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  #11  
Old 11-15-2020, 05:15 PM
TheSecondZ TheSecondZ is offline
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Originally Posted by autocrosscrx View Post
I don't really have a problem turning and burning them, but I have to throw them on hyzer to get them to go straight and give me a late turn. I don't throw very many big turnovers.
If the Archer turns and burns for me sometimes, could this just be due to the disc characteristics or overpowering it? I know most people would say it's due to turning over my wrist, but I really don't think I do this, especially considering my ultimate background where the vast majority of throws are perfectly flat or slightly hyzer.

The Archer has been good for teaching me to be cognizant of the power I put on the disc though.
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  #12  
Old 11-15-2020, 05:16 PM
TheSecondZ TheSecondZ is offline
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Originally Posted by Muddyboots View Post
ESP Meteor would be good start for you. Buzzz SS is going to want more power, the Meteor can take power (with good form) but can be finessed with less as well. They're both excellent molds.
So it sounds like the Meteor would be good for turnover shots at lower and higher speeds? Does ESP plastic break in too quickly though? Would Z Meteors be better maybe?
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Old 11-15-2020, 07:43 PM
Muddyboots Muddyboots is offline
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Originally Posted by TheSecondZ View Post
So it sounds like the Meteor would be good for turnover shots at lower and higher speeds? Does ESP plastic break in too quickly though? Would Z Meteors be better maybe?
I mean, I am still throwing a First Run ESP Meteor. The Zs are fine too, perhaps a half point more LSS @ max weight. If you want a disc released from hyzer to stand up and turn (pending power), it'll be hard to beat a Meteor. If you want to release it with turn and have it hold that line, Buzzz SS is a better fit.

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  #14  
Old 11-15-2020, 11:41 PM
elmexdela elmexdela is offline
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Originally Posted by TheSecondZ View Post
Does X Buzz beat in a lot though? I'd just want to avoid having a new X Buzz and used X Buzz flying very differently.
it does at first then it stops

ive never had an x beat in to unpredictable flippy even after years of abuse

it will get some turn and keep a tiny fade

still very controllable

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Old 11-16-2020, 12:48 AM
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R-Ogre R-Ogre is offline
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Originally Posted by TheSecondZ View Post
So it sounds like the Meteor would be good for turnover shots at lower and higher speeds? Does ESP plastic break in too quickly though? Would Z Meteors be better maybe?
Current ESP is pretty bulletproof.

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  #16  
Old 11-16-2020, 02:37 AM
TheSecondZ TheSecondZ is offline
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Awesome, these are exactly the answers I was looking for. Sounds like I should look for either Esp/Z Meteor, Buzzz SS, or a beat in X Buzzz.
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  #17  
Old 11-16-2020, 02:43 AM
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I picked up a max weight Buzzz SS at the end of 2019. It's flight was basically indistinguishable from a Z Buzzz when I first got it. It took about eight months of regular use to break it in to where I can throw it on slight hyzer, have it flip up to flat and maybe keep turning to the right a bit depending on how much power I give it.

After a year, it's finally right where I want it. You may or may not have that patience.
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  #18  
Old 11-16-2020, 05:48 AM
ILUVSMGS18 ILUVSMGS18 is offline
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So do you prefer beadless or beaded mids? Beaded, you can't beat a flat ESP/X Comet for the release it flat and have it turn shot. Beadless go with a mid 170s ESP Meteor. Buzzz SS is also a good option but is more power hungry. Sol is a slower mid and is similar stabilty to a Meteor.
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Old 11-16-2020, 03:24 PM
TheSecondZ TheSecondZ is offline
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Originally Posted by ILUVSMGS18 View Post
So do you prefer beadless or beaded mids? Beaded, you can't beat a flat ESP/X Comet for the release it flat and have it turn shot. Beadless go with a mid 170s ESP Meteor. Buzzz SS is also a good option but is more power hungry. Sol is a slower mid and is similar stabilty to a Meteor.
Honestly, I'm not yet sure which I prefer. Maybe it's just because I'm a noob and have only been playing 2 months. I have a beadless Star Shark as my straight mid and a beaded Champion Roc3 as my slightly overstable mid, and they both feel good in my hand. It certainly leaves me more options though.

I do like the idea of being able to just release the Comet flat and have it turn, instead of having to start it hyzer, then flip up and turn. It sounds like maybe the Buzzz SS requires too much speed to turn reliably, and the Sol/Archer/Stratus can't handle more than a certain amount of power. Seems like the Meteor and Comet are best for being able to have a small reliable turn at varying power levels.

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  #20  
Old 11-17-2020, 04:42 PM
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BuzzzChief BuzzzChief is offline
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I find the beadless options to be too touchy for this slot. They don’t have much margin for error.

A fresh X Comet will give you exactly what you’re looking for, and it will be much more forgiving to slight misses (especially with nose angle). Over time it will beat in tk be very understable. A fresh Z will start off a little more stable than what you’re looking for, but it will beat in to the perfect disc. If you get along with the Comet’s grip, of course.

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