#31  
Old 09-08-2012, 08:53 PM
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Skulboy Skulboy is offline
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Whether it's cast in resin or lightweight foam, molding the original part is time consuming and silicone is very expensive.
Was just thinking of sculpting a golfer driving. We'll see.
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  #32  
Old 09-08-2012, 09:33 PM
Royal Hill Royal Hill is offline
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This is true. The true costs are in time, but more so in the mold making.
The average player doesn't see this process and is lulled to the costs as a result of being used to cheap import figures, thus they de value anyones handwork.

However, if the trophies are presented with a photo narrative of the process, then there's great value perceived.

The players will only know how special they are when you tell them how special they are.
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  #33  
Old 09-08-2012, 10:30 PM
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Murderous Monkey Murderous Monkey is offline
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Hey, I saw on your site you do other discs, innova, etc. Have you thought of putting a sweet skulboy design on a teebird or leopard? That would be B.A.!
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  #34  
Old 09-08-2012, 11:08 PM
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MikePinchico MikePinchico is offline
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Quote:
Originally Posted by Skulboy View Post

I have this stamp on my CFR stingray, nice job skullboy!
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  #35  
Old 09-09-2012, 01:56 AM
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Quote:
Originally Posted by Murderous Monkey View Post
Hey, I saw on your site you do other discs, innova, etc. Have you thought of putting a sweet skulboy design on a teebird or leopard? That would be B.A.!
Huge fan of both those discs, but that Innova 100 disc minimum for custom stamping is the scary part. Throw in the die charge and it's a pretty pricey commitment. I won't say never though.

Royal: I hear ya. The molding, casting and shopping parts takes way more time than the actual sculpting. Not to mention being extremely messy.
And seeing as TDs usually want to keep as much cash for pay-outs, spending big bucks on a trophy doesn't seem very likely. Definitely will have to do more research on this one.

Mike: Thanks, I'm really happy how that one turned out.
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  #36  
Old 09-16-2012, 03:11 AM
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Started the disc golfer maquette and thought I would chronicle the process here.
This is using the Simon Lee, SpiderZero, technique he is teaching for a class I'm taking. It's about designing a character in clay rather than drawing it first so it's all based on speed and getting right into it. Because of this, I'll be fine tuning the anatomy and such as I go.

This is the very early stages so be gentle with your criticism. Thank you.


Getting the muscle mass onto the armature.


Working the pose.

Still a lot of work left.
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  #37  
Old 09-16-2012, 12:32 PM
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Phantom Discs Phantom Discs is offline
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Looks good. Cant wait to see the more pics.
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  #38  
Old 09-16-2012, 07:46 PM
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You have a gift. Thanks for sharing.

Is everything you have available on you site?
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  #39  
Old 09-16-2012, 08:03 PM
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Halcón Halcón is online now
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Quote:
Originally Posted by Skulboy View Post
This is the very early stages so be gentle with your criticism. Thank you.
I say this without hesitation. Your work is astonishing.
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  #40  
Old 09-18-2012, 04:22 PM
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As always, thanks for the kind words.

The latest non-disc stamp artwork: SKULL CAVE.






Offering both blue and brown versions on assorted stuff at my website.
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