Pros: The back nine has some of the most challenging short holes in the state, very technical and they make you craft severe shots that you don't see often in Eastern NC. The first five holes are open but are also subtly challenging to attack due to the woods line, no gimmes here. Middle holes are a nice transition.
Cons: Early holes are not aesthetically pleasing and can hold water, maybe time and landscaping will improve this part of the course. Hole 12 is near impossible to reach as designed IMO, not sure how to fix though.
Other Thoughts: Having recently played this course in a competitive setting, I gained a new appreciation for the difficulty and technical merit. This is a good design from our Schwebby.
3 Helpful / 0 Not
Pros: If Creekside had been a niner that started at the back lot, a pretty solid course could have been made because there are some solid holes here. 8 and 9 play along a lake, though not close enough for it to come into play. Both are mostly open holes but the 8 tee is tucked low and backed into the woods so the thrower is confronted with a steep climb initially and 9 features a small valley as it the hole doglegs right but large trees provide a canopy near the approach, requiring any drive to be very low to be successful. 10 is another fun shot. (Though the blue tee over the parking lot should be scrapped.) It's open again but the basket position (into a narrow channel to the right of the green space) makes it interesting. From there you are into the woods, where the holes range from well-done to pinball. I'm surer by careful selection, a setup of the right five holes could be arranged to complete a really nice nine-hole course that finishes at the back lot. (Adding one hole that leads from the lot to 8. (Really just move the seven tee to the other side of the playground so that discers throw away from it.)
For the most part, the wooded holes have reasonable fairways with a few changes in elevation the underbrush isn't terrible. The most notable hole is downhill all the way with water behind the basket but there is a gulley here and a mound there on most holes and the trees definitely make you shape your throw. There is good nine-hole course here for beginning and even intermediate players. One that has offers a taste of most aspects to the game and offers variety, some challenge and a lack of frustration.
Cons: However, that layout isn't labeled here and there are a handful of holes that range from inappropriate-for-players-that will-enjoy-the-rest-of-the-course to enjoyable-by-no-one. I'll start with the latter. The first five holes are just back and forth across the same open field. 2-5 might even be the exact same distance. Moreover, only the "fairways" are mowed, which adds nothing to the difficulty or fun and only to the frustration of the new player. Experienced will find those same holes pointless. Their frustration will come on 16, when there is not a single possible line to be found. Veterans will enjoy 18 as it is considerably tighter than anything else on the course but thus considerably out of line with the difficulty of the previous holes. 6 is just as bad as 18 in those terms but it is lined with very thick brush that will swallow discs that even slightly off the mark.
Other Thoughts: So while the location could support a very good red-level niner, about half the course doesn't fit with this philosophy and the first stretch of seven holes does not leave a good impression.
3 of 3 people found this review helpful.
6 Helpful / 0 Not
- Another course in New Bern. Glenburnie DGC sets the bar high, but being from Wilmington with Castle Hayne basically in my back yard I understand how one might want a break even from a top-shelf course. Creekside provides that change.
- "Interesting" layout. Creekside gives you holes where you can launch it as well as holes that you have to "thread the needle." Wide open holes coupled with extremely wooded holes provides a little something for everybody.
- Bi-polar layout. I said the layout was "interesting" and that that was a plus, but it's also a detractor because of the lack of variation between the extremes and the lack of flow on a few holes. Allow me digress and get specific:
* As someone else noted, the first five holes are basically the same wide-open shot across the same wide-open field. Okay, but really repetitive.
* After 5 you're presented with brushy and wooded holes with fairways as wide as 12 and as narrow as four feet wide with the same par. Yes, they're a skosh shorter, but it seems (for lack of a better word) schizophrenic. There's no transition. You don't have an open shot that LEADS into the woods (providing an idea of what's to come), you just jump right from the World Cup into the Walking Dead.
* After you play #6, you have to FIND #7 based on a lonesome singular sign next to the pin. Once you maneuver your way down the path, across the road, through the parking lot and past the playground, you get to play #7.
* When you hole out on 7 you see #8's pin. You have to walk down 8's fairway to FIND the teepad - which, incidentally, is down a hill in a gaggle of trees next to the water - and there are no signs indicating this is where you're supposed to go.
* #9 is a dog-leg right that aims right towards a playground. Now, this doesn't look like a playground that garners heavy traffic, but disc golfers need to be vigilant to make sure they're not endangering any kiddos playing. Just seems like this hole (with all the other land available) could have been placed in a less precarious locale.
* #10 is one of the few alternate tees I noticed. The long is par four; the short a par three. However, the long layout (for its added length) offers ZERO risk/reward so far as I can tell. There's no line that offers a legit look at birdie for big arms that doesn't offer a par to the mortal chuckers playing from the shorts. It's just long for the sake of being long it seems.
* #16 is RIDICULOUS wooded. I'm all for making it tough by having tight lines to practice your accuracy, but 16 is borderline retarded. Seriously. There is quite literally no fairway. It's like throwing a Frisbee through a briar patch. I only par'd it because I threw two tomahawks and am deeply religious.
