Thread: [MVP] MVP Vector Midrange
View Single Post
Old 06-13-2013, 03:19 PM
in4d's Avatar
in4d in4d is offline
*Hiding in Mike C's Closet*
Join Date: Feb 2013
Location: Great North Woods
Years Playing: 12.5
Courses Played: 19
Throwing Style: RHBH
Posts: 2,480
Niced 0 Times in 0 Posts

Originally Posted by MrGlass01 View Post
My axis is farther, but I prefer the hss of the vector. The axis would turn sometimes for me. The vector never turns for me, and the fade on my n vector is going away. I did toss the axis around for a while in the field and it was cons instantly longer than my vectors, but I chose the predictability I get with the vector.
I can throw them both about the same, but my vectors are old and beat.

A beat vector is going to fly closer in stability to a fresh axis, only it will NOT turn, that's what i love about it.. imagine a fresh axis that you cannot turn over, yet flies very straight with smooth forward penetrating fade.

beat vector kicked out my more stable axis.

Tensor, Super Beat Vector, Beat Vector, Tangent
This setup covers 100% of shots i need.
Reply With Quote