4 Helpful / 0 Not
Pros: Robbins is built along a low, flat strip with a small wooded hillside boring one edge and a much steeper wooded hillside along the other. There are hole that play up the hill and holes that play down it. There are holes that play along the ridge, through the trees, some of which feature a sharply slanted fairway. There are holes that play on the edge of the trees on the small hill. Along the bottom of the bigger hill is a small creek which will either be shallow or dry. This water hazard comes into play on a number of holes. Though it rarely is in position to constrict drives, it presents a danger of rollaways: once while throwing across the valley to the opposite hill and a couple times it lurks past the basket on a slope to the left. With the hills and trees and flat spaces there is quite a lot of variety here and it shapes up to be a pretty solid blue-level course on which every shot is different.
Navigational aids are top notch. In fact, there might be too many next tee arrows. It is like they were afraid that a player might be confused if there were a few seconds in which they were not being directed, even if there had been no possible other ways to go since the last sign. But obviously too many is better than too few and proofing a course for the directionally challenged is never a bad thing.
Personally, I was a big fan of 5, which starts in the trees with the creek directly in front and the basket tucked into the trees on the opposite of the open space. A great example of how the course makes even the flat spaces interesting. 8 does something similar but places the basket higher on the hill on top of a rock outcropping.
Cons: I didn't love the beginning and end. 1 is a straightforward shot along a raised pathway with thick shule to either side but no real obstacles. I do like the climb to the final basket on 18, but the fairway has that classic power corridor shape that I'm not a fan of. Other than that the course is pretty solid. It's not, "I must go back there," great but it is one that everyone should play if they are in the area. A worthy course but not a spectacular one either.
4 of 4 people found this review helpful.
A True Gem - Plays Much Longer Than Its Distance
Pros: An excellent use of very limited space. The course plays away from other park users so the risk of drilling a jogger is extremely low. And because the overall foot print of the course is small, the risk of an errant disc braining another player is mitigated by well placed screens/barriers to protect other golfers that would be teeing off in areas where holes come in close proximity to each other. The course is very easy to navigate, as the designer has noted in other reviews, there are clear, easy-to-follow signs pointing to the next tee. But in the event weather or vandalism brings the signs down, there is a map posted in the "Files" section of the course.
This course looks like it can be played at all daylight hours, even if the gates are closed as there are several (at least 4) access points into the course from the surrounding neighborhoods. A large plus if you arrive a few minutes before the scheduled opening time and find the gates closed.
Cons: No glaring weaknesses come to mind except maybe this is the best course to bring a beginner to in order to introduce one to the game. Wait! There is also a 2nd and it is on me, I am sorry it took me so long to play this course for the first time.
Other Thoughts: I don't anticipate many site users will find this review "helpful," but I had to praise Mr. Huether for such a wonderfully challenging course (now if we can only get the rest of us to take proper care of it . . .). This course seems to offer challenges for every skill level.
This course is all about hitting your lines and placement, placement, and did I mention, placement of one's throw. Though the overall length of most of the holes is short, don't let that fool you. A few inches either side of your line could mean plunking a tree, falling into the omnipresent creek bed, or sliding several feet away from the basket on the very fast & sloping greens. But at the same time, if you make your shots and have a little luck on your side, you can score very well.
The use of available elevation in the park is well thought out. Most of the elevation changes feed into that blasted and annoying creek bed that is in play for all but 5 holes. Even the most well-placed drives and approaches can skip or roll away a great distance on many of the holes, leaving a very tough, uphill putt to make birdie or save par.
Anyway, this course is highly rated by this user. I will definitely be back again in the future to take some more lumps. Hope to see y'all there.
2 Helpful / 0 Not
Pros: I have been playing this course since it opened. Each time I go it gets better. At first this course had tons of crap around the holes and was not very appealing to the eye. Now much of the brush has been cleared and good trails have been cut out.
The baskets are great.
Great use of land.
Every hole is different, there are no holes that you feel are the exact same.
