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Old 08-26-2016, 08:24 PM
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Default Tee time intervals

Wondering about what the normal time is between cards teeing off would be with assigned tee times, and is it enough to prevent backups?
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Last edited by Mando; 08-26-2016 at 08:27 PM.
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Old 08-26-2016, 08:33 PM
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No idea but wonder how it compares to ~10min ideal golf times.
Quote:
hether at the competitive or recreational level -- comes by putting more time between groups on a course. Spreading out tee times intuitively would appear to have the opposite effect, making everybody's round end later.

USGA technical director Matt Pringle spent parts of both days at this week's Pace of Play Symposium in Far Hills, N.J., attempting to dispel the seeming contradiction. Arguably the best data he had to prove it came out of a joint partnership that the USGA entered with the LPGA in 2014 to try and improve pace of play on the women's tour -- one in which the average round time was reduced by 14 minutes.

At the start of the season, the LPGA employed 10-minute intervals between its starting times when playing in threesomes. Officials tracked times for the first six events of the year and passed this information on to the USGA. During these events the average time for a round was 4 hours 54 minutes, with the average time for the longest round of the day being 5:12 and the longest round recorded overall taking 5:35.

Analyzing the times, Pringle recommend to LPGA officials to try 11 minute intervals in their tee times, suggesting that part of the reason for the long rounds came from players waiting on groups ahead of them. LPGA chief tour operations Heather Daly-Donofrio said there was some apprehension initially from players concerned it might lead to more delays, not fewer, but they eventually agreed to try it figuring they could always go back if it didn't work.

In short order, the times actually did drop, with the average round taking 4:49, the average of the longest round of the day falling to 5:04 and the longest round overall coming in at 5:24.

Additionally, the LPGA also made a change to its own pace-of-play policy on tour, which went into effect at the Kingsmill Championship in May. Rather than assign a time par for all groups to conform to, only the lead group would now be required to meet the time or be subject to warning and individual timing over shots. Subsequent groups, meanwhile, would be responsible instead with maintaining position on the course in relation to the group preceding it.

"The time par policy [for all players] had people focusing on groups behind them and whether they had people waiting on them," Daly-Donofrio said. Conversely, the new policy emphasized focusing on the group ahead and making sure you're not too far back.

The combination of the new policy and 11 minute intervals has results in even faster play. The average round time fell to 4:40 -- 14 minutes quicker than at the start of the year. The average of the longest round was 4:54, the amount of time that previous was the overall average. And the longest round total dropped to 5:13, an improvement of 22 minutes.

http://www.golfdigest.com/story/the-...ga-do-the-math
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Old 08-26-2016, 08:35 PM
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Probably depends a bit on the first few holes on the course. Further along, nothing prevents backups on a backup-prone hole.

You certainly want enough time for Hole 1 to clear, to avoid the grief of delaying tee-times. Last time I played The Canyon, the first hole was a quick one, the second a long one, so we played one hole and immediately hit a multi-group backup.

What does the USDGC use? 10 minutes?
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Old 08-26-2016, 08:40 PM
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Quote:
Originally Posted by DavidSauls View Post
Probably depends a bit on the first few holes on the course. Further along, nothing prevents backups on a backup-prone hole.

You certainly want enough time for Hole 1 to clear, to avoid the grief of delaying tee-times. Last time I played The Canyon, the first hole was a quick one, the second a long one, so we played one hole and immediately hit a multi-group backup.

What does the USDGC use? 10 minutes?
No idea. But i really,really don't want back ups, so spotters on tough early holes and 15 or 20 minutes between tee times ? 4th and 5th holes can cause backups.
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Old 08-26-2016, 09:18 PM
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I don't know. The problem is when you have a string of quick-playing holes before a slow-playing hole. No matter what you do, groups will rush through the former and back up on the latter.

But I guess if you figure out how long the slow-playing holes take to play, and set your teetimes based on that, you'll at least minimize the problem.

I've seen this formula to reduce backups, including at Earlewood's #18 which can get 4 groups standing on the tee, and it works well if you can get people to understand it:

Anytime you get 2 groups on the tee when the hole is clear, both groups drive, and walk to their discs. But the first group plays out the hole, while the 2nd group waits where their drives landed for the 1st group to clear. It really picks up the pace on backup holes.

I've also seen backup holes where a group drives, throws their second shots, and then turns around and spots for the next group to drive. It helps because searching for discs is often a major part of the backup.

For what all that's worth. To the question of teetimes, I see no problem in spreading them 15 minutes apart, if you're only doing 1 round in the day, and have time. It would be nice to play at an empty-course pace for the first few holes.
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Old 08-26-2016, 09:22 PM
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Oddly enough, we haven't had too much of a problem with backups at Stoney Hill. Perhaps in part because we limit groups to foursomes. But the two places most prone to backups are very scenic places to sit and wait, so even if we have them they're not too bad.
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Old 08-26-2016, 10:07 PM
Hector Chain Hector Chain is offline
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Quote:
Originally Posted by Mando View Post
Wondering about what the normal time is between cards teeing off would be with assigned tee times, and is it enough to prevent backups?
It's 10 minutes at the Maple Hill Open.
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Old 08-26-2016, 10:12 PM
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Quote:
Originally Posted by DavidSauls View Post

But I guess if you figure out how long the slow-playing holes take to play, and set your teetimes based on that, you'll at least minimize the problem.
That's probably the best way to minimize a bad backup. But it would only work if the problem hole was early enough in the course.
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Old 08-27-2016, 07:27 AM
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It was 10 minutes at Ledgestone and didn't seem like there were too many problems. The last round at Eureka got a little slow halfway through as some of the women's groups started stacking up, mostly because of having to look for lost discs in the bush. If you can't get through a hole in 10 minutes, you probably shouldn't play in tourneys.
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Old 08-27-2016, 08:25 AM
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Quote:
Originally Posted by da Crippler View Post
It was 10 minutes at Ledgestone and didn't seem like there were too many problems. The last round at Eureka got a little slow halfway through as some of the women's groups started stacking up, mostly because of having to look for lost discs in the bush. If you can't get through a hole in 10 minutes, you probably shouldn't play in tourneys.
Foursomes or fivesomes?

I think group size might be something to factor in.

Regardless, even with backups later in the round, a bigger spread at the start might reduce the length of those backups. A big event doesn't have much choice, as they're trying to squeeze a bunch of people onto a course, but a smaller one might.
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