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Old 10-13-2020, 01:42 PM
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Default Adding Holes in the Woods

I'm looking at adding 9 more holes to an existing course. Pretty heavily wooded area, that I admit I haven't spent much time in. I'm really excited about it, but wondering, when you go into the woods to start the process, what's the first thing you're thinking about? Do you kind of improvise with the lay of the land, or do you go in with an idea of the types of shots you want? Just curious as to how others might approach it and/or any type of wisdom you might be able to share. TIA!
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Old 10-13-2020, 03:58 PM
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Take what the land gives you. You'll end up with better holes.

Two starting tips:

* Distances are a lot shorter than you think, when in the woods. That 350' hole you think you've found, may only be 220'.

* if the underbrush is dense, look up. You can sometimes find the gaps between larger trees, by looking high.

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Old 10-13-2020, 04:27 PM
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Good advice, thanks!
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Old 10-13-2020, 04:32 PM
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After that, it probably depends on a lot of the nature of the woods themselves.

Here's a thread that is broader, but touches on some topics of designing in woods:
https://www.dgcoursereview.com/forum...sons%2Alearned

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Old 10-13-2020, 05:18 PM
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Take what the land gives you. You'll end up with better holes.
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Old 10-13-2020, 05:28 PM
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I've heard from course designers (who seem like they know what they are doing) that one way to design a hole is to figure out where you want your basket first then work your way backwards to a good tee location. Anyone else think of it that way? Having never designed a course I'm wondering...
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Old 10-13-2020, 05:53 PM
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Originally Posted by davetherocketguy View Post
I've heard from course designers (who seem like they know what they are doing) that one way to design a hole is to figure out where you want your basket first then work your way backwards to a good tee location. Anyone else think of it that way? Having never designed a course I'm wondering...
In my limited experience.....we designed some that way, some from the tee, some we found a natural fairway and looked at it forwards and backwards. It's a matter of finding the best uses for the best features.

Working backwards is good, though. Particularly on par-4s and -5s, where you work backwards to a landing area, thinking, "this is where I want to approach the basket from", and then back from that to a tee from which you can hit the landing area. It seems to avoid tweener-distance holes and those Houck "NAG" approaches better, that way.

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Old 10-13-2020, 06:47 PM
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When you have uniform terrain such as flat with variable or constant wooded density (pine forest), I would do recon in the woods to find and plot on your map any special features you can find such as big rocks, gullies, mounds, sloping ground, interesting trees (twisted, bent, multi-trunked) and get a sense of whether there are many low quality trees that can be cut or high quality trees like oaks and maples you need to work around or use in the design such as a perfect "goal post" gap between two mature trees.

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Old 10-14-2020, 08:39 AM
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Originally Posted by DavidSauls View Post
After that, it probably depends on a lot of the nature of the woods themselves.

Here's a thread that is broader, but touches on some topics of designing in woods:
https://www.dgcoursereview.com/forum...sons%2Alearned
This thread is great, thanks

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Old 10-14-2020, 09:46 AM
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This thread is great, thanks
Quite welcome.

Pay particular attention to the part about surveyor's tape --- it's almost essential in the woods.

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