#301  
Old 01-10-2018, 02:43 PM
jjmiller jjmiller is offline
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I had an early fluid escape that was marked as 6 for glide. I found myself not throwing it as much because it had both turn and more fade for me when compared to my s-line PD. I vote s-line PD for longer Teebird. The few Teebirds I've thrown were noticeably shorter and with more fade. But I haven't thrown many Teebirds and never worked one in...
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  #302  
Old 02-03-2018, 07:50 PM
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Alexplz Alexplz is offline
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Can anyone comment on the typical stability of moonshine, lucid, Fuzion and Bio of current runs?

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  #303  
Old 09-11-2018, 10:21 PM
ponder ponder is online now
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Just got a 169g hybrid escape. Second escape I have tried and this one is just fantastic. Such easy distance. I was throwing it 300' straight from a standstill at about 80% power. Definitely thinking of picking up a few backups from that same run.
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  #304  
Old 09-22-2018, 04:29 PM
42inchdragger 42inchdragger is offline
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Was bagging escapes for a while but just pulled them out. The two fluid ones I have are super os. Approaching lightly seasoned felon land.
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  #305  
Old 09-22-2018, 09:33 PM
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aphilso1 aphilso1 is offline
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Quote:
Originally Posted by 42inchdragger View Post
Was bagging escapes for a while but just pulled them out. The two fluid ones I have are super os. Approaching lightly seasoned felon land.
What did you replace them with? Escapes are the bread and butter of my game. Always bag at least two, and sometimes a third depending on the course and wind conditions. Felons/Getaways/Escapes is a really fun lineup.
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  #306  
Old 10-07-2018, 12:45 AM
Twmccoy Twmccoy is offline
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Tossed an Escape for the first time recently. Moonshine 169g. Horrible disappointment. Disc is VERY flippy. Any flat releases were turning and burning with regularity. Absolutely zero fight in this disc. Once it flips, its gone. No real late fade to speak of. The only shots I was able to throw properly were when I released it with a pretty steep hyzer angle. Top distance was probably 375'. Would have been more if the disc were more stable. I figure I threw the Escape about 20 times. Of those throws, 3 were acceptable. Rest flipped.

Disc is SEVERELY more understable than the flight numbers on the disc indicate. I would put this thing somewhere in the realm of a Sidewinder or Roadrunner. Glide was good.

I was kind of expecting something like a Viking or Thunderbird here. Not even close.

My numbers: 9, 5, -4, 1. Just a very flippy driver. Glide was about the only thing I found decent about the Escape.
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  #307  
Old 10-07-2018, 06:45 AM
deyo7 deyo7 is offline
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My first Lucid Escape quickly beat in to a Discaft Heat or what I imagine a Sidewinder to be type bomber. My newer Lucid Escape is incredibly over stable. Very different discs. Both have the glide though.
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  #308  
Old 10-07-2018, 08:05 AM
Grippenripp Grippenripp is offline
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This disc was my first driver when I started to take my game seriously. It was good for about the entire summer season then one day it just wasn't feeling good anymore. Nothing bad to say about it but now I throw a beat up 150 MOLF for "escape" shots.
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  #309  
Old 10-07-2018, 01:03 PM
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aphilso1 aphilso1 is offline
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A fresh Lucid Escape gives me the flight path indicated by its flight numbers. It does seem to fly significantly more US for people that get their distance from raw power rather than snap though. I also only use an Escape for shots in the 270-315 range, so YMMV. A smooth 80% toss tends to get me a 9/5/-1/2 flight and right at 300 ft of distance.

Thunderbird is the wrong comparison, so if that is what you were expecting when you picked up an Escape than you were destined to be disappointed; that's what DD makes the Getaway for. Valkyrie vs Escape would be more comparable. I've thrown Roadrunners too, and there's a significant difference between a fresh Escape and a fresh RR. I believe the Breakout is DD's attempt at a Roadrunner, but I've never thrown a Breakout so can't verify. I did test the Westside Hatchet directly against the RR and ended up selling my RR and bagging the Hatchet

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  #310  
Old 03-27-2019, 03:09 PM
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aphilso1 aphilso1 is offline
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I picked up one of those Lucid-X Escapes in the Am Matchplay player packs...and I'm quite disappointed. First of all, this year's Lucid-X feels entirely different than last year's. It is EXTREMELY firm and slick, reminiscent of bad runs of Champion plastic.
2018 Lucid-X >>>>>>>>>>>>> 2019 Lucid-X plastic.

Second, the amount of dome on the Lucid-X Escape is insane. It no longer looks or feels like an Escape. Personally I feel the disc shape is pretty uncomfortable in the hand.

And third, somehow adding all that extra dome managed to make a disc with less glide, not more. In my initial tests, it was flying shorter than a fresh Getaway, beat Getaway, and beat Escape. It was consistently 10'-20' shorter than the other discs.

If the Lucid-X Escape has one redeeming quality, that is that it actually fights a headwind quite well if thrown at around 300' power. The fade is still pretty mild, but there is almost no turn at all. I'd give it a flight rating of 9/4/0-ish/2. I will keep testing it for a while, but probably will not bag this regularly. Could see it going in the bag on really windy days for shots that I'd like a Getaway flight but with less fade. But other than that, nah. Would much rather throw normal production run Escapes.
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