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Old 03-28-2017, 05:05 PM
Gardnerbp Gardnerbp is offline
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Default I'm taking a person out who's never thrown a disc and want advice

I was thinking to give this person who's never played on a course a avair disc to throw. Or maybe a shark so they can throw it kinda far easier?
Would You choose a putter or a mid for one club for a person who's never played? Or give them both to them..?
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Old 03-28-2017, 05:27 PM
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Tfire25 Tfire25 is offline
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You want that first time to be enjoyable. Teach them how to flick it and that way they can get more pleasure out of that first experience.

Sorry. Seriously though, don't try to make it harder that first time. Give them a driver and let them figure it out. Let them put some major oat on it and have it go 200 feet. See how much more exciting that would be vs throwing an aviar in a 100 ft noob hyzer or turning it into an awkward roller.

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Old 03-28-2017, 05:29 PM
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Noill Noill is offline
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I'd give them just the shark... good enough to do the whole course with... every time I give more than one disc I've seen a new player get all confused and make strange choices with disc selection... a shark will be great just by itself for now

if they seem to just "get it" have something like a leopard on hand... it's always fun to see a driver fly... but if they are kinda middling it through then just keep them with the shark... sharks are great discs really

things that have worked for me:
  • stand and deliver throws only
  • start them with a backhand... show them the very basics of that form
  • fan grip is sufficient... maybe power grip... you make the call based on what seems more comfortable for your newbie
  • show them a basic putt... a putt grip... straddle or one leg forward... stress that this is a putt not a normal throw... can't tell you how many times I've seen new players slam chains on putts... it's hilarious
  • have them try out a forehand somewhere about middle of the course or thereabouts
  • be very forgiving on "play it where it lies"... that crap gets old real quick with discs in bushes or whatever... just let them have a good time and if they like it and keep going... add the bit about playing the disc where it lies is sacred to us
  • celebrate any improvement... they should start to get a little better by about half way through or even a few throws in
  • don't try to over-educate... don't talk all about grips and x-steps and yada so on... let them have fun with the barebones concepts


Last edited by Noill; 03-28-2017 at 05:43 PM.
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Old 03-28-2017, 05:38 PM
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Is it the Mayor?
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Old 03-28-2017, 05:40 PM
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Lynn LeFey Lynn LeFey is offline
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First, from very recent experience... if there are many trees or water hazards, please don't send them out with just one disc. It can go astray, and there's nothing, NOTHING that sucks more than walking off the course 8 holes into it because you have no disc.

So, get AT LEAST two discs for the player.

Which discs? Personally, I'd go with two mild midrange discs. Shark, Gateway Element, beat-in Roc or buzzz, even a stingray, or some such.

If the person is at all athletic, maybe, like Noill Golf said, have a fairway driver on hand. Leopard's good. FD or TL would be the best, IMO. But some mellow fairway driver.

I found that the deep rim on putters made me way more likely to shank when I started than the relatively thinner rims on mids.

The weights on the discs, if you have any control... if it's a kid, go as low as possible. A smallish female, maybe try for the 150 class. Normal male or not small female, try to keep it in the 160s.

Whatever you do. WHATEVER you do, get screamingly brightly colored discs for them. Hunting discs is no fun, doubly so on your first round, when you may not be paying super close attention to where your shot went, or you get a blind roll-away.

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Old 03-28-2017, 05:42 PM
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Depending how many discs you have, I think it works to show him/her a few discs (mids, fairways, higher speed drivers), explain the differences a bit so they know what to expect, and let him/her make the decision. After all, part of what makes disc golf fun is how differently the discs behave.

I'd agree with using at least two. I brought someone new out, let him pick from my backup stash, and after a round he settled on an Avenger SS, Buzzz, and Challenger. He doesn't have any big disc golf aspirations, but he enjoyed it and was happy to keep the discs to go out on his own.

Last edited by armiller; 03-28-2017 at 05:44 PM.
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Old 03-28-2017, 05:43 PM
curmudgeonDwindle curmudgeonDwindle is offline
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Eliminate variables.
Give them lighter slow speed discs.
Start with a putter and a midrange or 2 of the same mold.
Play catch with them before starting with some (very) basic tips.
If you give them 2 discs to play with, you need also play with 2 (and so on).
Keep the 'rules' simple and fun, like what's on the original DGA signs.
Don't keep score.
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Old 03-28-2017, 06:31 PM
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Martin Dewgarita Martin Dewgarita is offline
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don't let them review the course after their first round ever.

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Old 03-28-2017, 06:50 PM
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tbird888 tbird888 is offline
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I usually give people a Leopard and an Aviar or whatever neutral slow fairway and putter I have. In your case, I'd go with the Shark.

On the other side, I would take the Aviar/your favorite putter/mid for yourself. You get to show them how to shape lines with a disc. Plus one disc rounds are fun!
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Old 03-28-2017, 09:39 PM
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I play with novices who like to invite friends along on occasion, so I have a bag of loaners specifically geared to newbs.

I put a neutral or understable mid or slow fairway in their hands--Stingray, Tursas, Mako, that sort of thing. There are putters available for them, simply because they see me use a putter and they may want to; some do, some don't.

I show them the basics of driving form and suggest they throw from a standstill, emphasizing only that they try to throw the disc flat. That's it. They get to decide how much they want to worry about form and technique. If they have fun just flinging the disc wildly, I'm good with that. If they want to ask questions and try to hone their technique, I'm good with that.

I give them the basics about throwing from the lie and let them decide how closely they do so. I'm far more interested in them having fun than in them closely adhering to rules and developing form. It's a game--I want them to play it for fun.
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