- CRAZY foliage. It's disc golf: throwing Frisbees in the woods. I get it...there's bugs and pointy plants and lions and tigers and bears (oh my!). I'm not saying this is anything out of the ordinary, but since this is a new course that hasn't been worn down yet, I implore you - if you're one of those who likes to wear flip-flops or some other manner of open-toe foot appendage - wear shoes if you're going to play this course. Between mad briars, wicked thorn bushes, and crazy thorny weeds blooming out of the ground like the devil's botanical Bellagio, you WILL be sorry if you don't wrap your piggies in some Kevlar.
- No topless Hooter's girls frolicking along the #8 fairway.
Creekside is new, just coming on to the scene in 2014. Like your favorite Valkyrie, Firebird, or DX Roc, it has a lot of seasoning and beating in ahead of it to make it good. With a design overhaul to give it more balance and a lot of TLC to make the "fairways" (such as they are) more believable, Creekside could eventually be a course that could/might/maybe/sort-of give Glenburnie a run for its money. MAYBE. However, as it stands it's not worth driving out of your way to play. It's great for New Bern/Jacksonville locals who have 18 more holes to play, but out-of-towners would be better off skipping it and playing Glenburnie twice for now.
6 of 6 people found this review helpful.
Don't let the first few holes get you down
2 Helpful / 1 Not
Pros: Once you get past the first 5 holes, things start to pick up. The designer made the most of the land they were working with, and wound up with a variety of interesting and challenging holes. A lot of tight lines on the back 9 that create some very interesting and challenging throws.
Cons: 1-5 are boring, repetitive, and should you stray from the fairway, the grass and shrubbery is tall enough to swallow a disc. The thorny briars scattered throughout make rescue missions a pain as well.
Hole 16 is a satanic creation. The 3 foot wide "fairway" weaves left and right multiple times, and the trees do not allow any discs to pass that are not centered on the fairway. My best on this hole is a 6, and that was due to a miraculous forehand that pinballed its way through the forest.
Other Thoughts: Hole 8 is a straight open shot with the tee sitting about 15 feet down a hill. River borders the hole on the right. While you are walking down the hill, pick a cloud that lines up with the basket and throw a hammer. You'll be surprised how consistently you can park it within 5 feet of the basket.
If you are in the area and don't feel like playing Glenburnie, it's worth visiting, though I wouldn't go out of my way to hit it up.
2 of 3 people found this review helpful.
5 Helpful / 0 Not
Thorn in my Creekside
Pros: Overall, it is a decently designed course that will allow you to use various shots - some open 300' early, midrange/fairway shaping shots in the middle and dense woods. Unlike it's New Bern counterpart, Glenburnie Park, straying off the fairway will definitely produce score separation on many holes. The back of the park is pretty nice and has a number of fun holes - #10 is a great par 4 that has multiple risk/reward options - along with being a visually nice hole. #7 through 9 were actually decent holes with risk options (although there is possible movement of these holes).
Cons: Redundancy - the first 5 or so holes are in an open field and zig-zag across this field with no real variety. #2, 3, 4 are the same shot. Again, #6 and 18 are the exact same shot. Once in the woods, it is mostly a similar shot with variance of fairway turn - zigzagging back and forth through the wooded portion of the course. The other component of redundancy is the type of holes played in succession. All the wooded holes are played separately from the open holes. I am not sure of the limitations, but there seemed to be an opportunity to integrate the 2 areas, since they parallel each other in the DGC portion of the park.
No fairway relief - this is not a reflection of the design, but the property is encompassed with briers. Some of the holes are, seemingly, tunnel shots flanked by these briers. Any shots off the fairway leads to a disc finding adventure and potential loss of blood. Yes, don't throw off the fairway will make this a non-issue - but still is a con that needs to be mentioned. A number of the holes do not allow for any recovery shots if you stray.
Tight - Don't let the distances fool you - this is not an easy course. #16 quickly comes to mind (I 3'd it out of luck), but there are a few holes out here that are very tight. I have played numerous NC courses (I think this is # 138 or so), so woods is not something that is foreign. Some of these holes either had incredibly tight pinch point at the tee or tight/protected greens.
Other Thoughts: Navigation notice - after finishing hole 6, walk to the right and follow the road into the back area of the park, go the right past the portable toilets and the #7's pad is in the corner.
I wasn't able to play #1 due to standing water by the basket and along the left of the entire fairway - making it impossible to go from #1 to #2 without swimming. From talking with the operating club, there will be some changes to the back area of the park, which I actually enjoyed the most. Keep in mind, this is a very new course that needs traction and activity. Fairway relief can come with time and work. There is a great local club (Craven Chains) that is passionate about the sport and I know they will make many improvements to the park. I rarely rate courses that I have played only once, unless there are no reviews or something hasn't been mentioned that other disc golfers should be aware of. My review may seem negative, but it is a fun course. It falls, for me, into that 3 to 3.25 range in it's current state. If you are in the general area, it's worth the play and a decent compliment to Glenburnie.
5 of 5 people found this review helpful.
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