hard for me to not compare this course to the old layout, which is why I like it so much.
Hole 2) Par 4 shooting gradually uphill, slight hyzer, over 350 foot of brush that can easily hide your disc. Then another 100ft+ shot to the pin
Hole 3) Gradual decline with a low ceiling becoming a problem 200ft after your drive. Pin on pretty steep slope so your putt can roll away easily
Hole 4) Shortish straight shot with low ceiling at 150ft after drive.
Hole 6) Plenty of airspace with this hyzer around a big tree 100ft in front of you. Easiest hole on course
Hole 7) Straight downhill shot with a menacing line of trees protecting the pin on top of a large sharp hill, so don't let your putt roll down.
Hole 8) Flat par 4 anhyzer with low ceiling. If your drive is even remotely close to good, it becomes too easy
Hole 9) Continual gradual decline of this straight par 4 playing the longest hole on the course. Power lines run down the left side of the fairway. If you miss the fairway it's better to miss left. Right of the fairway is a huge hill that eats discs
Hole 10) Par 4. Probably one of the cooler holes. 350-400ft flat straight shot to a wall of trees and the beginning of a hill. Then a shot straight up hill 100ft+ with plenty of trees to get in your way.
Hole 11) One of my favorites. Big elevation change teepad to pin. Anhyzer (RHFH for me on this shot) through small gap created by tree branches everywhere. Then pin on top of a hill with small drop off directly on one side.
Hole 12) One of the harder par 3s. Uphill most of the way. Have to hyzer at beginning of drive, then let it flatten out and go straight up the hill. Pin at top of hill.
Hole 13) Short hole shooting through a semi tunnel of trees and low ceiling. Anhyzer (RHFH for me on this shot) with the pin sitting in a corner of steep hills surrounding it. So even if you thought you parked a drive, it could roll quite a bit.
Hole 14) One of the two fully "wooded" holes here. Short, straight, and teepad and pin are roughly same elevation but you walk down to the "fairway" so you can easily end up with crazy difficult uphill up shots. Needless to say this hole is tough to get a drive to the pin. Ive played this course probably 20+ times now and I think I have had a respectable drive once or twice.
Hole 15) Awesome hole, but somewhat easy. Huge hyzer with massive high to low elevation change. Can't see pin. Way far left, and down the hill. Have to shoot low and hit the right gap to avoid trees.
Hole 16) Short straight shot but really low ceiling and easily can put it in the woods and have a hard second shot. Pin is on steep hill. I double bogged it when I had a 20 ft birdie putt because my putts kept getting longer and longer as they continually banged the basket and rolled away. Makes you really consider trying to lay up softly.
Hole 17) Straight, slight hyzer shot, but not the fairest of fairways with lots of trees 75-100 ft in front of the pin. Some good shots can feel a little lucky. Pin in hill so putts can roll.
Hole 18) Short and dramatically uphill, and the second fully "wooded" hole. Lots of trees but not nearly as unfair as 14 Anhyzer, straight, and hyzer lines all sort of exist, but I would say the anhyzer (RHFH for this shot for me) line is the best. Footing can be somewhat sketchy due to the steepness of the hill.
If it isn't already the best 18 hole course around Knoxville, when they get permanent signage and finally put in baskets for 1 and 5, it will be for sure. No other courses around here can offer the kind of variety and quality of holes and terrain.
6 of 7 people found this review helpful.
Join Disc Golf Course Review
for free to add your review. Have an account already? Sign In
to add a review.