You must have a number of shots to do well on the course, BH, FH, I even use a couple tomahawks.
Such a fun course.
Cons: No signage.
Not hard to navigate though, but still would be nice to have more signage on the holes.
Need more trashcans on the course.
A lot of holes still do have piles of brush and vines and thick stuff that makes it difficult to retrieve a disc that goes in there.
Seen 2 snakes this week, so watch out!
Hole 12 is awful. It requires an uphill shot that must be placed perfectly to even have a chance on taking another shot at the basket for a birdie. I normally just play from the top of the hill. Wish there were another pad at the top of the hill.
Other Thoughts: This course can really be played with just fairways and mids.
If you make your shots you can shoot under very easily. If you mess up you can shoot very poorly.
Great course, it will only keep getting better.
2 of 2 people found this review helpful.
Designer Response by: 1978
Thank you for the review.
There are trash cans on all but 2!!!!! tees. Sometimes they are by the long pad, but one should be able to find them if one cares to. There are at least 1 and many times 2-3 yellow arrows per hole directly visible from the basket that direct people where to go. If attention is paid and people do not blindly wander there should be no directional concerns. For example: You can see the arrow to the right of the basket. Every hole is marked in this fashion. <a href="http://www.dgcoursereview.com...29fd3020.jpg
Hole 12 will not change, 2 trees taken out recently leave a 40' diameter landing zone less than 200' from the tee, 260' from the basket. It is the designers philosophy that a few times in a round a birdie should be had from a couple of great shots. They should not just be handed out.
At the time of this review every hole had a hand laminated sign, however currently every tee has a permanent tee sign, those were just installed.
Not Robbins You of a Good Time
4 Helpful / 0 Not
Pros: Might be one of the best blue level courses I've played. Terrific attention to detail and use of the land, great balance of holes and a nice, quiet round of golf. To give you an idea of what the course looks like, it's basically an open valley, then a wooded slope rising from a creek followed up top by another flat with open grass dotted by mature trees. It's a unique bit of property for a course and the layout really makes the best of what's available, right down to hole 18 ending right next to hole 1's tee and the parking lot, awesome.
As the golf goes, there isn't one particularly hole that blows you away with uniqueness or challenge but every hole looks or feels different enough to avoid being repetitive and I used more discs than I thought I would. The balance and variety of fairway shapes is really good in that you're not just playing valley holes or field holes or technical woods holes over and over. If you detest trees you'd say that the course is about 3/4 wooded but really it's closer to being slightly more wooded than open due to holes that play in and out of woods but not necessarily through them.
Distances are just about perfect for my Intermediate arm. You can probably score just as well without drivers but they're worth toting because of the occasional open hole or holes with slightly low ceilings. I really like how most of the holes didn't strongly favor a place your shots approach or a go for it approach, that balance word again.
Not the most pastoral and scenic of courses but far from being an ugly, urban type park setting either. The woods are beautiful, the creek is nice and I saw baby rabbits if that tells you anything. What's really remarkable is how mature and worn-in the course is, it feels like it's been here for years already.
One huge thing that I factor in that most (criminally) don't is how proactive the course is designed in regards to preventing erosion and other human-caused activities. Trails are on point, steps are cut into slopes to preserve the fairway, walls are made already to preserve greens and fairways, etc. Phenomenal. Then other things like benches, a pole on a hidden basket and necessary nets/walls to protect tees boost the enjoyment. Charlotte standard concrete tees of course, well located and easy enough to spot.
Cons: Briers were not a big deal except for the right side of hole 1. I don't imagine they'll be as formidable the next time I get down there and currently they're easy enough to avoid if you don't mind going OB on the left or hit the landing zone past the basket.
The only real con is a lack of permanent tee signs. On a busy day some players might run into each other in certain spots, maybe.
Hole 15 might be a little NAGS from the longs but if I sacked up and went for it instead of worrying about missing the fairway I might feel otherwise.
