#31  
Old 04-02-2019, 04:06 PM
Twmccoy Twmccoy is offline
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Originally Posted by Thumber99 View Post
Starlite plastic is fine when new and goes downhill fast with use. I replace them when they get flippy and unpredictable.
The only good starlite disc I've seen/thrown was a Tern, 158g. Despite being so light it actually held a line well and bombed. Wasn't super flippy.

I've thrown a couple starlite Bosses that were pure junk. Super flippy no matter how much I hyzered them.

I don't like the plastic. It seems to have a rough texture and feels like its made from compressed styrofoam. Junky stuff. Innova should charge less for starlite and blizzard than they do. IMO they're subpar products.
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  #32  
Old 04-02-2019, 04:10 PM
ILUVSMGS18 ILUVSMGS18 is offline
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Originally Posted by Twmccoy View Post
Good list. I totally forgot about the Vulcan. I should have made room in my top 10 for that one. Really a long bomber. A good Vulcan might even be enough to grab a top 3 spot.
Yeah, after the top 3 I kinda just threw them on there. G*Colossuses bomb as well, completely forgot about them, and Trespasses (both of which I've thrown over 400').
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  #33  
Old 04-02-2019, 06:30 PM
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tylerc tylerc is offline
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Little do we know OP has never thrown a disc and this is all "a matter of opinion"
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  #34  
Old 04-02-2019, 09:47 PM
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jmdaire27 jmdaire27 is online now
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P2 for me. ~500’

Edit: forgot I’m not Simon.

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  #35  
Old 04-03-2019, 12:09 AM
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7ontheline 7ontheline is offline
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Originally Posted by Twmccoy View Post
As for the Nuke, I actually bag a Z. Its a long disc, but not as long (for me) as anything I listed. Nukes don't quite hold the S curve as long. They fade out a little too soon.
I've had several Z Nukes that fly like you describe but my favorite is a well seasoned Z nuke that bombs a nice s curve but gets a little squirrely much over 400'+ power if I try to push for max D. It'll go 450' if I hit the angle just right but the turn is much more abrupt at full power.

Seasoned Nukes in ESP can be big time bombers. I've got a near beat first run esp with a decent dome and a moderately domed "sweet spot" production run that both turn and glide well over 450'+ on a good hit. ESP wears quicker than star so I have a few more ESP Nukes that I can't give enough hyzer to keep them from going throwler except in the biggest tailwinds.

(for me) and never in big winds:
1. Pinnacle Rampage; tight s curves with forward fade over 450'
2. Gold Line Ballista; go to tailwind/hyzer flipper
3. ESP Nuke; similar to Rampage above
4. Icon Cannon
5. C-DD2
6. Champ Katana
7. Lucid Sherriff; proto version with more HSS
8. Star Vulcan
9. Quantum Quasar
10. Lucid Captain; Icon Aftermath; Opto Bolt (massive tailwinds and lots of room to work)

Last edited by 7ontheline; 04-03-2019 at 12:13 AM.
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  #36  
Old 04-03-2019, 12:22 AM
Twmccoy Twmccoy is offline
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Originally Posted by 7ontheline View Post
I've had several Z Nukes that fly like you describe but my favorite is a well seasoned Z nuke that bombs a nice s curve but gets a little squirrely much over 400'+ power if I try to push for max D. It'll go 450' if I hit the angle just right but the turn is much more abrupt at full power.

Seasoned Nukes in ESP can be big time bombers. I've got a near beat first run esp with a decent dome and a moderately domed "sweet spot" production run that both turn and glide well over 450'+ on a good hit. ESP wears quicker than star so I have a few more ESP Nukes that I can't give enough hyzer to keep them from going throwler except in the biggest tailwinds.

(for me) and never in big winds:
1. Pinnacle Rampage; tight s curves with forward fade over 450'
2. Gold Line Ballista; go to tailwind/hyzer flipper
3. ESP Nuke; similar to Rampage above
4. Icon Cannon
5. C-DD2
6. Champ Katana
7. Lucid Sherriff; proto version with more HSS
8. Star Vulcan
9. Quantum Quasar
10. Lucid Captain; Icon Aftermath; Opto Bolt (massive tailwinds and lots of room to work)
I agree about ESP Nukes. I've thrown a couple beat ones, and they will BOMB. They lose some HSS and get almost flippy. The Z Nuke I use more on the course than for open field "show bombs". I love my Nuke. I know what it'll do when I throw it. Hard rips will have some turn, but I know it'll come back late in flight. I can go over 400' with the Nuke, but I still don't quite put it in the upper echelon of sheer distance discs.

