Pros:
With flat land, undefined fairways and plenty of obstacles lurking around, the mundane Cedar Street layout qualifies as a disc golf course but not much more.
Cedar Street could be a decent course choice for beginners, as five of the holes are under 230 feet and there is no elevation. Few obstacles. No rough either. The entire course is on a grassy area.
The course starts and ends near the parking lot. The layout kind of winds around the perimeter of the park in a counterclockwise route.
There's almost no chance of losing a disc unless you throw it onto the roof of the building near Hole #2 or you send your disc into the actual Cedar Street and a car runs it over.
Cons:
The basket for Hole #4 is hiding behind a building to the right and not visible from the teepad. What IS visible from the teepad is the basket for Hole #5, which undoubtedly leads to many replays and re-throws.
No tee signs or navigational aids. The hole number and suggested par and distance is painted on each teepad, but those indicators have faded and are tougher to see. On several teepads, you'll be able to spot multiple baskets. The baskets have a small number on the yellow banner that is difficult to see.
If parkgoers are using the recreational facilities, a couple of the holes will require accurate throws. For example, Hole #2 plays near a swing set. Hole #5 ventures near a pavilion. Hole #7 plays past a fenced skateboarding area and Hole #8 is very close to a fenced dog play area.
The Discatcher baskets seem quite old and worn.
Holes #2, #4 and #6 are marked as par-4s but they're all "tweeners" and less than 400 feet, which would seem likely to yield a lot of "birdies" for most decent players.
Other Thoughts:
Cedar Street DGC is basic disc golf. It's bland and not very challenging. However, with the space available, the designer was limited and there's not much one could do to improve the course design.
I liked the creativity of painting the hole details on the concrete teepads versus ignoring that altogether.
For the course baggers, you can play this nine-holer in 20 minutes and be back in your car … likely never to return.