Other Thoughts: Hole 1 is a tough way to start but a very interesting hole with its narrow fairway of OB left and thick rough to the right, both flanks being downhill. The landing zone really makes that hole work. Hole 16 is fantastic, I wish every open hole had that much shape and placement to it instead of just strong arming hyzers repeatedly. Like I said, none of the holes really stand out by themselves but so many holes reminded me of favorite holes from other courses, it's like a band doing good covers of other bands.
I usually underrate courses but I might overrate this one as I play it over time because I can't emphasize enough how appreciative I am of Huether's attention to detail in terms of design and preserving the course. Such a welcome change of pace to the courses put into my area where guys don't understand that water flows downhill and soil compacts when people repeatedly walk over it.
This is a must-play for golfers in this area and a timely, fun play-through for course baggers cramming in Charlotte's goodness on a road trip.
4 of 4 people found this review helpful.
Designer Response by: 1978
Thanks for the review...baby rabbits but not baby dogs like in the pictures. Odd! Permanent signs are printing this week and will be installed within the next 2.
Nice, repetitive, simple
3 Helpful / 2 Not
Pros: This is a great beginners course. Simple, repetitive and predictable.
Cons: Repetitive, almost a bit boring by hole 12. This is a course that would be great in other parts of the nation but in Charlotte it is the lesser quality course in relation to the others around it.
Other Thoughts: The course uses what is available to it but a 3.0 meaning "good" is about as good as its going to get here.
3 of 5 people found this review helpful.
Fun. Tough. Thorny
5 Helpful / 0 Not
Pros: This course is fun...mostly. A lot of great elevation changes that lead to "fast greens" and the penalty for error is high.
The layout of the course uses every bit of the hillside and creek, and there is OB on almost every hole. A pro, because it challenges you, and keeps you on your toes.
Lots of tight tee shots that open into wider fairways
I'd say 1/3 open to 2/3 wooded holes
Most of the tees had accurate tee signs, describing elevation, OB and the route.
Easy to follow route through the course, with a decent amount of signage leading to the next tee
Well marked OB leaves little doubt if you're in or out
Purpose built drop zones for OB! Concrete pads just for OB drop zones...cool
Cons: Briars briars briars
Watch your step, and hope you don't have a bad shot. There are several holes where the briars are EVERYWHERE. I believe it was hole #11, where it seems that the fairway was cut through a briar patch.
Then again on 16 the entire left side of the fairway is thick briars. I found out the hard way...it's hard to retrieve a disc from them
Most of the tight shots are fair, but towards the back half of the course it seemed to be getting monotonous. Tight tight fairway, followed by a tight fairway. Not a huge con, as I still enjoy playing this course, but it does get annoying, especially on a bad day.
Tough to play just 9 holes because hole 9 leaves you at almost the farthest away point from parking. Although this is an easy way to convince yourself to play the back 9 to get back...I'd like to be somewhere near the parking halfway through in case I'm short on time.
Other Thoughts: I do really like this course, it is a ton of fun to play thanks to the creative layout that uses a great deal of the available elevation. There's uphill, downhill and shots across "valleys". Hole 18 is a great example of a valley shot, and a great finishing hole
Definitely worth playing this course! Bring your A game for the tight tunnel shots, and look out for briars...
5 of 5 people found this review helpful.
Designer Response by: 1978
9 hole loop, 1-5 12-14 18
1 Helpful / 7 Not
Pros: Great shots through the trees that flatten out in to open areas. Great landing spots as greens make it rewarding for a good shot.
Cons: Back nine isn't as fun as front nine. With most holes in the woods on the back nine and leaves currently being down makes it easy to loose a disc under the leaves.
Other Thoughts: Overall a very fun course!
1 of 8 people found this review helpful.
4 Helpful / 0 Not
Pros: Great signage; there are arrows to tell you where the next hole is. Each sign has a very accurate depiction of each hole, with arrows for elevation, etc.
Good variety of shots. There are right doglegs, left doglegs, par fours, mandos, elevation, tunnel shots, finesse shots, you name it.
