2 Helpful / 1 Not
Overall not bad
Pros: A nice course map and scorecard are provided at Hole #1. Tees are well marked with detailed signs. Liked the more technical wooded holes on the back 9.
Cons: Not a fan of grass tees but wasn't a huge issue on the day I played because it was dry. Front 9 is shared with the majority of the park with some tees on the parking lot. Wasn't an issue on the day I played but if the park is busy you would more than likely have to skip a couple holes.
Other Thoughts: Overall I though this was a good course. It's always fun to play a new course that is local. The park was not busy the day I played so a lot of the cons were minimal. Really liked the short holes on the back 9 that played along the water. Will play again, thanks...
2 of 3 people found this review helpful.
3 Helpful / 0 Not
Pros: Actually located in the (easy access from I-75) Tipp City park with a sign saying "Tippecanoe Family Aquatic Center", this brand new disc golf course has 18 of the top of the line, brand new, three tier, Innova DisCatcher baskets, and a variety of hole lengths and challenges. Presently, there are simple, numbered tee posts for each hole, but the course Facebook page indicates signage has been ordered for installation in the spring, and tee pads are planned as well.
The course itself has eight wide open holes, six or seven that must be considered extremely tightly wooded, a couple in between, and one hole that probably will need to be redesigned (see cons). There is plenty of opportunity for bigger arms to gain strokes on the technical guys (four holes 397' to 530'), but there are an equal number of chances for the precision guys to get strokes back from them, as well (six wooded shorties ranging from 141' to 206'). There is a good variety of challenges here for the Recreational to Intermediate disc golfer. And one can easily imagine one of the great levelers for tourney scores might come if/when you have to play here on a windy day!
There are next tee notes on the baskets right now wherever needed, so you will not get lost (especially if you've brought the map). You're not really likely to lose a disc on this course, as the pond adjacent to holes 14 and 15 really doesn't come into play, and the wooded lanes are relatively well defined.
The park has tons of amenities, from the aquatic park, the sports fields, the great bike trail, hiking paths, restrooms, ample parking, etc. Being a new course, there aren't yet benches or trash cans, but the park is well-kept nonetheless. They've actually done a really decent job of putting in a scenic and decently fun course with the lack of elevation available in this park (I'm sure they would give anything to have a hill or two to work with).
Cons: The biggest challenge on the course is clearly hole 4. It plays over 400 feet right down the gap between the baseball fields, with a couple of shade trees between all the chain link fencing. There is no chance this will be safe if other park users are here. You even cross the 10th fairway to get there. I hope they look at other options before pouring a tee pad (see other thoughts). Hole 10 has the possibility of throwing around the bend blind to where non-players might be walking to the restroom. Not necessarily a con, but the short fairway on hole 12 ends with trees before you actually reach the 'green', keeping a birdie possible, but the ace run really, really, really unlikely.
Other Thoughts: Hole by hole, #1 is a medium length shot that fades right at the end of the drive around a drainage ditch and a line of trees. #2 plays long at the back of the park to an open basket, and #3 angles to the middle of the space in a cluster of three mature trees. #4 is long and troublesome, while #5 and 6 play fairly straight and short down a couple of treed lines, with a drainage run if you go long on 6. #7 fades to the left in the pines, with the same ditch if you fade too far and #8 plays very long to just behind the pine tree on the right. # 9 tucks into a trio of younger trees with OB driveway to the right, and #10 fades hard left, round the last pine, and 40-50 left, between the parking area and the restrooms. #11 is a relatively short and completely open hole, followed by the very short, but dastardly treed #12. You walk up the path and to the left for #13, which has a couple of clearly defined anny (rhbh) lanes to the basket, and then back across the dip, and up the path to the red barn for the ace run hole #14. #15 plays fairly up a wooded lane, then the best line on #16 is the hyzer (rhbh) around that pine. #17 is tight with a slight fade left ending, but has the stream if you hook (or kick) too far. Finally, hole #18 is an extreme shortie where, if you hit the line within a handful of feet, you can run it…OR if you hit a tree, you'll really have to scramble for par. Fun stuff, and I'm sure unexpected, if you came thinking "Aha! All open bombs!).
In terms of 'fixing' #4 (and this is just a notion, of course), I'd look at the possibility of pulling the throwaway hole 11, renumbering 12 & 13, adding another wooded shot to transition from those to the beautiful hole 14 by the red barn, then simply adding a wooded hole 4 west of the bike path to replace the one between the ball fields.
3 of 3 people found this review helpful.
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