|
Register | Members List | Social Groups |
- View All Groups | ||
- Your Group Messages | Search | Today's Posts | Mark Forums Read |
![]() |
|
Thread Tools |
#101
|
|||
|
|||
![]() Quote:
DGCR followers and reviewers are students of the game, course designers and players who have lots of disc golf experience and have played lots of courses. This thread alone shows that. The DGCR reviews are similarly very thoughtful and insightful. UDisc reviews, on the other hand, seem to be based more on a gut feeling. Players use UDisc to find courses and layouts, so after playing a round they give it a quick number rating. The few reviews with comments are usually only a line or two. Using one of my courses as an example, the difference between the two is like night and day. While it has only 9 reviews and a better than average rating on DGCR, on UDisc it has 360 reviews and has the highest rating of any course in the area. Those 360 viewers think it's a great course, yet it has no par 4's, no elevation, no water, nor most of the other requirements for a great course mentioned in this thread (and that I agree with). What I take from this is that the vast majority of disc golfers are weekend warriors with a different idea about what makes a great course. For them it's not only about the course, it's also about the playing experience and how much fun they had while playing. Sponsored Links
|
#102
|
||||
|
||||
![]() Quote:
|
#103
|
||||
|
||||
![]() Quote:
I'm not taking DGCR as gospel. Either would be a justifiable definition of "Great Course". And I'm sure there are others. You could use, say, an impression of how courses are described or recommended in Reddit posts, which certainly draws a different audience than DGCR. But I wouldn't dismiss the DGCR definition, either. Since this is a DGCR discussion of what DGCR users consider makes a great course, I'd give some weight to what DGCR users think is a great course. |
#104
|
|||
|
|||
![]()
"Great" is not the same as "favorite" (especially not some kind of qualified favorite like local favorite, favorite for beginners, etc.).
|
#105
|
||||
|
||||
![]()
I completely agree with this.
|
#106
|
||||
|
||||
![]()
Is this a revelation to anyone?
|
#107
|
||||
|
||||
![]()
In an ideal world, a little of everything....open holes, wooded holes, elevation changes, some flat terrain, a scenic signature hole, and a water hazard hole.
|
#108
|
||||
|
||||
![]() Quote:
Also looks like you can reduce the distance needed to carry if you go for a landing spot farther to the right (assuming it's reasonably playable and not nasty rough). Why is the region to the right OB? if possible I'd like to make it playable for shorter throwers.Leaves you a longer path to play along the outside of the water. .. but players who can throw farther should be rewarded for being able to do so accurately. Which leads me to the opportunity for players who can bit 400+ consistently having a decent look at a deuce (or even an Ace) from the tee. If this hole doesn't play like I described above, I'd seriously consider what it would take to make it play that way. Last edited by BogeyNoMore; 11-23-2019 at 01:31 PM. |
#109
|
||||
|
||||
![]()
This'll get your blood pumping. Sorry for the poor quality.
Diamond 16.jpg You can follow the line if you throw 300', accurately. Otherwise, there's one extra leg or the right side. And danger all the way. Note: the road and beyond is OB. |
|
#110
|
|||
|
|||
![]() Quote:
I've been on courses with ho-hum terrain made good by fantastic execution but when fantastic terrain is married to bad execution, it's just a frustrating letdown. When both come together, it's great. The third ingredient is maintenance. All the great courses around me have a club maintaining the 101 things that break down and go wrong. Ground keeper maintenance isn't enough and over time everything needs to be looked after. There's no one and done deal with setting up a course and never looking after it again. Actually, all the great courses I know weren't designed that way, they just evolved better and better over time. All the mediocre courses stagnate and never change. The other major thing is tee pads that are too short and raised up (ankle breakers). Hate them. Rather have no pads at all. Tee signs and other such first timer stuff is great for newcomers but doesn't really do much for replay value, just icing on a cake. A lot of other stuff is up to skill and player lever and preferences and is very individual. |
![]() |
Thread Tools | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Another great article about Disc Golf | discgman | General Disc Golf Chat | 6 | 10-16-2014 01:50 PM |
![]() |
inbounds | Commercial Marketplace | 0 | 12-05-2013 12:18 PM |
What makes a great disc golf photo? | nstraz | General Disc Golf Chat | 51 | 03-13-2012 12:54 PM |
What, in your opinion, makes a disc "great"? | moorent | Discs | 52 | 09-02-2011 02:24 AM |
![]() |
:::LSWT::: | The Marketplace | 9 | 08-05-2011 05:18 AM |