Homemade bridges, hand rails, steps, ladders. The maker of this course put a lot of time into it, to make it a really fun course to play on and navigate. It feels like a course that you and your friends would make and build. It has a backyard tree house feel to it.
Very well balanced. #1 starts out with a pretty standard straightforward shot, with elevation to make it challenging. The course then moves to #2 and #3, which have a little bit more distance to them, and are a little trickier than hole 1. #2 is a downhill shot where you have to place your disc strategically, or else you will roll. #3 is a right dog leg, where some trees and low hanging branches come to play. The next couple of holes are tight, technical shots. After that the course gets longer, and more demanding, with some open holes at the end to mix it up.
You dont need insane distance to get a good score. You will do fine if you average around 300-350 feet.
Cons: The whole course plays around a creek, which is a cool idea, but can be a pain in the ass sometimes. If your disc is on the other side of the creek, it can be really tricky to get it back. You usually have to walk all the way around the creek until you find a way to cross it.
Although they have done a wonderful job to clean this park up and keep it maintained, there are a few areas that are nearly impossible to navigate. There is a field of thorny mess that comes to play on a couple of the holes halfway through. If your disc gets deep in there, you're better off saying goodbye to it and leaving it there.
A couple of the holes feel out of place with the rest of the course. Even though the course as a whole flows very well, hole 15, 16 feel very out of place to me. Hole 15 is a straight forward throw in the open, where the trees dont come into play as much as the designer would have liked. It should be a very easy birdie for most players. Hole 16 is a nice hole, but it does not fit the theme of the course. It is a decent sized, right dogleg, slightly elevated par 4. Again, it is a very fun hole, it just seems out of place.
Some of the holes are dangerously close to each other. For example, if you are looking for a disc on hole 1, you might get hit in the head by a stray disc coming in from one of the other holes.
Other Thoughts: Overall, I really like this course. It has a unique feel to it, while keeping true to the NC disc golf scene at the same time. If I had to compare it to any other park(s), I would say that its a mix of Elon eager beaver and Bradford park.
I have been playing on this course since it first came out, and its been really fun to watch it grow. You can tell that the course designer/community really cares about this park, and is taking a lot of time to make it a fun park to play at. I dont think this course has reached its final form yet, either.
4 of 4 people found this review helpful.
Designer Response by: 1978
Thank you for the review. You are correct, work is still on going for more bridges and ladders and other amenities. Hole 15 and 16 are very much planned. I wanted a few holes where people could air it out to make the course well rounded. 15 is 415' slightly up hill, that is a challenging distance for 95% of players. 16 is a par 4 but will be bordered by OB in tournaments. Those 2 holes eat up the most discs because of the border grass. Thanks for playing so often! You can be a big help by picking up trash and throwing fallen limbs off the fairway!
4 Helpful / 0 Not
Pros: -First, I want to say that this course is better than a 3.5. But since it is new, it still needs work. Robbins is like baby Renaissance. The fence you throw over on #3, and some pretty dangerous pin positions, definitely has the "Renny" feeling! Almost every hole is reachable, #16 is a 675' par 4. I birdied that hole but also double bogeyed #8.
-The OB around the fairways (usually in the ravine) definitely adds some challenge. For instance #17 has it all around the left side, demanding you to go right. #5 is also a "risk and reward" shot. It's 295' but plays downhill so it's reachable if you can throw accurately but the basket is over a ditch which is marked as OB.
-This isn't a large park so the front 9 all plays up and down a big hill, making it a very hilly front nine. The back nine mostly on it so it's not as hilly, but holes 12 and 18 are great exceptions. #12 is unarguably the hardest on the course. The fact that it's only 463' and a par 4 makes the short pin seem pretty simple. But it's not, it's steep uphill and is a dogleg right, you want your disc to clear the trees and be set up perfectly in the fairway. Take away the steep hill and you get #10 at Charlotte's Web.
