Wild and Woodsy
5 Helpful / 0 Not
Pros: Quality course in a nice, well maintained park. Most of the area the course occupies is pretty much dedicated to disc golf, and while there are a few places where you might run across other park patrons, they're not likely to be a factor on this course.
• Nice sized dual concrete tees provide significantly different looks rather than just longer/shorter versions of the same hole.
• Nice new Chainstars (see other thoughts).
• Good shot variety with a nice mix of fairway shapes and distances with some pretty unique holes, and plenty of risk/reward opportunities. Some will say it's too LHBH/ RHFH friendly, but I think most courses are too RHBH friendly, and that this is well balanced.
• Elevation: well utilized and pretty much omnipresent in some manner. No huge changes, but quite significant and impossible to ignore.
• Quite the technical course (moreso than the Original) - definitely favors placement over distance. Has a few more complex and interesting fairways than the original as well. Several holes make you think about what type of line you want to take to the basket or landing zone.
• Good signage (actually being installed as I was playing): color coded for longs and shorts, and plenty of next tee signs to move you in the right direction.
• Nice use of timbers , rocks and other materials to intelligently combat soil erosion to keep course looking/playing better for longer.
• Has a natural, non-intrusive feel, as if it belongs there.
• Sections of the course provide nice stretches of shade on hot summer days.
• Hand operated water pump located after hole 15 - clean and cold. (I think there were restrooms there as well, but I only needed the water).
• Finishes strong with a beautiful hole.
• How can you not love another quality course on site?
• Shares much of the same land as the Original course, with several tees for both courses located near each other. Bound to be confusing for visitors, but a lot of thought went into avoiding what could have been a complete navigation nightmare. See other thoughts for more on this.
• Two courses sharing same parcel in a fairly compact layout. Not a factor during my rounds, but it's not hard to imagine off the mark shots presenting a hazard to unsuspecting players on the tee/fairway of the other course.
• Course is brand spankin' new, and the rough is still very nasty (downright brutal in spots). Missing the fairway or long bounces can be difficult to recover from and could mean lost discs. This should certainly ease up with time and traffic, but I have no doubt that but certain areas will still penalize harshly for errant shots years from now.
• In it's present (rough) state, Wildwood isn't accommodating enough for beginners - but that, too, should change over time.
• Watch for Hawthorns (emphasis on thorns) and Poison Ivy.
• Could use a few open long, open holes (but fairly unique holes help avoid it from feeling completely repetitive).
• The rough is rough, LOOK DISCS DOWN - 'nuff said. Spotters recommended on a few holes.
Other Thoughts: Much of Wildwood weaves in and around holes from the original course. Creates the potential to be a navigational nightmare, however, they've done quite a lot to help make the best of this situation:
• Map (available when you pay to enter the park) clearly shows both sets of holes: green for Original, brown for Wildwood), so you can see the relative positions of each set of tees at the same time.
• "Wildwood" etched at the front of each tee is more than just a nice touch -indicates which course the tee is intended for.
• Different color tee markers for the two courses.
• Different basket types (Chainstar/Innova) help establish you're playing the hole as intended.
This was the land the park said could be used for disc golf. They didn't want to put a course on a completely different parcel of land. I think they did the best they could with the situation they were given.
That being said, Wildwood actually flows pretty well from hole to hole - you just have to pay close attention to the signs and map.
Several blind holes will have newcomers walking up and down fairways to figure things out - I didn't list this as a con because I think they make things more interesting than 18 holes where you can see every basket from the tee. But for a while, this will be a tough place for a solo round if you're unfamiliar. Was glad I got to play with a local who was involved with the course's install.
$6 a day /car is a bit steep for a single person playing one round, but pretty reasonable for two 18 hole courses. It's a downright bargain if you have some people in the car with you - Several parks I've visited charge more.
All in all, I really enjoyed Wildwood. This is a beautiful place to play and has a peaceful and serene feel to it. I hemmed and hawed about the rating, and despite Wildwood's technical nature, I just couldn't quite give it 4 because of the lack of open holes makes it feel a bit imbalanced (even a few can make a big difference in how a course feels). But there's no denying Wildwood is a very good, solidly designed course.
5 of 5 people found this review helpful.
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