You Can't Play Potential, But...
3 Helpful / 0 Not
McLeod Park DGC benefits from the wooded terrain it sits on, which provides windows or lines to hit and obstacles to avoid on every hole. Occasional rough and road OB further define the holes and help counteract the lessened challenge of the shorter hole lengths. You're mostly throwing midranges at McLeod, but you're made to shape a decent variety of lines with them. There are also some chances for rollers (6, 7) and a few holes where you'd benefit from a forehand game (RH).
The best holes at McLeod give you the opportunity to choose from a number of routes. 6 has a window to hit capped with low hanging branches, forcing you to hit a low skip, roller, or to try and circumnavigate the obstacles at your peril. 7 has a poke-and-pray-esque copse of trees further on down the fairway that doesn't have any clear solutions. A huge RHFH hyzer/RHBH anhyzer is probably your best bet, but it's an awkward angle with some obstacles in the way and road OB close by if you play it as such. I had my best shot with a roller that made it through the gap to the left of the thicket, but a low hyzer around the right side is also possible. I enjoyed having to negotiate these challenges.
As much as anything, McLeod is a welcome addition to a disc golf scene lacking a variety of options, almost regardless of the quality it offers. With many gulf area courses being mostly open, the wooded environment is a nice change of pace that has some promise, if the rough qualities mentioned below are smoothed out. Though there isn't room to stretch out here, there's the potential for some technical wooded gulf that can't be found at other southern Mississippi/New Orleans-area courses.
There are family-friendly park activities on site. Bathrooms are easily accessible, and parking is ample.
Cons: McLeod wasn't in play-ready shape when I visited: half the holes lacked tee signs, and with a lack of undefined tees throughout, this meant that there was some guessing at where to throw from. Once you get into the course's flow it seems reasonably easy to guess where you're supposed to be teeing off, but still, there's enough guesswork to make it a chore at times. This confusion wasn't helped by the fact that the basket numbers often face away from the teebox. With multiple baskets often in sight, I found myself investigating ahead to make sure I had the right target on numerous holes.
The play itself is limited by the shorter hole lengths and the tendency to avoid overly-technical fairways. With as many trees as there are here, the technical interest could be improved. Given the gulf area's lack of courses in wooded environments, I'd love to see the terrain at McLeod further maximized. As it stands, there's a sense of missed opportunity that is compounded by the lack of signage and navigation issues.
10's basket was mangled from a fallen tree; hole 1 throws across a new parking lot and seems primed to be redesigned.
Other Thoughts: McLeod is a park course that seems to be geared towards the casual player. As much as I hate to see the wooded environment go un-maximized, my sense is that McLeod will remain little more than a diversion for park goers or an occasional change of pace for locals.
The course costs $2 per car to get in, but that fee is not well-enforced. I drove in and parked right across from the entrance without anyone asking for the fee. I only realized it existed after seeing another car pay it while entering the park.
3 of 3 people found this review helpful.
Best Local 9, 'Cause It Goes To 10
2 Helpful / 1 Not
Pros: I'm not sure who put this course in [though I bet the park sign gives a good clue], but its laid out just well enough to be interesting for a few rounds, and to feel you haven't wasted your time driving here. It is better than both Diamondhead and Buccaneer. The 10 holes make a counter-clockwise circle starting from just east of the new visitors center, though the current map is still labeled in the old #s.
The terrain is almost completely flat, with ground cover a mix of grass and sand. The vegetation is mostly oaks of varying sizes and stand densities, with a bit of dense undergrowth lining the right side of #s 5-6. Four holes are tunnelish shots through trees, a few are left/right hyzers around large trees or dense stands, and a few more have at least 1/2 their fairway completely in the open. I don't think any hole is over 300' and the difficulty doesn't go much past beginner.
Theres a fair campground, and Jordan Creek makes for a wonderfully cool dip on a hot day.
After you make the turn onto Texas Flat Road, you'll see a sign that says, "Rosa Parks Scenic Byway To Space". They forgot to leave room for "Center" at the end.
Cons: Tee signs currently paper on a stick, but should be upgraded with the park improvements. Ditto for the tees, which are natural and only obvious from the worn spots on the ground. These improvements will bump the rating up at least 1/2 point.
Currently the new construction affects #s 7-9, though they can be thrown, by guessing from the map where the tees would likely be.
Looking at the layout, I can see the possibility of not being able to play many of the holes when the park is busy.
Hot, humid and buggy in summer and a month to either side.
Other Thoughts: The nearest store is just south of I-10, about 3-4 miles away, though drinks are available at the visitors' center.
Brett Favre's family restaurant, Favre's on the Bayou, is near here.
2 of 3 people found this review helpful.
0 Helpful / 4 Not
Pros: Well kept grass was nicely cut and clean,lots of trees.looking forward to playing again.
Cons: Although there were no long holes and only 10 baskets it was very fun. The map they have us didnt match the numbers on the baskets so I asume the map was wrong also the numbers on the baskets often pointed in the wrong direction it is a new course so some bugs will need to be ironed out.
Hope they will add 8 more holes.
Other Thoughts: look foward to improvements and additional baskets
0 of 4 people found this review helpful.
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