-Well balanced elevation and terrain. The front 9 is moderately wooded with the first two holes being decent open holes, just to warm up and then hole 3 is a pretty tough wooded hole to the right with OB to the left side. #4 is an easier hole at barely 200 feet, just kind of allows you to get a birdie then holes 5 thru 9 are downs and ups on the hill. Then 10 thru 14 are all wooded holes that require the most accuracy. #15 and #16 are something different. They are long holes in the open. Right now they are really rough so they require some accuracy (hopefully the growth will be gone soon). Nevertheless, fun holes. #17 is back into the woods and #18 is an uphill finish out in the open.
-I loved the elevation uses here. Especially #5 and #7! They are both steep downhill. #5 goes out of the woods and out in the open with OB in play about 40' short of the basket. #7 also goes out of the woods and into the open. This hole is a dogleg right. This is a rather short hole at only 252' and due to elevation, this is very reachable with a putter. The uphill layouts for #8 and #12 also stood out! #8 may be the signature hole on the course. It's a slight anhyzer that goes over the creek and up the hill. The approach shot is an awesome feature to this hole. The aforementioned #12 is another hole worth talking about. It probably has the greatest use of elevation on the course followed by a few other holes, but this hole just goes straight up. The goal for skilled disc golfers on this hole is to reach the bend which is maybe 220' but plays much longer.
-I really enjoyed some of the pin positions. Hole 1 has a drop off past it. It's very easy to go past the basket on this hole even with a mid range, #11's elevated basket with a drop off past it as well. This is a short hole but it's very tight so it feels good enough to get par on this hole, #13 has the creek in play to the right, the fairway goes downhill to the right leading you to it, and #16 is beside the mound, that's always fun!
-Place is secluded in a very quiet neighborhood just outside of the city. Kind of like my Grandmother's house, it's not in the city and is quiet (Now would be a good time to say that I made up my own course up there but don't have 5000 dollars.) You get a good view of it on #15 and #16. There are not many goers here, there were some other people playing but no one was using anything else.
-Bailey Rd. is nearby, great two course day in Cornelius with a gas station between the way to each and plenty of restaurants.
-Huey made tee signs. Very cool tee signs with cool diagrams and hole information. He even has the lengths for the long position holes! For instance #12.
-The retaining walls splitting the holes very course to each other are a super cool idea!
Cons: -It's rough. Other than the pin position on #13, this hole needs plenty of work. There are drag piles. They are in the rough but it's super easy to get in the rough. Also needs clearing out in the rough! This hole is a mess at the moment and if you go in there, it will potentially cost you 2,3 or even 4 strokes if you don't just throw out. Not to mention I lost a KC Pro Aviar on this hole. I usually don't recommend that but in this case, I will. If you go in the rough just lay up and get back in the fairway. You won't see the basket in the rough, it's too messy. Oh, and a good warning for you readers of this review, holes 15 and 16 may be some seriously painful experiences looking for your disc. When I shanked it on 15 trying to rip it, things got real mean in the tall grass, there are thorns everywhere on that hole. They are not as hard to avoid on #16 but my point is, it's not worth looking 30 minutes for a disc in Thorn Town.
-Tee pads are not there yet but they are coming!
-Typical other new course problems like some overhead branches. Especially #18, they really need to go sometime soon and #16 has some as well if you are in the semi rough. They are not as bad but they can mess you up if you don't think.
-Few more bridges would be nice! #18 needs one at the moment.
Other Thoughts: -I really liked how the the front nine mostly was going up or down the hill and how the back nine wasn't quite as hilly but required more accuracy and distance. I did mention that I wasn't too fond of #13 but the fairway going downhill to the right and the basket being by the creek was really cool. The back nine was more difficult and longer too but they all reachable. The hardest hole to reach would probably be #15. It's a 415' par 3. It's not only the distance but where you disc could potentially land may scare you a little. The challenge factor here was a 93/180 which isn't too difficult overall but it had some challenging holes with a couple being hard. The fun factor by hole for me was a 125/180 being a bit above average than what I usually get like Hornet's Nest having a 122 or Bradley Center in Gastonia having a 120 and The Bridges having a 110. The overall score I give Robbins is a 109 but only because of the rough and high lost disc potential and other minor problems with those fixed, it could be over 130! Just a few examples of courses I gave a 3.5. This course can easily make its way to a 4 because if #13 gets less messy and #15 and #16 become less painful the fun factor will maybe reach the low 130's! A well worthy 4 or generous 4.5! I enjoyed #16 nevertheless.
