Needs Some Attention
5 Helpful / 0 Not
Pros: Great tee pads that are color-coded and a generous size (at least the red tees). Excellent signage that showed both tees, identifiable landmarks, length, par, and next tee locations. One of the better sets of signage in the area. Restrooms are available just south of hole 2's tee box. I noted 3 or 4 garbage cans scattered throughout the course, which was almost completely devoid of trash. It is a newer course, but I hope it stays trash free. The pavilion off of 6 had some picnic tables and a water spigot for refilling bottles.
The hole/shot variety is well thought out with little repetition and is challenging (with a few caveats, see below). There are even DESIGNED par 4's which are rare. It is obvious that somebody put a lot of thought, time, and effort into designing, building and maintaining this course. I liked holes 3 (tight tunnel shot), 5 (lefty/FH friendly), 7 (over pond with some sneaky elevation involved), 12 (dogleg), and 18 (pin is kind of on a protected island from the logical approach angle).
The course was nicely balanced between woods and open holes and seemed to play pretty well for both lefties and righties. You're required to have a FH shot in your bag and be able to control your shot power and line until the last few holes where it opens up for the cannon arms. You'll need your "get out of jail" shot at least 3 or 4 times too. The course flows well but is long, so prepare for some walking.
Cons: The car fee to get into the area is now $9. Parking is limited (either by the entry shack or the pavilion for the most part). We parked at the pavilion and started our round on 6. That being said, we were the only ones on the course on a Saturday.
The high grass was somewhat of a bother. It had been brush-hogged to create obvious fairways and greens however the immediate areas around a couple of tees and around the baskets could use some attention from a weed-eater as the long grass was getting to basket height. The issue in the fairways was that the clippings hadn't been baled so it was if you were walking through snow. Really itchy snow. It also didn't help to find your disc if it landed in a particularly large pile. If you landed off of the fairway, you were looking for your disc for a while. Make sure you pack the bright-colored discs and leave your color-blind doubles partner at home.
Which brings me to my next point: You can't play this course solo unless you are VERY good IMO. You need a spotter on most holes and the abundance of doglegs and blind turns means you will lose sight of your disc and have to hunt it up. This course is full of blind shots.
Which brings me to my next next point: There are a handful of holes with ZERO line unless you daddy was Longshot and/or your momma was Jean Grey. Luck shouldn't be the requisite skillset to play a given hole. I would stand on a tee and think "What am I supposed to do here? Pray?" There didn't appear to be any combination release angle, power, or disc selection that would result in a successful line. I'm thinking primarily of holes 2, 4 (to a degree), 9, 10 (especially), and 11 (to a degree). Now those of you reading this that have the course map pulled up are thinking "He hates wood holes cuz he sucks." And while the latter is true, the former is not. I love wood holes. I prefer them. But I need the designer to meet me halfway and give me a better than 1 in 100 chance of hitting some magic leyline that will get me more than 40' down the lane and a new notch in my fairway driver. I'm not advocating for bulldozing 4 lanes wide through the woods, but some kind of line should be apparent from the tee, even if it's not one most players can make. I have no problem with difficult, I have a problem with poorly designed/impossible holes. After playing the course and coming here to see the reviews, I can't fathom how this is a 4+ disc course with these flaws. It didn't have enough good to make up for some of the bad in my opinion. They seriously cut into the amount of fun I had that day, moreso than my astronomical score.
There are some nasty wound-inducing areas of foliage on a handful of holes. The daddy of them all is the ditch immediately before the island on 18. If you're in there, just take the drop. It's not worth the liter of blood.
Other Thoughts: The day I played, we only had time to do one round so I played from the red tees. So my review and comments above are based on those criteria until I can play it again. FWIW, the green tees seemed (from looking at the signage and course map) to be significantly shorter on a few holes and radically different lines on others so there is some definite variety available for repeat players. That being said, I also looked at the course from the point of an average disc golfer, not Captain Bombs-Away or Dr. McPreciseLines.
