Don't let the first few holes get you down
Pros: Once you get past the first 5 holes, things start to pick up. The designer made the most of the land they were working with, and wound up with a variety of interesting and challenging holes. A lot of tight lines on the back 9 that create some very interesting and challenging throws.
Cons: 1-5 are boring, repetitive, and should you stray from the fairway, the grass and shrubbery is tall enough to swallow a disc. The thorny briars scattered throughout make rescue missions a pain as well.
Hole 16 is a satanic creation. The 3 foot wide "fairway" weaves left and right multiple times, and the trees do not allow any discs to pass that are not centered on the fairway. My best on this hole is a 6, and that was due to a miraculous forehand that pinballed its way through the forest.
Other Thoughts: Hole 8 is a straight open shot with the tee sitting about 15 feet down a hill. River borders the hole on the right. While you are walking down the hill, pick a cloud that lines up with the basket and throw a hammer. You'll be surprised how consistently you can park it within 5 feet of the basket.
If you are in the area and don't feel like playing Glenburnie, it's worth visiting, though I wouldn't go out of my way to hit it up.
Thorn in my Creekside
3 Helpful / 0 Not
Pros: Overall, it is a decently designed course that will allow you to use various shots - some open 300' early, midrange/fairway shaping shots in the middle and dense woods. Unlike it's New Bern counterpart, Glenburnie Park, straying off the fairway will definitely produce score separation on many holes. The back of the park is pretty nice and has a number of fun holes - #10 is a great par 4 that has multiple risk/reward options - along with being a visually nice hole. #7 through 9 were actually decent holes with risk options (although there is possible movement of these holes).
Cons: Redundancy - the first 5 or so holes are in an open field and zig-zag across this field with no real variety. #2, 3, 4 are the same shot. Again, #6 and 18 are the exact same shot. Once in the woods, it is mostly a similar shot with variance of fairway turn - zigzagging back and forth through the wooded portion of the course. The other component of redundancy is the type of holes played in succession. All the wooded holes are played separately from the open holes. I am not sure of the limitations, but there seemed to be an opportunity to integrate the 2 areas, since they parallel each other in the DGC portion of the park.
No fairway relief - this is not a reflection of the design, but the property is encompassed with briers. Some of the holes are, seemingly, tunnel shots flanked by these briers. Any shots off the fairway leads to a disc finding adventure and potential loss of blood. Yes, don't throw off the fairway will make this a non-issue - but still is a con that needs to be mentioned. A number of the holes do not allow for any recovery shots if you stray.
Tight - Don't let the distances fool you - this is not an easy course. #16 quickly comes to mind (I 3'd it out of luck), but there are a few holes out here that are very tight. I have played numerous NC courses (I think this is # 138 or so), so woods is not something that is foreign. Some of these holes either had incredibly tight pinch point at the tee or tight/protected greens.
Other Thoughts: Navigation notice - after finishing hole 6, walk to the right and follow the road into the back area of the park, go the right past the portable toilets and the #7's pad is in the corner.
I wasn't able to play #1 due to standing water by the basket and along the left of the entire fairway - making it impossible to go from #1 to #2 without swimming. From talking with the operating club, there will be some changes to the back area of the park, which I actually enjoyed the most. Keep in mind, this is a very new course that needs traction and activity. Fairway relief can come with time and work. There is a great local club (Craven Chains) that is passionate about the sport and I know they will make many improvements to the park. I rarely rate courses that I have played only once, unless there are no reviews or something hasn't been mentioned that other disc golfers should be aware of. My review may seem negative, but it is a fun course. It falls, for me, into that 3 to 3.25 range in it's current state. If you are in the general area, it's worth the play and a decent compliment to Glenburnie.
3 of 3 people found this review helpful.
Join Disc Golf Course Review
for free to add your review. Have an account already? Sign In
to add a review.