-Personal favorite hole would be #5. It's a super fun straight downhill par 3 out of the woods and over the ditch. Just a great hole all around followed by others like 2,7,8,12 and 16! I think you will love those holes too!
-I'm glad I came here! If you plan to come, just be aware of the entrance. The park sign say "Westmoreland Athletic Complex." I came in and no one was there which got me confused. I came to the near gas station maybe half a mile from the place and found out I went there all along. The address is on the sign 8430 Westmoreland Rd. I was too careless to look at that maybe because it was my first time in Cornelius by myself. Bring a friend and some water. This is a hike for a Charlotte course.
-I had a lot of fun here! Well done Mark Huether!
Update: 22 tee pads poured! Nice and grippy!
4 of 4 people found this review helpful.
Bask in Robbins
11 Helpful / 1 Not
Pros: Robbins Park is a great addition to the Char-Meck disc golf scene. It stands out amongst the other area courses for what it offer: a shorter, technical course that's going to yield plenty of birdies but also punish bad throws.
- This is a great layout. It's not just the variety you get (wooded, open, elevation, long, short, etc.) but it's the entire 'fun factor' that a majority of the holes offer. Holes such as #3, throwing over a fence, to the downhillers on #5 & 7 (with a dogleg factor on #7) to the dogleg on #10, to #14 and it's sloped fairway and #16, being the proverbial long, open hole with a great approach shot...this course offered enjoyment throughout.
- Add to the layout, and one of the two appealing aspects, is that the course is heavily a mid-range level of course. Depending what layout you're playing, the average hole length is around 315 feet. Take away #16 at 675 feet, and the other 17 holes average around 295 feet. The point being if you can throw accurate (or somewhat accurate, in my case) in the 250 - 300 foot range, you're going to play well.
- The other part of this course's appeal is the incredibly high risk/reward factor. Most players, on most courses they play often, have a pretty narrow scoring range. For example, courses I've played often, such as Nevin or Hornets Nest, my rounds are consistently within a five to six stroke window. This course seems like it's going to have a huge window. For intermediate and above level players, I see every hole being birdie-able on a regular basis, with the possible exceptions of #12 and 15 (when it's in the long position). Every other hole offers a very reasonable chance for a birdie with a good shot. The flip side is that if you miss your lines, you'll hit trees, end up in some nasty rough or out of bounds. The point being, I could see many players getting 2 or 4 & 5s on the same holes due to hitting or missing lines by a matter of inches. Holes I thought I should birdie, I ended up bogeying (#11), while get a surprising birdie on a hole I didn't expect to (#10).
- Adding to that, the course does reward smart shot-making. You can take out the whole risk/reward dynamic and just play the entire course cautiously. And in truth, if you do that you'll probably end up with mostly pars with a birdie or two on the card. You can play for a safe round, and probably end up under par for the round. But what fun is that, playing a course like this, so cautiously?
- Somehow 18 holes were managed to be squeezed in such a small plot of land. It gets a little tight on some holes - hello safety wall on #12 - along with holes that play next to each other - watch for discs sailing right on #2 onto #3's fairway. During a normal day this shouldn't be an issue, during tournaments; however, it could get a little dicey.
- Easy to navigate. Lack of space results in short walks between tees. That also means this course is a good one for squeezing in a quicker than normal round. That's assuming you don't have to spend time searching for a disc in the woods or thick rough.
- Nice baskets and tee pads. This still has that new course smell to it.
Cons: Being so new, the course is still being tinkered with, some slight modifications are expected to take place.