This course winds around a portion of the Lake McMurtry Recreation Area located due west of Stillwater. The aptly-named South course is located mostly south of the main entry road and swings right next to a bike trail head and pavilion located just up the bank from the lake proper. The North course plays to the north of the entry road, BTW. The course makes great use of the available land, for the most part, and is a solid addition to the local DG scene. Bring a friend, prepare to do some walking, and pack plenty of hydration. I just wish it made a tad more sense in a few places. Maybe it plays to a 4+ course from the yellow tees?
5 of 5 people found this review helpful.
Lots of potential, still needs some work
5 Helpful / 1 Not
Pros: Very good signage.
Two different teeboxes every hole with different colored concrete to let you know which is which.
Lots of variation and broad array of challenges will test pretty much every shot in your bag. It has many shorter, wooded, technical holes, but the last part of the course really lets you open up. I'm also a huge fan of courses that actually create par 4 holes, rather than simply rating everything a par 3 even if its 600+ feet.
Cons: My main complaint with this course, and why I'm giving it a 3.5 instead of a 4+, is that it has so much untapped potential. Far too many times I walked up to the teebox and scratched my head trying to figure out what the course designer intended the proper route to be. There were so many instances where trees and foliage would be so dense that there would be no proper line for the hole. You would just have to throw and hope you made it through. With some judicious cutting down of a few select trees, proper lines could be established taking this from a good course to a great course. As it is, because so many holes are "poke and hope" and the rough here is so dense, we spent more time looking for our discs than actually throwing. This frustration was enough that we skipped playing the north course and went to play Boomer Lake, instead.
Other Thoughts: I do hope the course designers pay attention to feedback here. I don't advocate making the course unnecessarily easy. However, even some of the players I know who typically play in MPO feel that this course has far too many poke and hope holes. If attention is paid to making sure a valid and throwable line exists on every hole, even if it's tight and technical, it would go a long way to making this a must-visit course in the state.
5 of 6 people found this review helpful.
0 Helpful / 6 Not
Pros: This course has a good combination of technical throws and just your straight up bombs. It feels very rewarding when you can slip your disc in between the trees in the wooded areas. They seemed to have utilized the area very well, for example on hole 6 it is a very straight forward shot but they have placed the pin right next to a 2-3 foot drop off.
Cons: $6 to park, understandable since it gives you access to all the trails if you like to trail run or mountain bike.
Other Thoughts: One shot can ruin your entire hole so tread lightly. I will continue to keep playing this course and I can't wait for the north side course to open.
0 of 6 people found this review helpful.
One of the Best
8 Helpful / 0 Not
Pros: This course requires every shot in your bag. It starts with a medium length fairly open hole with OB all down the right side. The next 3 holes head right in to a heavily wooded area where accuracy is rewarded and leaving the fairway is penalized. Holes 5 - 8 are fairly open with a couple of birdie opportunities. Then 9 - 11 are right back in the thick woods. From here you play in and out of wooded areas with the holes getting longer finishing with 17 being an 810' bomber with OB running all the way down the right side and finishing on 18, being 672' which also has OB all down the right side and having to choose to play the last 250' through a lightly wooded waste area or making the big hyzer over the OB.
There are also alternate concrete tee pads that bring the length of the course down about 1,400', but still require every bit of the game you have in the bag.
Cons: If there are any cons, it would be that the course is new, but the Lake crew is constantly making things better.
Other Thoughts: This is going to be one of Oklahoma's Hidden Gems. But I don't think it will be for long. Soon this will be one of the top of the "Must Play" courses for anyone traveling to Oklahoma. A second course is going in and once that happens, this complex could be the "Crown Jewel" for disc golf in Oklahoma.
8 of 8 people found this review helpful.
Has it all...
2 Helpful / 6 Not
Pros: It provides every type of challenge.
There are expert tees at every hole.
Cons: One mistake can quickly turn into a bad, bad day.
6 dollars for parking.
Other Thoughts: Highly technical for a few holes and then it will provide bomb holes. The layout is great but it is long. Prepare yourself for a walk. I have played it while it is still being built for the most part so I am not sure if (like Boomer Lake) every hole is Par 3.
2 of 8 people found this review helpful.
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