Pros:
18 Discatcher baskets
Concrete tees
Signs on every hole
Some holes have two pin positions
Good mix of shots: up and downhill, short and long, right, left, straight, etc etc
Because of the shot variety, no two holes feel identical. Some are very similar, but are spaced far enough and have enough distinct features that it doesn't feel repetitive.
There's a bomber hole, and bonus, it's a good golf hole
Par 4's are true, multishot par 4's, rather than just throw far and throw another 120-200 feet.
Benches on some holes
Elevation usage requires some shot planning and good control of your throws.
OB is used well and does not represent a huge chance of losing a disc.
Course map at disc golf noteboard.
Cons:
Not a con, just a note: Old hole 3 was removed, with a new hole being cut in between the soccer field hole (new hole 9) and hole 11. After 11 it flows like normal.
A few long transitions between some holes
Some of the mandos are either pointless or in annoying spots. My thoughts on them:
- Hole 10: this mando should be a few trees behind the initial gap, and I really wish it wasn't on a metal stake; I hit it with my disc and now it's marked up. Yes, I should have thrown a better shot, but still, a tree wouldn't have done the same, and had it been a DX/Pro or equivalent disc, it would have had a nice chunk taken out of it.
- Hole 16: this mando could be pushed back a bit as well, as the gap it defines is really the only gap and I'm 95% sure it's there so you don't throw up through 15's fairway. Pushing it back towards 15 a little more would let the hole play more naturally (if you don't think this way then that's fine)
- Hole 17: Not quite sure why they take away the RHFH gap, it's just as challenging off the tee and just as difficult to get into position for a good birdie. My guess is they just don't want you throwing at the ball field.
A couple holes are blind shots with the possibility of your disc rolling down the hill (looking at you hole 8), so definitely be vigilant on the tee shot.
A few holes play up and along a walking path, with a few of those shots being blind. Definitely a safety hazard.
Holes 1, 2, and 18 play near a playground, and kids will sometimes go and play in the fairway area. As long as you're vigilant, it's not a huge deal, and kids will usually move, but still it's definitely a con.
No practice basket.
The hill 5 and 15 throw from is extremely steep and can be tiring to walk up. Fortunately both tees have benches to catch your breath.
Hole 6's teepad can easily be reached by a short, errant shot from Hole 5; keep your wits about you, and don't lose your head.
On hole 9, if the field is being used for other sports, you can't throw over it. However, there is no short teepad, you just have to make one up to use.
Several of the holes (1,2,18 and 15,16) play right next to each other, so there can be some interference from adjacent fairways.
Other Thoughts:
Foothills DGC in Easley, SC, is a great microcosm of South Carolina disc golf. There are tight, short, technical throws with lots of elevation, with several longer, more open holes where distance and shot selection is key. While it may not be the most polished course, and has several safety issues which hold it back from being the best, it is a solid, fun course with lots of replay value. Some of the highlights of the course:
Hole 1: really fun starting hole. From the tee, you travel down an adequately wide fairway to three trees about fifty feet from the pin. Navigate these, and you're pretty much home free to attack the pin, which is located on a near vertical hillside.
Hole 2 and 3: a pair of downhill throws, hole two is nice and open, with trees and a little wall around the green presenting the basket nicely. Hole 3, however, plays down a tight gap through the forest with plenty of danger either side of the fairway. Go long, and your comeback putt will be hampered by the ceiling.
Hole 5: A downhill island hole, with a spray painted DZ on the walking path, this hole is a chance to really test your accuracy.
Hole 8: plays along the side of a hill, with a blind green. Any shots which hit an awkward angle will roll down into guardian bushes. Getting the disc to land and settle is a great feeling.
Hole 9: huge bomber hole out over a multi-use field, then plays along a right of way to a basket nestled next to the woods. Really fun, two shot par 4. If the field is being used, do not throw from the tee. They really ought to make it a permanent short tee, but go down to the edge of the field nearest the basket (by the two trees) and throw from there. It's still a fun hole, just now it's a par 3.
Hole 11: really great two shot par 4 as well. The tee shot is a straight to fade hyzer, with the second shot being either a RHFH to a pin by the creek or a tunnel shot to a pin up by the road.
Hole 13: Just a note, watch out for the drop off behind the basket, it's a good 6-8 feet.
Hole 14: Just a note of caution; there is a walking path just past the gap, so be aware of that. But it's a very fun hole, with a woods gap shot to the open off the tee, with placement being key to navigate down the fairway and with the hill to a pin where shot placement and disc angle is key.
Hole 15: fun little downhill run, very tight.
Hole 18: Pretty much a Goldilocks version between Holes 2 and 3; more trees than 2, but not as tight as 3. The forehand is a good play here, and it is a fun finishing hole.
Overall, while it is not a destination course, Foothills DGC is a course which is definitely worth inclusion in any Upstate SC disc golf trip. With tight, technical woods holes balanced with somewhat open bomber holes and true two shot golf, your round will be entertaining from start to finish!