The Rampage and Cannon are both bombers, but I haven't really thrown either of them enough to get a good feel for them. Captains are nice, but for whatever reason I get slightly better rips on Sheriffs. The Sheriff and Captain are very similar. I don't think anyone would ever need to bag both.

Katana is underrated. The last few champions I've thrown have all been huge bombers. I'm liking that mold more lately after not really liking it for years.

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Last edited by Twmccoy; 04-03-2019 at 12:24 AM.
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  #37  
Old 04-03-2019, 01:22 AM
slowplastic slowplastic is offline
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I can't remember, have you tried Gstar Destroyers?
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  #38  
Old 04-03-2019, 12:32 PM
Twmccoy Twmccoy is offline
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I can't remember, have you tried Gstar Destroyers?
Yeah, they're nice. Slightly flippier and better glide than standard star Destroyers. Almost like a Tern. I wouldn't trust a G* Destroyer in the wind, but they work fine for calm condition bombing.

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  #39  
Old 04-04-2019, 07:25 PM
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7ontheline 7ontheline is offline
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Originally Posted by Twmccoy View Post
I agree about ESP Nukes. I've thrown a couple beat ones, and they will BOMB. They lose some HSS and get almost flippy. The Z Nuke I use more on the course than for open field "show bombs". I love my Nuke. I know what it'll do when I throw it. Hard rips will have some turn, but I know it'll come back late in flight. I can go over 400' with the Nuke, but I still don't quite put it in the upper echelon of sheer distance discs.

The Rampage and Cannon are both bombers, but I haven't really thrown either of them enough to get a good feel for them. Captains are nice, but for whatever reason I get slightly better rips on Sheriffs. The Sheriff and Captain are very similar. I don't think anyone would ever need to bag both.

Katana is underrated. The last few champions I've thrown have all been huge bombers. I'm liking that mold more lately after not really liking it for years.
I wonder how much your elevation is driving your picks. My first thought from your list was that you might not be throwing as far. My guess now is that I couldn't bend over far enough to put enough hyzer on a Tern to keep it from going cut roller in Memphis but at altitude I may not be able to get a seasoned Nuke to stretch out its turn for big D. I've got a fresh Pinnacle Rampage in the bag and fresh ESP Nuke both will hold a hyzer to 400' like you describe that I can't turn without a 10mph+ headwind, and as we all know this list ain't for headwinds or noobs.

After dropping warp speeders for three years, gimme the wide rimmed stuff for max D, and straightening out a seasoned Rampage or Nuke means 425-475', an easy 10% over my Outlaws. I prefer the Rampage because getting it up to speed can be done without losing a lot of power to lateral movement and Legacy's plastic is awesome.
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  #40  
Old 04-04-2019, 07:34 PM
Twmccoy Twmccoy is offline
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Originally Posted by 7ontheline View Post
I wonder how much your elevation is driving your picks. My first thought from your list was that you might not be throwing as far. My guess now is that I couldn't bend over far enough to put enough hyzer on a Tern to keep it from going cut roller in Memphis but at altitude I may not be able to get a seasoned Nuke to stretch out its turn for big D. I've got a fresh Pinnacle Rampage in the bag and fresh ESP Nuke both will hold a hyzer to 400' like you describe that I can't turn without a 10mph+ headwind, and as we all know this list ain't for headwinds or noobs.

After dropping warp speeders for three years, gimme the wide rimmed stuff for max D, and straightening out a seasoned Rampage or Nuke means 425-475', an easy 10% over my Outlaws. I prefer the Rampage because getting it up to speed can be done without losing a lot of power to lateral movement and Legacy's plastic is awesome.
I honestly don't know. I've never thrown a disc at sea level. Everything I throw is in CO, just over a mile high. Terns can be iffy. I can obviously flip them, but most times they'll actually hold a line if I put a little hyzer on them.

I agree on the wide rimmed drivers being the longest bombers. It almost doesn't even seem fair these days, that when I started playing, the fastest driver available was speed 10. Orc, Beast, Starfire, Flash. Those were the bombers. Now I can flick a Tern 40' further than all of those with ease.

A lot of the drivers on my list are flippier than I'd use on the course for day to day play. They're discs I can flex out for huge distance on big S curves. Accuracy isn't really taken into account.
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