#4401  
Old 08-31-2018, 01:08 PM
elmexdela elmexdela is offline
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Originally Posted by VLaForce2002 View Post
Ive developed the impression the the Vanish is a longer Insanity. So much so I no longer carry the insanity. If you have experience with both, what would you say the Insanity offers that the Vanish doesn’t (or vice versa)?
vanish was waay too flippy to be as useful and versatile as the insanity

the only vanish i threw was when they first came out
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  #4402  
Old 08-31-2018, 01:09 PM
elmexdela elmexdela is offline
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Originally Posted by deyo7 View Post
How does inertia compare to insanity? I know, the insanity is supposed to be the "beat in Inertia" but is it really? The inertia doesn't have much fade to it once it's beat in... so wondering if Inertia has less lss yet more hss, in comparison to an Insanity?
ive used them interchangeably i also havent side by side thrown them in years so i may not be the best source to ask on that
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  #4403  
Old 08-31-2018, 01:12 PM
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brutalbrutus brutalbrutus is online now
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Originally Posted by VLaForce2002 View Post
Ive developed the impression the the Vanish is a longer Insanity. So much so I no longer carry the insanity. If you have experience with both, what would you say the Insanity offers that the Vanish doesn’t (or vice versa)?
The Vanish. IME is more US than the Insanity but the speed different kind of evens that out a bit. The Vanish is a better natural roller because of that, but it really just comes down to preference. Do you like 10ish speed control distance drivers or 11ish...

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  #4404  
Old 08-31-2018, 01:17 PM
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Originally Posted by elmexdela View Post
ive used them interchangeably i also havent side by side thrown them in years so i may not be the best source to ask on that
They are pretty close. It, just like most of their discs in the 4 disc each classes, is just a slightly different flight path. Inertia is a tighter -1.5 1.5 type path, whereas the Insanity is a -2 2. They are gonna land in a similar place if both are thrown well.


… but as we all know there are a lot of things that can make those numbers blend a little.

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  #4405  
Old 08-31-2018, 02:23 PM
elmexdela elmexdela is offline
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Originally Posted by brutalbrutus View Post
They are pretty close. It, just like most of their discs in the 4 disc each classes, is just a slightly different flight path. Inertia is a tighter -1.5 1.5 type path, whereas the Insanity is a -2 2. They are gonna land in a similar place if both are thrown well.


… but as we all know there are a lot of things that can make those numbers blend a little.
this sounds right

i could be satisfied with both and i could also split hairs about both

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  #4406  
Old 08-31-2018, 10:18 PM
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Mike C Mike C is offline
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Insanity definitely shows some more high speed turn for me. I'd say it's fot better glide too. I always felt it had some of the best glide for their drivers, one of the reason I bagged it.
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  #4407  
Old 08-31-2018, 10:30 PM
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discerdoo discerdoo is offline
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I gotta say the flat N Inertia I picked up is money for my FH. I can't mash on it but a flat hard release results in a little bit of drift to the left, straightening out to a moderate fade. Getting it out to about 320', my absolute max with a FH is about 340' when I hit a Wraith just right.
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  #4408  
Old 08-31-2018, 11:35 PM
elmexdela elmexdela is offline
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Originally Posted by Mike C View Post
Insanity definitely shows some more high speed turn for me. I'd say it's fot better glide too. I always felt it had some of the best glide for their drivers, one of the reason I bagged it.
bro what glide-a-meter you using these days

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  #4409  
Old 09-01-2018, 01:58 PM
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Got a plasma Insanity, went to a shop and found one with slightly lower PLH, its amazing out of the box it flips perfectly for rollers
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  #4410  
Old 09-01-2018, 09:52 PM
elmexdela elmexdela is offline
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Originally Posted by in4d View Post
Got a plasma Insanity, went to a shop and found one with slightly lower PLH, its amazing out of the box it flips perfectly for rollers
yumm
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