#11  
Old 12-03-2019, 07:05 AM
uncle pennybags uncle pennybags is offline
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I've been thinking lately that they need a 3d scanner and some kind of cad software to do measurements. That could take the human element out of using a calipers.
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  #12  
Old 12-03-2019, 09:59 AM
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BogeyNoMore BogeyNoMore is offline
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Quote:
Originally Posted by Hampstead View Post
Unless someone threw the same as the robot, the discs will still fly differently for different people.
This is a completely valid point.

Even if you had a device that could throw several different molds with exactly the same parameters (e.g. initial velocity, pitch, yaw, roll angles, etc), it might only be of limited use if the way people throw discs is different from the way the machine does.

Obviously, the goal would be to make the robot throw the same as a person. But therein lies the problem, because: What does a person throw like? and who's the person? I doubt I throw like Hampy, or he throws like you. The algorithms you'd need to develop to be able to simulate throwing like Paul, Seppo, Ricky, Paige, Joe Am 1, Robby Rec, Nicky Newb... would likely be mind boggling. What about sidearm? How many players have Sarah Hokom's form?
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  #13  
Old 12-03-2019, 10:01 AM
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CaptainAnhyzer CaptainAnhyzer is offline
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Quote:
Originally Posted by John Hansen View Post
I'm thinking this would be a good starting point to a standardized throwing machine.
- Consistent angle of release could be achieved with an adjustable stand.
- It can be built both ways(the one in video is throwing with LHBH rotation).
- The fence it rides along(opposite the wheel) can be changed for different disc diameters.
- Disc rotation speed (snap) can be regulated thru the RPMs of the wheel.

The only thing really missing is the arm speed and those mechanical movements.
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Old 12-03-2019, 10:34 AM
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Even if the throwing machine doesn't mimic a human throw, at least it would be able to consistently repeat a throw with the same disc.
I.E. you launch a Roc indoors on a turf field and the next Roc you launch lands within a foot or so of the first.

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Last edited by CaptainAnhyzer; 12-03-2019 at 10:36 AM.
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  #15  
Old 12-03-2019, 10:51 AM
bsammons bsammons is offline
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^^^thats really the point, to measure flights of discs vs others.

Then you could see the difference-what really is the flight difference of a PD vs Thunderbird vs Anax vs etc
Later then, more glide, etc etc all could be determined if the throw is identical, every time. Doesn’t have to throw like Seppo/Paul/Simon, it would just have to throw within the normal human range of speed and spin. Once the disc is in the air, with its rotation, speed, nose angle, and trajectory determined, it wouldn’t matter what the form is because it could compare discs against eachother without the human factor

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Old 12-03-2019, 10:52 AM
jakebake91 jakebake91 is offline
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We can build robots to assist with highly critical surgeries, we can build highly complex robots to completely run a massive manufacturing facility completely lights out.....I'm pretty positive that we can build a robot to chuck a piece of plastic.
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  #17  
Old 12-03-2019, 10:53 AM
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I know of at least one throwing machine being developed along the lines of the one shown in the video clip above. They've discovered some technical issues that need to be worked out to make it more closely simulate golf throws. No idea on timing.
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Old 12-03-2019, 12:50 PM
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Quote:
Originally Posted by bsammons View Post
^^^thats really the point, to measure flights of discs vs others.

Then you could see the difference-what really is the flight difference of a PD vs Thunderbird vs Anax vs etc
Later then, more glide, etc etc all could be determined if the throw is identical, every time. Doesn’t have to throw like Seppo/Paul/Simon, it would just have to throw within the normal human range of speed and spin. Once the disc is in the air, with its rotation, speed, nose angle, and trajectory determined, it wouldn’t matter what the form is because it could compare discs against eachother without the human factor


Sounds good in theory. Problem is, discs are inconsistent enough that I'm not sure you could get a stack of PDs to fly like other PDs (what run? plastic? plh? etc)

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  #19  
Old 12-03-2019, 12:57 PM
DiscFifty DiscFifty is offline
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Quote:
Originally Posted by BogeyNoMore View Post
Obviously, the goal would be to make the robot throw the same as a person.
I disagree. If I was using a robot to decide which disc to buy, I would want the robot to throw the disc the same exact way each time: flat and level. The only parameter I would want adjusted is the disc velocity (mph). This way I could easily understand it's flight path and decide how over/under stable the disc is.

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  #20  
Old 12-03-2019, 01:02 PM
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I don't see the point in this at all really. Hamp has already made a lot of good points..

But, yeah its possible. Clay pigeon throwers have been around for a long time.

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