- The rough is ROUGH is spots. The area in between holes #15 & 16 is thick. There's also thick stuff on other holes. I got to know it quite well on #2. Add to that the abundance of trees and tight fairways, which could result in crazy bounces off trees. All of that can lead to long searches for discs. I wore long pants while playing this course in July. Sacrificing a little comfort in the heat was definitely worth it when I was searching for my disc in the rough.
- The flip side of having a course in a tight space is that you have a course in a tight space. Beware of discs potentially ending up on other holes, or having discs from other holes coming your direction. Navigation is really good, but if you're distracted, say you're walking and writing in your scorecard, there are a couple spots where you could easily walk to the wrong hole. The last part is more a matter of DGer error, but it is there. On the flip side, that means it could be easy to skip holes if you're in a hurry or trying to jump around a large group. And as mentioned, when the course is packed, it could present some challenges.
- With the high level of a risk/reward factor involved, there's also a 'lucky vs unlucky' factor. For some, the line is so thin between great and unlucky shots, and good and bad rounds. You get a couple of unlucky bounces in a row, and the frustration level may start simmering. I had what appeared to be a great shot on #3, throwing a shot over the fence and fading back to the basket. It looked really good, until hearing the thud of it hitting something. That something ended up being a small branch that was less than an inch thick. In the end, I'm a believer of the law of averages, so the good and bad breaks should even out by the end.
- As mentioned in earlier reviews, the lack of tee signs present a challenge on several holes. Permanent ones are coming. In the meantime, on holes such as #12, you can't see the basket, meaning you're either walking half the hole/up the hill to see the basket, or saying 'screw it' and just throwing up the fairway to the dogleg right. Huey, or someone else, when the tee signs are in, remind me and I'll delete this note.
- I don't think this is a con, but I'll just mention for the sake of saying it. I could see the overall lack of distance variety being a con to some. I could see an advanced player playing this course with only two or three different discs. That 'lack' of variety is why I'm putting it here.
Other Thoughts: Robbins really is a fun course. It's not the most challenging course due to the lack of length. Now, if you stretched out the layout, made most of these holes 400 - 500 feet instead of 300, then this course would be brutal. It's an angry tiger on a tranquilizer right now, and I'm not about to anger the beast.
- This is another great addition to the Charlotte-area DG scene. As if we didn't have enough great courses already, Huey gave us another one. Robbins filled a void we didn't know we needed, but now that it's open, it's different than any other course in the area. The closest comp I could think of is Yadkin County Park, an hour north of this course.
- Wow, so hard to find one favorite hole on the course. A lot will have to do with what ones I birdied that day. In lieu of that, I'll instead mention a fun hole I've yet to acknowledge - #13. It's a dogleg right with the hole sloping downhill towards the basket. Don't go long or you will end up in the rough. This is a hole I wish I hadn't hit a tree two-thirds of the way down the fairway because I would have loved to have had a really run at the basket.
- This is in the 3.25 - 3.5 range for me. It's pretty maxed out its ceiling. But, based on its layout, that's fine in my book.
- With this course in the mix, there's now a great one-day disc golf trip to the Charlotte area without being in the Queen City. Take Robbins, Bradford, Bracketts, Stumpy and Bailey, you have an awesome trip all on the north side of town. Check this place out.
11 of 12 people found this review helpful.
Designer Response by: 1978
Thanks for the review. The plan is to have the rough brush hogged a few times during the year to get a nice consistent grass. Additionally, the long tees I'll be putting in on 1, 2, 17 will really add some bite and will make those holes 370, 415, 310 respectively. In tournaments,there will be island green rules on #16 and temp walls that I dont have permission to have in place all the time. There will be a permanent wall on 3 as well. I play a lot of courses where discs can stray. I think Nevin is the only one where you dont have to worry. I firmly believe in protecting players and will complete them as quickly as possible. If anyone has wire fencing PM me!
*Beware what you ask for...who knows what will be disturbed when the full park is completed... Robbins might fully encompass the entire rim of the park and we will have our 600' wooded par 4's
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